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Guide The History Of The Wynncraft Server - Discontinued

Discussion in 'Wynncraft' started by WithTheFish, Jan 1, 2019.

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  1. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    This thread is no longer being updated, as I have migrated this post to https://forums.wynncraft.com/thread...-a-comprehensive-history-of-wynncraft.269539/




    Thread Last Updated: March 26th, 2019

    Welcome! Have you ever wondered what Wynncraft was like five years ago? Or wanted to know where the idea for Corkus came from? Or maybe you just want a glimpse at old times. Either way, this thread is for you. "The History of Wynncraft" is filled with information, pictures, and videos from all of Wynncraft's history. In addition to recording all the features and changes the server has had, it also showcases the ups, downs, pessimism, and hype the community has done through during Wynncraft's history. I'm hoping someone finds this thread useful!

    In this guide, I have split the history of Wynncraft into 5 "eras", which are as follows:
    - Early Era (Release - Mid 2014)
    - Pregavel Era (Mid 2014 - Gavel's Release)
    - Postgavel Era (Gavel's Release - End of 2016)
    - Revamp Era (Start of 2017 - Econ Update Beta)
    - Modern Era (Econ Update Release - ???)

    Each era is split into two spoilers for the sake of thread space. There will also be a timeline at the start of the thread!


    This guide is split up into multiple eras, with each era getting two spoilers which are also split into segments.

    ((Name of thing that happened))
    ((Detailed Description. Dates are in bold and color, as of September 20th.))¹
    • Maybe a list, depending on the topic.
    Fun Fact: ((These will be scattered around my thread and will feature trivia about the server))

    ((Name of other thing that happened))
    ((Detailed Description.))

    Sources
    ¹ - ((Link to Source))

    Confused as to what an event is? Then you should read the rest of this guide!

    [4/30/13] - Wynncraft Publicly Launches.
    [6/29/13] - Pet Update/1.5 Released, which adds more endgame content, pets, and swarms.
    [7/6/13] - Wynncraft posts its first trailer on Youtube.
    [9/13/13] - The Quest Update/1.9 is released, which added quests and skill points.
    [10/30/13] - The Ocean Update/1.10 is released, which added much more content.

    Forum Host Switches to Xenforo. - [11/25/13]
    The Wynncraft Wiki is created. - [12/2/13]
    The Spell Update/1.10 is released to public, which revamped all spells. - [1/24/14]
    1.11.1 Released, which added the door to Gavel. - [3/5/14]
    The Wynncraft Build Team starts publicly recruiting players. - [4/5/14]

    [5/2/14] - The Wynncraft GM Team starts publicly recruiting players.
    [7/14/14] - Beta testing for the Mob Update/1.12 begins.
    [8/1/14] - 1.12 released to public. Mojang updates and starts enforcing Minecraft's EULA.
    [8/12/14] - /fixquests is added to the game.
    [9/10/14] - Wynncraft's forums receive many new sections, such as the Planning Parlor.

    Gavel Week occurs, bringing us livestreams and many teasers. - [10/18/14]
    A minigame called Wizard Fortress is introduced (I'm not making this up). - [10/31/14]
    The Wynnter Update/1.13 is released, which added guilds. - [12/22/14]
    Relics are finally implemented. - [1/20/15]
    The WynnExcavation questline concludes. - [6/2/15]
    [9/3/15] - The Gavel hype trailer is shown.
    [9/7/15] - All forum threads got wiped.
    [12/21/15] - The Gavel Update/1.14 is released, which adds... take a guess.
    [1/1/16] - Veteran player Sovreigner becomes the first level 100 player.
    [1/13/16] - Admins Crunkle and HiMyNameIsAJ leave Wynncraft.

    Raw Spell Damage gets nerfed, since it was technically bugged beforehand. - [3/25/16]
    GM Tantibus teases Corkus under the guise of an April Fools joke. - [4/1/16]
    Moderator Broettinger becomes the first level 101 player. - [4/1/16]
    The Class Builds section is added to the forums. - [8/3/16]
    Pretzule becomes Wynncraft's community manager. - [8/20/16]
    [8/28/16] - The Gameplay Update/1.14.1 is released, which fixes issues and adds content.
    [9/20/16] - Mojang updates their EULA once again.
    [10/27/16] - The Hallowynn Update/1.14.2 is released, which adds crates and the HERO rank.
    [11/20/16] - Grian livestreams the CT's work on the Corkus update.
    [12/17/16] - The (other) Wynnter Update/1.15 is released, which adds a temporary event.

    The Wynncraft Discord server is created. - [12/24/16]
    The Corkus Update/1.16 is released, which adds... Corkus. - [4/7/17]
    Grian teases the 1.17 update. - [6/27/17]
    Wynncraft sets a world record for the largest Minecraft MMORPG - [7/4/17]
    Former admin jpresent begins his bugfixing spree - [11/24/17]
    [11/30/17] - The way IDs are rounded gets changed, affecting every build.
    [12/15/17] - The Dungeons and Discoveries Update/1.17 is released.
    [7/13/18] - Event Manager Pepo attempts a complex ARG event called "The Factions".
    [9/2/18] - Road to Dern is revealed to NOT be the next update.
    [12/5/18] - Beta testing for 1.18 begins.

    The Economy Update/1.18 is released to the public, which added professions. - [1/15/19]
    Wynncraft releases a new (and updated!) trailer. - [3/25/19]
    Grian shows said trailer on Hermitcraft, causing a popularity surge for Wynn. - [4/2/19]
    The Hardcore, Ironman, and Craftsman gamemodes are added in 1.18.1. - [6/7/19]
    1.19 is revealed to be the Silent Expanse Update. - [10/27/19]


    [11/11/19] Beta Testing for 1.19 begins.
    [12/8/19] The Silent Expanse update is released to the public.

    The Birth of Wynncraft
    Let’s start at the way beginning.

    So there’s the guy called Salted. He runs a youtube channel called Craftedmovie as well as a server with the same name. But one day, he had an idea. What if he made a MMORPG in Minecraft? So in late 2012 he put together a team of people:
    • Grian, a great builder. He would go on to also do a lot of storyline and quest work for Wynncraft. A few years after Wynncraft launched he also started his own youtube channel, which you can argue is more successful than Wynncraft!
    • Jumla and Crunkle, server developers. Jumla became famous for memes and seemed to be more associated with all of Wynn's general code and plugins. Crunkle did a lot of work too, in particular he was the guy who made armorskins and the basics of a Boss/Cinematic system.
    • Tama63 and HiMyNameIsAJ were the two website and forum developers. Strangely enough, both of their avatars were based on pigs...
    All those people worked for CraftedMovie, and would end up becoming Wynn’s first admins. Some of these admins would come and go, but Grian and Jumla are still around today. They also hired some builders from CM to make the map, and many of them ended up getting locations named after them. For example, Nemract was named after the builder Cartmenezzz.

    They spent a few months building an explorable world with towns and dungeons, and the developers coded basic stuff like trading (which has never been changed since it was added). Testing began on March, which is when players first showed up in Wynn’s API. And then finally, on April 30th, Wynn was released to public, although unless you played on CraftedMovie’s server you probably had no idea it existed!


    The Extremely Early Years
    Old Wynncraft is remembered fondly by some people, but I'm willing to bet that most modern players wouldn't enjoy the lack of content. There were only 5 cities (Ragni, Detlas, Nemract, Almuj, and Nesaak), and a few smaller towns like Maltic with no content. Content consisted of killing mobs for XP and emeralds, and every now and then a mob would drop an item that was stronger than your current gear. There were three dungeons but no incentive to run them more than a few times. Exploration had no real reward, but if you strayed from the path you might find some cool builds or a unique mob.

    The max level was 70, but reaching it was basically impossible since content ended at level 40 and the strongest items were level 45ish. Getting chain armor back in the day was a legitimate achievement due to the unbearable grind.

    The most iconic part of old Wynn had to be the constant lag spikes. Those persisted for a really long time, but despite this many players stuck with this small minecraft server.

    Fun Fact: You could buy VIP back then. There was a good incentive to do so, because the desert and taiga regions were blocked off to non-donators!

    [​IMG]
    Wynncraft's first ever lobby


    The First Updates:
    One of the best parts of 2013 Wynn was its frequent updates. In the beginning we mostly got bugfixes and QoL changes, but on May 16th we got the brand-new zombie dungeon and the pigball arena (the predecessor to pigpuck). And then just two weeks later the silverfish dungeon and item identifiers were added.

    Then, a month later Wynncraft got its biggest update yet. It launched on June 29th under the title "The Pet Update" due to the fact that pets were added to the online store, but the update contained so much more than that.

    When people think of old Wynncraft, the Pet Update is what they think of. This was the update that added the lobby with those big statues and 18 servers. Swarms and Dueling were added, and VIP-exclusive regions were removed in exchange for buying pets that could fight for you. This was also Wynn’s first update that addressed higher-level content, and it did so by adding level 45-60 items and the Jungle area.

    Fun Fact: Until 1.14.1, dungeons were named after the mobs that inhabited them. For example, the Decrepit Sewers were preceded by the Skeleton Dungeon, a sewer filled with skeletal archers.


    Wynncraft’s Trailer
    While Wynncraft was growing in content, it didn’t have a huge playerbase yet. That all changed when CraftedMovie released an official trailer on July 6th:


    Yes, right now it is very outdated. But at the time it depicted Wynncraft perfectly, and it was a great way for new players to discover the server. If you ask someone from 2013 how they found Wynncraft, they’ll probably say that they saw this video.

    The server got many new players thanks to this, allowing it to reach the average player counts it has today!


    Legends of the Past
    It took a while, but finally the a player had managed to reach level 70, the max level at the time. They were an assassin by the name of Wortho27. This was a momentous achievement, and for a while you could find a NPC named Worthington in the jungle, presumably named after him.

    Abandonedbank, Acer78, and EgyptianSDS were the first players to get the other three classes to level 70, but then the community started thinking bigger. What if someone got ALL FOUR classes to level 70? Seems insane, right? But a player named samabizzle actually did it, and will be remembered as the first player to fully level up all their classes.

    But samabizzle didn't stop there. He found a glitch that allowed him to level up past level 70, so he continued grinding until he got a class to level 71. Doing so required the same amount of XP as it took to go from level 1 to 70, so I have no clue how he was able to grind Rotten Zombies for that long. At one point his level 71 glitch was patched and he was sent back to level 70, but his achievement will forever be a part of Wynncraft's history. Level 104 (101 pre-1.18) is even based on this!


    The Quest Update
    By the end of summer, all of Wynncraft was waiting for the next and biggest update yet: 1.9. It seemed huge with its addition of a new town (Troms), and several long-awaited systems (Skill Points and Quests)

    1.9 finally released on September 13 to a very rocky start. Servers were down for most of the day, and the lag was more unbearable than usual. There were probably tons of bugs too with all the quests. In the end though, 1.9 ended up being pretty successful, and its features have continued to play a huge role in the server.

    The quests themselves though? Most of them were of lower quality than today’s standards, and plenty of them were revamped or removed. They often involved gathering a ton of far off items and maybe fighting a boss, but us players took what we could. The best quest added was probably Temple of the Legends, which ended with a battle against the level 100 Corruptor of Worlds. The old CoW was very hard to fight, and could be compared to Legendary Island difficulty wise. It took a team of six to finally beat him and gain access to the titular temple.


    The Ocean Update
    After an update that added revolutionary features, the Wynncraft team decided to focus on a content-based update. To do this, the ocean was expanded drastically. Back when Wynn first started out there were only two islands on the ocean, but 1.10 raised that number to fourteen! Many new quests and items were added, along with a level cap raise to 75 and a new superboss: Bob’s Reincarnation.


    1.10 also added Horses, Gold Coins (currency for cosmetics that you would buy for IRL money) and a PvP arena called the Nether. Level 75 Players would go there and fight each other for glory… and a spot on the online leaderboards!

    [​IMG]
    One of the islands added in the Ocean Update (from Glitch496)

    Fun Fact: One of the original islands was an abandoned stone castle. When the ocean update dropped, the castle was moved to the background of Reincarnation's boss arena.


    Website and Forum Updates
    With the Wynncraft server getting improvements, the web developers decided it would be a good time to update the website as well. A leaderboard for the new Nether PVP was added, replacing the previous total level leaderboards, and a lot of the artwork was changed too. This marked our first time seeing the iconic eye in Wynn’s logo.

    The forums got an overhaul to in November; where it switched over from the Vanilla host to Xenforo, a new host that has served us well for nearly six years! It was quickly filled with many threads from the old forum as well as some cool new ones such as Grian’s legend of Bob lore.

    [​IMG]
    The Forums, circa mid 2014. R.I.P the original light theme.


    Other Events in 2013:
    • November 2nd: The Wynncraft wiki is created!
    • December 9th: Wynncraft has it’s first ever Craftmas update, which features a limited-time quest and snowman pet.

    Standout Threads - 2013
    • The Invasion Tracker Thread by AbyssalMelody13 would be posted on every time a player got a swarm report. It became Wynn's most-viewed thread ever.
    • If you got all your classes to level 75, you would probably be added to the Level 300 and 225 Leaderboard by AbyssalMelody13.
    • There weren't many different skill point builds back before Gavel, but they were all included in the Skill Building Guide by Filifolia (reposted after 9/7 by GlitchedSlayer)
    The Spell Update
    Prior to 1.11, all updates had added new things rather than revamping outdated stuff. That changed when 2014 kicked off with a large update, which would change every spell in the game completely. Before this update, a lot of them were crappy. Bash and Meteor were basically the same thing. Arrow Shield didn’t exist, instead there was some weird spell called Stone Shield. Smoke Bomb was laggy as hell. Thankfully, they all got replaced with the spells we take for granted today.

    1.11 also brought scrolls, both the teleportation type and skill reset type. Interestingly enough, this was the first ever update where VIPs would get the opportunity to beta test. Said testing went on for about a week, with many balance changes made to spells. And even still, some issues slipped through, such as Multihit doing 2000% of your weapon’s damage, which wasn’t fixed until Gavel.

    On January 24th, the update was released along with the new Nether. What made it new exactly? Your stats didn’t count. Every player had 100 Health and 4 Spells, and it was a fast-paced fight to death. Now, even people without the endgame gear could participate, and as long as you had all four spells upgraded you could put up a good fight. A few days later Gold Coins were added as a reward for preforming well in a five-minute match. The Nether ended up being a great competitive post-game activity... until Gavel came and changed it again, causing its audience to change.


    Lag Spikes and Gavel Hype
    Unfortunately, something was happening to Wynncraft around this time. Lag spikes were at an all-time high. The staff had to close down nine of the eighteen servers that you could join. It turns out that Jumla would have quickly fixed this, but he had a power outage at his home.

    On March 5th the lag finally got fixed, and we were also treated to the 1.11.1 update. It brought a revamped Nesaak Forest, which became the best build in the game at the time. Two quests were also released. The first one was Beneath the depths, a level 60 quest that finally bridged the massive quest gap between The Passage and ToL. The other quest was The House of Twain, Wynn’s biggest puzzle-based quest so far. It was added not long after Grian posted a lore thread about the Twain family (which can now be read in the lusuco discovery). Unfortunately the quest didn’t add much in terms of additional lore.

    Oh wait, this update added one extra thing to the game. A large door at the opposite end of the ocean, and the age of Gavel hype had begun.

    [​IMG]
    The old door to Gavel (From Glitch496)

    A month later, Grian posted the Gavel Hype Train thread, where he talked about all the content that would come to Gavel, like grind spots.¹ Sadly the thread kind of died out after a while, but it was a good source of hype for a while. Judging by the thread, the Gavel update may have been much more ambitious. It talks about stuff such as dungeon revamps (1.12), and the guild hall (1.13), both of which were released before Gavel in the end.


    Welcome to Squigglescraft
    At this point in time, Wynn had a decent amount of players, but not a ton. That all changed when a famous youtuber decided to do a video on Wynncraft. I don’t remember their name, but their video cascaded and more youtubers started doing Wynncraft videos. Soon enough, Wynn had thousands of players online at once. The number of available servers went all the way up to 36 to accommodate the new players. The surge of new members was met with mixed reviews from the existing playerbase, many of whom considered the newcomers to be “cringy” and “noobish”. Others believed it was our duty to help them out. The playerbase has since died down in numbers, but I’m sure many of the people who joined in late March are still here today.

    Turns out these newcomers joined at an interesting time. On April 1st, Wynn had its first ever April fools joke, which involved a squid named Squiggles following you around everywhere. Not everyone was too pleased about Squiggles, and it certainly must have confused all the new players. He was removed the next day for anyone wondering, but the memory of him lives on.


    Join the Content Team!
    In early April, Grain finally opened up build team applications to the public. This was unexpected, and many players applied in an attempt to join the build team. Some wanted to help out the server. Others wanted to see what the next update was. One thing’s for certain; very few people got accepted. The build team applications got a lot of attention, but not as much as the GM applications that were posted a month later.

    At the time, there were only two Gamemasters: Salted and Dakotafiles. Nearly everyone had no clue what a Gamemaster did until today, but hearing “you get to make quests” was all people needed to hear in order to apply. The application was a lot smaller at the time, and instead of coming up with your own quest the plotline had to revolve around a troll losing his socks. Getting accepted to the GM team was very hard; by July only 5 people had been added to the team.


    New Admins
    For almost all of Wynn’s first year, the server and its website had been run by the same six admins. However, as Wynn grew more admins started appearing.

    The first newcomer was a coder guy named @rmb938 , who wore iconic 3D Glasses. He arrived sometime in April and did a lot of server related stuff. You know how the amount of available servers depends on the amount of players online? We can thank rmb938 for that feature, which was pushed out at the end of April along with a cool new lobby.

    Another admin arrived in June, named @MrTwiggy. He had no forum activity aside from making an introduction, and I’m not exactly sure what he did.

    And then there's the @King of Ragni , who still has his tag. Oh wait, it isn't quite time to talk about him yet...


    The First Content Drought
    At this point in 2014, Wynn was entering its largest update drought yet. Wynncraft was working on something, and whatever it was, it had to be huge. In the meantime, the community was occupying itself with community events, threads, and Giveaways, which had started to become more popular. And then there was Featured Wynncraftian. It began long ago in 2014, with only a few changes. For one, the Moderators picked every person, the community didn’t really have much input.

    We got our first teaser for 1.12 sometime in either May or June. It showed a revamped Detlas wall, and we quickly figured out that update would revolve around a remade Wynncraft map. Seems like pretty simple stuff, right?

    And then out of nowhere, the King of Ragni posted a thread featuring lore for the upcoming update.² While the thread was very cryptic, it seemed pretty dire lore-wise. A little bit later another build teaser was posted, but the Wynn-logo was a bit corrupted. What on earth is going on? This string of teasers continued for a month or so, and many theories were made about what would happen. Some people tried to figure out what the King of Ragni would say next. Others started roleplaying along with this cryptic teasers by making threads about the Corruption and something called “The Wynnluminati”.

    Eventually, these teasers concluded and VIP-exculsive beta testing began for the next update. I’ll talk about what that update included in a bit, for now I need to talk about something more serious in the game’s history.


    EULA Changes
    The interesting thing about Wynncraft is that it’s inside Minecraft. It’s basically a video game of it’s own, yet it uses another game to contain it. And that means it must obey all rules set for server creators in Minecraft.

    So when the EULA's rules on server monetization were changed, the entire community was filled with dread. Buying ingame currencies and letting people pay for advantages would be against the rules, and that would affect stuff like double XP and pets that could fight.³ If things such as these were removed, would anyone bother supporting the server? For a few days the community discussed this topic, until Grian responded by saying that everything would be okay.

    And in the end, everything was okay. On August 1st, the day the EULA changes went into effect, the store was completely changed. Pets were now purchased through Gold Coins, which would no longer be rewarded in Nether matches. All of VIP’s features were made to be cosmetic, and bombs and the VIP+ rank were added. I’ll get into more detail about the store changes’ effect on the game when I talk about 1.12.


    Sources:
    ¹ - https://web.archive.org/web/2014100...craft.com/threads/the-gavel-hype-train.16099/
    ² - https://web.archive.org/web/2014062...raft.com/threads/to-the-heroes-of-wynn.35460/
    ³ - https://web.archive.org/web/20140625110540/https://mojang.com/2014/06/lets-talk-server-monetisation/

    The Mob Update
    At long last, 1.12 was here, and it was one of those updates that changed everything. Not only had 99% of the map been redone, but so had the mob system. Mobs could cast one spell each now, and be any sort of block or entity. Sure, that isn’t much compared to today’s mob system, but it was cool at the time. Other features included more quests above level 60, the new mesa area + Rymek, and more lore and secrets.

    Gameplay was changed a bit too due to the EULA changes. VIPs no longer had any permanent double XP to rely on, and had to search for servers with the new Double XP Bombs if they wanted an XP boost. At the time quests were affected by XP modifiers, so it wasn’t uncommon for people to wait for an XP bomb before turning in quests. Furthermore, donators now had more classes to grind via the new reskins. I don’t know if I’ve mentioned this yet, but class slots didn’t exist yet. You only had a limited amount of classes: non-donators had one assassin, archer, mage, and warrior. That was one of the reasons to buy a rank at the time (it still is a reason); so you could play on more classes.

    [​IMG]
    The Mesa was one of the new areas added in 1.12 (From Glitch496)
    Continued Updates
    With 1.12’s successful release Wynncraft was on a roll, and for a while they continued to release cool updates. The first one came on August 12th, and it added the /fixquest command. It’s hard to believe that it didn’t always exist and that people had to suffer without their quest items. But after a popular petition for a way to return quest items made by well-known member Fibunny, we finally got a way to get back the corrupted potatoes that we ate.

    Two weeks later, they released a proper update in the form of 1.12.1. It added a revamped Zombie dungeon and revamped swarms, two updated features that weren’t present in 1.12’s original launch. I have to say, these new swarms were a massive improvement. There was now a most kills scoreboard, and a way for mobs to actually win the fight. Once again, this was likely partially inspired by one of Fibunny’s popular suggestion threads.

    The final update I’ll mention is forums related. On September 10, Tama added many new sections to the forums, such as the “Planning Parlor” and “Other Games”. Yet perhaps the most important feature added was the “New Profile Posts” on the main forums page. Finally, the forums had a better chance of seeing your cool profile post!

    Fun Fact: "Nemract's Bar" was previously called "Non-Minecraft", and content unrelated to Wynn was almost never found there.


    [October] Gavel Week
    On October 11th the forums got an unexpected announcement. Grian posted a thread saying that Gavel was 50% done (which turned out to not be the case), and that there would be a week-long event to celebrate it. The event was called Gavel Week, and it would feature streams from Grian about the progress of gavel, in-game community events, and pictures of Gavel posted on the forums.¹

    These pictures of Gavel were pretty vague. They mostly showed some terrain and that was it, although the final picture was an awesome render of Llevigar. In-game events were a lot more successful, with the winners earning a cosmetic helmet called the Seeker’s Aid. The main highlight though were Grian’s gavel streams. They showcased tons of cool stuff, but you were forbidden to leak anything from them. Since the event is long gone though I feel like I am allowed to say this about them though: many of the streams featured the staff building mysterious castles in some snowy region. What could those builds possibly be for?


    Wizard Fortress
    Those builds turned out to be for a Wynncraft minigame named Wizard Fortress.

    Yes, I said minigame. You aren’t hallucinating.

    I don’t think anyone expected this. After all, Wynn was a MMORPG server, not a minigame server! And so on Halloween, people were putting off their quests and grinding to player Wynn’s first and only minigame. Wizard Fortress, hereby abbreviated as WF, was pretty simple. There are red and blue teams that are both trying to earn points by capturing each other’s flag. The team with the most points at the end of each game wins. Players would collect wands with unique and special abilities throughout a large yet fun map and try to defend or capture said flags.

    Did I mention that this was a minigame server on a MMORPG yet? Compared to what Wynn currently had, WF seemed so outlandish. Sure, the Nether wasn’t exactly connected to the main game, but at least it was based around your normal Wynn stats and had a place in Wynn’s lore. WF on the other hand was just there. It had nothing to do with your existing levels or the existing lore.

    Some people started to worry that Wynn would eventually end up as a minigame server, but Grian told those people not to worry. And in the end WF just… died out. With no rewards for playing, there wasn’t much incentive to play this minigame. About a year later, it was removed and there are no plans for it to return.


    The Wynnter Update
    After an uneventful November, the King of Ragni returned to the forums to tease the next update. That update was 1.13, which finally added guilds. Guilds were a really popular suggestion on the forums, comparable to today's housing.

    Guilds may have been the main feature, but the update also added the Dernel Jungle, the Ice Canyons, and many late-game quests including the first Wynn-Excavation quests & The Tower of Ascension. Minidungeons were another addition, although they didn’t have much replayability. The whole point of 1.13 was to add more end-game content, and it was successful in that regard, mainly due to guilds.

    Another feature, and a very unexpected one, was Armor Skins (which aren’t in the game anymore). Out of all the features added to Wynn this may have been the most controversial one; Armor Skins replaced actual armor and would instead change your Minecraft skin to be an armored individual. They had plenty of issues though; for instance, you were automatically re-logged every time your armor changed. They've been turned on and off several times throughout history, but as of today they've been disabled for years.

    1.13 also added Relics, but they were released a bit later after everything else so I’ll get to them later.

    [​IMG]
    Various Armor Skins (From JuicedBananas)


    Guilds and Their Impact
    The community seems pretty split about guilds. Some love them, others hate them, other people just want to kill mobs and get by. One thing’s for sure; guilds introduced a level of competitively that wasn’t in the game as of yet.

    I don’t know how many people expected wars to be a part of the guild feature before 1.13 was announced. Guilds could’ve been nothing more than a permanent party, which was what many people expected. Instead the developers went the extra mile and added this interesting feature, which also happened to cause ruptures in the community. This was because guilds started joining together to form alliances… which slowly claimed large portions of the map. In turn, this created monopolies and rivalries. Even though duels and the nether had existed for a while, the concept of fighting others to control the map was the game's most competitive feature yet.


    Other Events in 2014:
    • January: AMAs (Ask Me Anything) become very popular on the forums, to the point where you must now ask for staff permission to make one.
    • March 13th: Missions are added into the game. They gave you a task, such as killing 20 of ANY Mob (Even Bob for example!) or Duel 5 Players. They weren’t really a good feature and were removed a few years later.
    • March: Wynncraft hits its all-time high playercount with 4.5K people.
    • April 16th: The Wynncraft OST is released!
    • May 30th: Wynncraft has its first Double XP weekend, but anyone with VIP gets QUADRUPLE XP. Pretty insane, right? Nothing like that was ever done again, mainly due to the EULA.
    • August 4th: Wynncraft hosts its second-ever content contest.
    • September 13th: Daily Rewards are added to the game.
    • October 27th: A Hallowynn update is released, which added two new quests to the game and temporarily changed the lobby to be more spooky.

    Standout Threads - 2014:
    • What is the Stupidest Thing you’ve heard in Wynncraft? by Eduard0. A thread made to celebrate all the dumb stuff people do in Wynn. Reposted after 9/7, but sadly it’s closed right now.
    • Items! by Dakota. If you an idea for an item name you would suggest it here, but I don’t know how many names even got used.
    • The Slayer Club by Fibunny (scroll down a bit to find a picture of it). Back in the day killing 100,000+ mobs was an achievement, and that thread would commemorate players reaching that goal.
    • There was a pretty popular Wynn memes thread. I can’t find it, but do we really want to look at 2014/2015 memes?

    Relics
    On December 20th Relics were finally added to the game. Technically, their builds had existed since 1.13 came out, but they just didn’t give you any items. Since they were removed in the later Dungeon’s & Discoveries update, let me explain what they are to newer players first.

    There were two types of Relics: Shrines and Secret Relics. The shrines were found in somewhat easy to find locations, and they gave to powders when the discovered them (which could be done an infinite amount of times on a cooldown). Secret Relics on the other had were extremely well hidden. If you managed to work out where to find them you would be given an exclusive item as your reward.

    When relics were released a new rule was added: any posts explaining the location of the Secret Relics would be removed. The intent of this rule was to make finding those relics a challenge. However, some people had figured out the relic locations before the rule was added, so maybe it wasn’t that much of a challenge after all.

    Relics were eventually removed in 1.17.
    The Gavel Hype Grows
    We are now entering the time period where nothing happened aside from the wait for Gavel. The community was extremely hyped for this new update, and to retain this hype, the admins posted numerous teasers. Although many of them have been lost to time, I’ll try to explain what they were:

    Let’s start with Salted’s teasers about the new item system. Every now and then he we post minor stuff, like an elemental symbol or a new ID. As time passed he revealed more and more about the system, eventually concluding with a post that flat-out explained the elements and what they did. I’m pretty happy that he posted those, as they helped a lot of players understand what would be a new system.

    Then there were Grian’s videos. He planned on posting a video about Gavel every month, but only four were ever created. Here’s a list of them:

    • [January] Aldorei Valley Build Timelapse
    • [March] Iron Heart Pt. 2 Walkthrough
    • [April] Lore Teaser (with Outdated Lore)
    • [June] Gavel Q&A


    All other videos can be found on Wynn's twitter

    The Wynncraft Twitter had plenty of teasers too, such as the first glimpse at the texture pack and airship feature:

    [​IMG]

    Last but not least, there was the bizarre Wynnic teaser. If you’ve done all of the Plains Discoveries, you should know that Wynncraft has its own language called Wynnic, created by artist LoveLusting. The language originated in a teaser posted in the summer of 2015, which featured a picture of Bak’al’s face (no one had any clue who Bak’al was at the time), with Wynnic text above them. I don’t know how people managed to translate the Wynnic symbols into letters of the alphabet, but once we managed to do so we were able to translate plenty of other teasers posted at later dates in Wynn’s history.

    [​IMG]


    1.13.1 & The Wait for Gavel
    Update 1.13.1 was released in June, which included the conclusion to the WynnExcavation questline and added Thieving Rodents. Thieving Rodents was a low-leveled quest that required you to kill a boss called the Giant Rat. That boss became a meme in the community due to how powerful it was for its level, not to mention that the quest wasn’t the most creative. It was removed in a later update and replaced with “Poisoning the Pest”.

    On the other hand, the last two Wynn-Excavation quests were extremely well-received. No quest matched the scale of Wynn-Excavation Site D at the time, which included plot twists, a massive LE reward, a three-stage boss fight, and a speech from The King of Ragni. After that speech, the king gives you a token that can be traded for a Royal Amulet. But before Gavel was out, the king just said that a merchant from Gavel would be arriving this summer who you could give the token to.

    And that was the biggest problem with Gavel hype. The staff kept giving promises as to when it came out and it just got delayed, which lead to the community becoming more and more irritated. There simply wasn’t much to do in game anymore. Guilds were slowly beginning to have more and more issues, and many players had gotten every class to Level 75. The only unique and entertaining thing to do at the time was to participate in these lobby events HiMyNameIsAJ hosted, but those didn’t have much to do with Wynn’s gameplay.

    [​IMG]
    The Herb Cave, which was previously a popular grinding spot, got nerfed in 1.13.1. It's actually still a popular grind spot as of 2019. (From JuicedBananas)


    The Gavel Trailer
    With Summer ending and Gavel still not out yet, the staff needed to preserve hype. To do this, they released a pretty cool trailer.


    It’s more of a teaser when you compare it to stuff like the 1.18 video and Grian’s Gavel videos, but it looks amazing! That worm boss! Those cutscenes! Is that a dragon?

    Unfortunately, most of the things from the trailer didn’t make it into the game. There is no worm boss that can tunnel into the ground, and no mob has mechanics remotely like it. In today’s lore, the corruption war shows no sign of ceasing. Ragnar was never added to the game as an NPC, and Bak’al was added to the game 2 years later. Judging by this trailer and other teasers, Gavel was originally going to have much more stuff that never made it into the game.


    The Forum Incident of 9/7
    I’ve mentioned 9/7 and “The Old Forums” many times now. As said at the top of this thread, 9/7 was when all threads were wiped from the forums, but what exactly happened that day. I have no idea, and I don’t know if I ever will, but I’ll explain what the community saw that day.

    Some point during the day, an Admin named Admintest1 appeared on the forums. They had a million posts, likes, and points. After they joined ALL threads on the forums slowly disappeared, the forums then went down for a bit, and then they came back, with Admintest1 gone. To this day they are one of Wynn’s greatest mysteries.

    [​IMG]
    Admintest1. Note that Tantibus has more posts pre-9/7 than he does now.

    When the forums came back up Grian made a news post. He said that every thread was gone, but we could still rebuild the forums. Besides, with Gavel coming out it wasn’t a bad idea to have a fresh start. What Grian did not say, however, was how every thread got deleted. And after a joke posted by Salted, everyone started to make memes about Jumla being the cause of 9/7, thanks to him spilling his coffee on the server.

    Fun Fact: After 9/7, Salted gave himself his post, like, and trophy point counts back. This led to Salted having more trophy points than is possible.


    Even More Gavel Hype
    After the trailer dropped, hype needed to be preserved still. So the admins continued with teasers and streams, showing us stuff like new Quality of Life features and NPCs such as The Guardian of the Forest. At the same time, Salted started to recruit people to make item models and provide artwork for the ingame paintings. Between all this in the trailer, it became apparent how massive of an undertaking Gavel was.

    In late November Grian announced that beta testing would begin, and that certain people would be chosen to visit the villagers' province in advance.² This was it. Gavel would finally come this year. This time around, testers would be hand-picked, although you could win the chance to beta test in some Twitter contests.


    The Countdown to Gavel
    The end of the long wait for Gavel began with a tweet saying that the map was done. For the first time ever, we got clarification that a part of Gavel was finished. A few days later, a picture of a Fleris was posted on twitter. The Fleris itself wasn’t the interesting part though, it was the words below it.

    [​IMG]

    The next day, Salted did an AMA on the forums, where he answered several Gavel-related questions among other stuff.³

    After a long wait, Gavel was finally here. To explain this new update, the admins hosted a special Gavel stream that was shown to public when it was done. It showcased all of Gavel‘s features like its cool builds and quests, and all the changes to mechanics that would be in the update. Gavel’s lore was vaguely revealed too. And that texture pack! It was finally shown to the public and was well-received. At the end of the stream there was an awards ceremony for the Content Team, where all the active members on the team got an award for their work.

    Gavel was officially released on December 21st.

    Sources:
    ¹ - https://web.archive.org/web/2014101...nnouncing-gavel-week-18th-25th-october.60437/
    ² - https://forums.wynncraft.com/threads/just-around-the-corner.94912/
    ³ - https://forums.wynncraft.com/thread...e-game-design-shenanigans-in-wynncraft.96760/

    Gavel's Release
    Gavel was the biggest update Wynn had so far; with double the amount of content, a graphics overhaul, and a complete redo of the item system. Here’s a summary of all the changes that happened and all events in the community during that time.

    I’ll start with the item system. Pre-Gavel, gear just got better the higher level you were, and items would have better spell damage and XP bonus and whatnot the further you went. Lifesteal triggered on spells too and was obscenely OP on archers and assassins. Armor gave you a defense increase instead of extra health. There were only seven IDs. The old system had some pretty big flaws, and was scrapped in favor of the elemental system we had now. Downsides of the new system was that it was a lot more complicated, and not everyone appreciated skill point requirements. Also, our current system originally had many flaws, several of which weren’t fixed until late 2017. Because of these flaws there ended up being a select few good builds for a long time, rather than an innovative system that the admins hoped for.

    The classes were also changed too, I guess. Assassin's 2000% damage multihits were patched, and the addition of extra health made heal actually viable. The tables had turned in Wynncraft, and many people thought Mage was good while Assassin was bad. It didn't help that some spells didn't even work in the first few days of Gavel.¹

    Not a lot of people cared about items in the first week though; there was so much to explore! The 1.14 update added fifty quests, some of which (like Memory Paranoia) became instant hits within the community. There were countless locations to explore, and players searched every nook and cranny to discover what was hidden. Despite being countless bugs, plenty of people still enjoyed the update even with its flaws.

    And for people who liked exploration and quests, there was something that combined the two: ???. When that quest was released with Gavel it was very different from what it is today. To complete it you needed to drop three different meteor shards in a hopper outside a giant white meteor, and then you needed to solve a puzzle. The reward was just Altum Spacium and XP, although there was some additional lore regarding Sohso that you could find after the quest.

    Fun Fact: You were not allowed to discuss the original ??? quest in public. Any minor references to it would be deleted, and spoiling a part of the quest would be a bannable offense.

    [​IMG]
    One of Gavel's quests involves searching for a Volt Goat. (From Glitch496)


    The Race to 100

    Another thing that was added in Gavel was a raised level cap. At long last, the level cap became roughly what it is today, although no one knew about level 101 yet. But still, with such a large increase in the max level, several players immediately embarked on a journey to reach it first.

    Leveling up when Gavel was released was the most hellish thing you could imagine. The highest leveled quest was the level 90 Fantastic Voyage, and the highest leveled dungeon was the level 63 Jungle Minidungeon. There was no Demon Cave either, so how did players level up?

    It turns out that they just needed a little help from Salted, who blessed the server on Christmas day with a Double XP WEEK. Quests were affected by XP back then, so by use of Triple XP players could get into the level 90 range pretty quickly. For the last few levels people would help players with The Qira Hive quest, and then party up with players to gain some of their XP earned from turning in said quest. That turned out to be a very helpful exploit, but it got removed in the end. Alternatively, you could grind Freezing Heights or the Thanos Vaults (a grinding spot removed a few weeks after Gavel released).

    On January 1st, former Moderator Sovereigner (aka J6Unlimited/Zuikaku_) reached level 100 as Assassin. With the help of a ton of XP bonus he was able to sacrifice sleep in exchange for going down in history. A few other level 100s arrived shortly after. (Their forum names are as follows: TheDollarBill, DodoBird, Kokaga, SeanThomas2, Gartato, and Hanky)

    Afterwards, almost no one tried to get level 100 for a few months. With the double XP over, there was no way anyone could put in enough effort.


    Other Events in 2015:
    • February 4th: Name changes are added to Minecraft. The ability to do the same thing on the forums is added a few days later.
    • July 2nd-5th: Salted and Grian attend Minecon, and even hand out special Wynncraft badges!
    • September 29th: A rule is added against cheating the 10 Character limit.

    Standout Threads - 2015
    • Ever wanted to know how much it costs to breed a horse? This thread by Yuno F Gasai should help you as much as it has others!
    • Item Locks by thatswhatido might be the most popular suggestion of all time, simply because of how useful it would be. Item locks were finally added to the game in the 1.18 update.
    • Lotem's Better Quest Book suggestion was just popular and added to the game a year earlier than item locks. This just goes to show that if you have an idea, suggest it. Maybe one day the admins will see it if it’s good enough.

    The Secrets of Gavel
    ??? wasn’t the only mysterious thing added to Gavel, there were plenty of other secrets to uncover and post on the forums. Many lore threads were made to decipher all the mysteries related to lore and quests, and multiple threads popped up relating to hidden places and easter eggs. There were also two major “secret hunts”, which I’ll detail here.

    The first major secret to be found was Lotem’s Clock Puzzle. It started when many members of the community found clocks in the various cities and towns of Gavel. There were eight clocks total, but no one knew what to do with them until player MarkedForDeath found a hidden arena in the Pre-Light Forest. There, in exchange for your clocks, you could battle eight bosses in exchange for a Golden Clock. A few patches later, a hidden Clock Merchant was added which would trade you armor and accessories in exchange for the golden clock. AlexisPlay made a thread to compile this journey in case you want to solve it yourself.

    After the clock mystery was solved, the exploration-based part of the community shifted their focus to Gale. Gale is one of the bosses in the Qira Hive quest, and has always been mysterious due to not being one of Qira’s creations. The lore of the wand “Ohms’ Wish” had additional lore about Gale; it mentioned that she had a grave somewhere. With Selvut283’s encouragement, the community went on a massive hunt for Gale’s Tomb, which is chronicled here.

    People searched everywhere for Gale’s Tomb but found nothing. It turned out that it wasn’t accessible originally, and a patch had to be made to let people find it. A player/CT member named Averine decided to search the Qira Hive after the patch and found it.² But the mystery wasn’t over yet. It appeared that there were hoppers under Gale’s grave, and people started throwing items (by items, I mean crazy stuff like Gale's Force) into it to reveal something. Players also found the entrance to Ohms’ laboratory, but there was nothing inside except a hallway and useless button. To this day Gale’s grave and Ohms’ lab remain an unfinished mystery.


    Mythics!
    I don’t know who found the first mythic. But at some point in the first week of Gavel, people became aware that there was another tier of items that were rarer and stronger than Legendaries. At the time legendary weapons were the only type of mythics to exist, and not all of them were in the game yet. That still meant there was a lot of mythics, and it took a while for the community to find them all.

    Mythics quickly became some of the most expensive items in the game, being priced higher than most cosmetic items had been in the past. This might have been due to LE inflation though, since Gavel's original quest rewards led to players getting rich quickly.

    [​IMG]
    Guardian was one of the original mythic spears. Here's what it looked like when Gavel first came out.

    Fun Fact: For many years on the Wynncraft website, mythics were explicitly referred to. They were justed briefly mentioned to as powerful items that were far rarer than legendaries.


    The Departure
    On January 13th the community was met with sad news. Two of Wynn’s original admins; Crunkle and HiMyNameIsAJ, were departing. Crunkle had put a lot of coding work into Wynn, and HiMyNameIsAJ was known for frequently interacting with the community, so players were sad to see them go. For the first time in Wynn’s history, some of the server’s original founders had departed, although the contributions will not be forgotten. Tama also left many months later.

    However, as you can probably see if you check the list of staff today, one of these admins came back...


    Class Builds
    With a brand new item system with innovation in mind, players were able to make a whatever builds they wanted. Early on, common builds included walkspeed archers, mages with 15/4s mana regen, and super slow melee warriors. If you had a mythic you could probably use that too, although they were very rare at the time. Many builds utilized lifesteal early on, because it bug caused it to trigger upon dealing spell damage or inflicting poison damage, but that was fixed eventually.

    Soon after, builds utilizing raw spell damage and or +tier became very popular, and the reason for this was because both those IDs were bugged. Any raw spell damage would be added onto your base damage when casting a spell, allowing you to deal absurd damage.³ Just about every decent spell build contained Third Eye and Memento, because those were items with high spell damage and mana regen. Your weapon didn’t matter either as long as it was fast. Ethereal and Cerid’s Dynamo became popular wands due to this bug because they were Very/Super Fast, and Pure was simply one of the best weapons in the game. Depressing weapons were legitimately viable if you had enough raw spell damage.⁴ This bug was finally fixed in March to the complaints of many, because lots of people will abuse anything to gain an advantage.

    Despite this, the server’s meta was not saved. For one, increasing your attack speed through IDs didn’t only affect melee damage at the time, but it also affected spell damage too. I think this was also bugged, but it didn’t get fixed for a long time. Another notorious build from back in the day was the Cactus build, because it was a nightmare to play against in PvP (IDs and skill points mattered in the Nether after Gavel), and it gave you the ability to AFK grind.


    The Origins of Corkus
    Sometime in March, Grian posted a thread saying that Wynncraft has decided to incorporate a suggestion from the community into the game. Everyone was excited, because the General Suggestions section on the forums was full of good ideas that seemed to be ignored by the admins. Could Item Locks or Skill Point Perks finally be added? But in the end, the suggestion incorporated into the game turned out to be Corkus.

    Corkus was originally a suggestion by MrCoffeeTime. It was a very simple suggestion for a massive new location, consisting of the areas Relos, Legendary Island, and the Corkus Mainland. For whatever reason, Wynn’s content team loved the suggestion and would joke about it multiple times.

    On April Fools, Gamemaster Tantibus posted a fake Corkus Changelog in the news section of the forum.⁵ While the post had some lies (such as swearing being bannable), it ended up teasing some aspects of Corkus. Most people didn’t take the news thread seriously, despite Tanti’s efforts to convince everyone otherwise. None of us believed him until the Gameplay Update, where Corkus became an actual part of the lore.


    Level 101
    On what was coincidentally April Fools day, (now former) Moderator Broettigner posted a thread about him reaching level 101. And according to Wynn’s API, he was that level. So how did he reach it? Turns out that at level 100 all his quests got reset due to a bug, so he did them all over again with Triple XP and XP bonus gear to reach level 101.

    Could level 101 be reached without having your quests reset? A player by the name of Motoki1 decided to try. He spent a ton of time grinding in the Tower of Ascension, which was the best endgame grinding spot at the time before 1.14.1. A month or so later he did it, and became the first (known) legitimate level 101.


    Where’s the Next Update?
    Gavel did not include a lot of the features that were planned to be included, such as powders and a main storyline. The admins reassured us that these would come in a follow-up update though. Flash forward half a year and none of those things were here yet. Needless to say, the community was starting to get a bit frustrated.

    A reason for this was because the Gavel update had some clear problems. There was no real content after level 90. Cactus builds were running rampant in the Nether. And worst of all, there was a bug that would delete your items upon logging in, at random. This bug was due to your items with skill point requirements not registering that your character has skill points invested, so those items would be sent into your inventory, or get thrown on the ground if you didn’t have enough space. It was eventually fixed after a few months but many players had already been affected.

    Despite all these bugs, Salted and the content team repeatedly reassured us that Wynncraft would have a bright feature, and he slowly started posting teasers of the next update. But I think the community had grown cynical after the long wait for Gavel, and the hype from teasers wasn’t what it used to be.
    Community Changes
    Sometime in the summer, the community started to realize that it wasn’t as great as some people thought. There was plenty of elitism, people were obsessed with popularity above all else, the staff didn’t interact with the community that much, and there was drama that I won’t talk about since it's better to leave that behind.

    So a lot of the community realized they needed to change their ways and stop being toxic. They needed to stop being toxic and making low-effort posts. Because at their heart, the community really did want to change their ways.

    The staff also aimed to focus on improving the community themselves. To do this, a new rank was created called Community Manager. This was given to the veteran moderator Pretzule, who from that point on would be a bridge of contact between the administrators and community. Another role Pretzule did as a community manager was run events such as Hide and Seek and the Secret Santas.


    The Gameplay Update
    Around the same time that the community started to strive for improvement, changeblogs for the next update were being posted. Yes, I said changeblogs: threads posted in the news section that go into detail about a part of the upcoming update.

    1.14.1 aimed to solve many criticisms of Gavel; with the addition of higher leveled quests, new builds, remade quests, more items, bugfixes, better balance, and general QoL fixes. The main storyline or worm boss weren't coming this update, but powders would finally be re-added to the game. Other notable parts of 1.14.1 included a revamped ??? quest and the adorable Wybels, which instantly became a hit with the community. There was even a secret orange Wybel boss!

    After a week of beta testing, the gameplay update was released to the public. The update went very smoothly, although there was one area in the quest “The Fortune Teller” that let you spawn tons of high-XP mobs upon pressing a button. By the time that was fixed, there had been a sharp increase in the amount of level 101s.

    ??? was also released after the beta, and people had quite the adventure figuring out how to do stuff. With such a large playerbase, it was easy for us to explore every nook and cranny of the map and figure out how to do stuff. This time around, discussing ??? wasn't bannable and we were actually encouraged to talk about it! In the end it only took us about 2 weeks to finish new ???, which was around the time its creators predicted it would take.

    Fun Fact: 1.14.1 also added a sprint bar. Prior to this update, sprinting would drain your mana no matter what. A rival MMORPG named Zentrela had infinite sprinting, so the community was happy to see Wynncraft provide improvements to this mechanic.


    Even More EULA Changes
    Sometime in September, Wynncraft was met with bad news. Minecraft’s EULA had once again updated, this time banning virtual currency such as Wynncraft’s gold coins. Player riding was also being removed, which meant the death of Player Towers (which were 5+ players stacked on top of each other using that feature). The community was angry at Microsoft/Mojang for doing this, but like last time Grian reassured us that things would be alright, and new store features would come.

    The solution to the EULA problem came in Wynn’s next major update. In compliance with the EULA, Wynncraft changed their shop and added all the store features that we see today, such as crates and the Hero Rank. Bombs and Pets were no longer purchasable with Gold Coins, but were rather something to buy on the store. The community reacted positively to this new store, mainly because we finally got Mob Totems and Wybel Pets.


    Hallowynn
    1.14.2 didn’t just add store changes - after all, it was called the Hallowynn update! Naturally, it included a Halloween themed quest called A Grave Mistake, which had been teased by the Wynncraft twitter for the past few weeks. If you completed the quest during the Halloween season of 2016, you would be given the special Trick and Treat rings. The other quest added was 1000 Meters Under, which has consistently one of the community’s favorite quests.

    The last thing 1.14.2 added was the Demon Cave: an endgame grinding spot. And it turned out that in combination with Party XP boosts and Double XP, the demon cave was REALLY good for leveling. It was at the point in time where people started getting all their classes to level 101. Throughout the month of November DCave and Mob Totems were hit with several nerfs, and it’s no longer an ultra-easy way to level up.

    [​IMG]
    A DCave party (From Glitch496)

    Fun Fact: After 1.18 was released, DCave was buffed to be viable again. Parties returned there once again to level up... until it was nerfed yet again.


    Corkus is Real
    There were a few tidbits of lore in the Gameplay update that mentioned a steampunk island called… Corkus. That’s right. Tantibus’ April Fools thread was actually an obscure teaser.

    And the Corkus hype only grew when Grian did a special Corkus stream, which the playerbase was allowed to talk about this time around. Turns out Corkus actually is a steampunk island with mechs! Although the stream showed many cool builds, the highlight had to be when Grian joked about two provinces called Bloomi and Morgor. Bloomi was a hypothetical joke province, and Morgor was likely a mispronunciation of Mordor. And for whatever reason the community joked about those meme provinces for the next year, saying things like “Bloomi will be the next update!” and “I hate Dern, when’s Morgor coming!” Naturally, with Corkus being a thing now, the community had to switch to new memes.

    In the 1.15 Wynnter update, we finally got our first look at Corkus, or at least its coastline. Grian also posted a Lore Thread for Corkus at the end of the year, which talked about the Avos and how the Corkians escaped from Fruma. With all this Corkus hype, 2017 looked like was going to start out with a cool update.


    Discord
    Towards the end of December, Wynncraft had a poll on twitter asking the community whether or not they preferred Discord or Teamspeak. Discord, which ad been rising in popularity for the past year, got 2/3 of the votes. That day, Wynncraft discontinued Teamspeak and switched over to Discord. To this day the discord server has remained very active and popular, and many new channels (such as #class-builds) have been added to it since it was released.


    Other Events in 2016:
    • January 1st: Featured Wynncraftian returns for Season 2… for only one episode. Energyxxer, one of the CTs involved in making Gavel, is the member interviewed.
    • January 11th: Dexterity requirements are now present in the game. They weren’t showing up previously due to a bug.
    • January 19th: Salted posts a thread detailing the making of the item system.
    • February 15th: Wynncraft updates its rules to be more clear.
    • April 1st: The staff and content team finally share the amount of XP needed for each level with the community.
    • April 24th: Jumla asks the community if they want to switch from Teamspeak to Discord, a program that was rising in popularity at the time. They decide to stick with Teamspeak at the end of the poll, but that isn’t the end of the discussion…
    • June 6th: Grian makes a thread asking if the community would be interested in Wynncraft merchandise. No merchandise ever gets added, but I wouldn’t be opposed to Wybel plushies.
    • July 16th: Featured Wynncraft returns for Season 3, and this time it lasts for more than one episode.
    • August 3rd: A Class Builds section is finally added to the forums, and it has remained a popular section to this day.
    • September 22nd: The Corrupted Infested Pit is added as the second corrupted dungeon.
    • September 27th: The Feedback section is added to the forums.
    • December 19th: The Wynnter Update (1.15) is released, which added a temporary Wynnter fair and new permanent content for the Ocean.

    Standout Threads - 2016
    • RemRin made a Mythic gear thread to compile all the mythics discovered throughout 2016.
    • Lotem’s Best Build Server Moments thread is filled with ridiculous (and sometimes NSFW) moments from Wynncraft’s content team. It was sadly locked this year, but a new thread is currently running.
    • The Wynncraft Veteran List by eeveelution (later taken over by Villageacules) is just a fun thread where you can brag about being on Wynncraft for a long time.
    • The 101 Tracker by KingKaelan listed everyone who got level 101. It was shut down when D-Cave became a thing though, since there were so many 101s by then.
    • Identifications can be confusing for new players, so luckily Rikio made a thread explaining them.
    • A very popular event was Selvut283’s official item naming contest. He also did a second one after Corkus was released!
    • Yes, Nepeta Leijon's Homestuck Ikimaru Cult has nothing to do with Wynncraft itself, but it's pretty awesome how a massive sub-community formed on here.

    Sources:
    ¹ - https://forums.wynncraft.com/forums/news-patches.64/page-7
    ² - https://forums.wynncraft.com/threads/the-search-is-over-gales-tomb-found.112428/
    ³ - https://forums.wynncraft.com/threads/gavel-patch-14-0-10.118668/
    ⁴ - https://forums.wynncraft.com/threads/the-best-boss-in-all-of-wynncraft.111336/
    ⁵ - https://forums.wynncraft.com/threads/announcing-1-15-the-corkus-update.119823/
     
    Last edited: May 31, 2020
  2. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    The Corkus Update

    2017 didn’t really have much going on at first, until the Corkus trailer was posted in March. Finally, we got a better idea of what was coming in the next update. Sure, we weren’t getting Dern or the main storyline, but this was finally the endgame content update people were asking for, and a lot of the new additions seemed really cool.


    After an April Fools joke stating that Corkus wouldn’t actually come out, the update was officially released on the 7th. For a while, Corkus was packed with every high-level player. In the first day, the new quests and dungeon were completed, and unfortunately those made up most of the content. Legendary Island was quickly completed too, since many people already had optimized builds. Still though, the update included some stuff that took a while to find, such as the Necklace of a Thousand Storms and the new mythic Warp.

    [​IMG]
    Welcome to Corkus!


    The Rise of CSST
    CSST stands for Corrupted Sand Swept Tomb, and for all of 2018 and most of 2017, it was the easiest way to level up. While the dungeon was added when Corkus was released, it didn’t rise in popularity until the dungeon bomb was added a few weeks later. Now, massive groups were able to do CSST during a dungeon bomb for free.

    What made CSST so good was how easy it was to complete. Sure, Fallen Factory gives more XP on it’s own, but it takes a lot longer to complete considering it has parkour and a conveyor belt segment. In CSST, you could just walk forward and have other players do the work killing mobs for you. Because of this, many people complained about CSST, saying that it was just a way to skip 30% of the game.

    And for some people, doing CSST wasn’t enough, and they glitched the dungeon in order to get more XP. This lead to mass bans on entire CSST parties, and even if you didn’t activate the glitch and still benefited from it you would still get banned. This lead to a ton of community frustration, but people were able to get unbanned if they appealed correctly.

    [​IMG]
    Your average CSST run.


    World Record
    Did you know Wynncraft has a world record for being the world’s largest MMORPG server on Minecraft? Yes, I know it sounds like a ridiculous record but it’s still cool that we accomplished this! We even made it into one of their books!¹

    [​IMG]


    Where's The Next Update?
    In 2017, the community once again found themselves waiting for another update, and getting disappointed when it didn't come out when predicted.

    It all started when Grian posted the a teaser showing a rebuilt Troms entrance.² In that thread he said that 1.17 would be coming in at least two months, and a lot of the community ignored the "at least" part. This led to plenty of disappointment when October came and there was still nothing. Combine this with the numerous bugs the game was facing, and a lot of the community was starting to lose hope.

    In years following this teaser, the staff have been careful not to give estimates as to when the next update will come out.


    jpresent’s Bugfixes
    One day, an admin named jpresent (who players hadn’t seen around much) fixed a major bug with guilds. Before this fix players were unable to leave guilds if they changed their name inside said guild. The community was shocked at this sudden, yet very positive, event.

    jpresent didn’t stop there however. He went on a bugfixing spree, where issues such as double negatives with identifications, invincible warriors, and other class build-related issues. He also made loot bonus affect chests, which helped popularize lootrunning more. The community started worshipping this guy as a god, because at long last Wynncraft’s most infamous issues were being resolved. I mean, he even fixed lag!

    Another thing he fixed/changed was how item ID rounding worked. Before this, items like the Chestplate of Ineptitude could give +2 Tier Attack Speed, because the maximum 1.3x ID multiplier was somehow rounded to 2x. Now, it would round to 1x, making only +1 Tier possible. This was one of the biggest rebalancing changes yet, and pretty much every build was affected.


    The Dungeons and Discoveries Update
    During the holiday season, the community got a very special treat: a new update! 1.17 was very well-received, due to it’s content and the prior bug-fixes that put the game in a more playable state. We finally got to see more of the lore in-game as well, and many new characters were introduced such as Bak'al. Other characters like Slykaar and Garoth were fleshed out even more. Not to mention the ultimate discovery, which was probably the coolest cutscene at the time. All in all, I’d say D&D is one of the community’s favorite updates.

    It was also the first update to feature beta testing for HEROs. Due to how complex the quests were, the CT wanted to make sure they wouldn't break.

    [​IMG]
    The Dungeons and Discoveries update was filled with secrets and lore.


    Other Events in 2017:
    • April 10th: Selvut283 makes a thread warning the community of upcoming skill point changes on items, but eventually he turns the thread into a list of all upcoming item changes.
    • April 24th: Moderator Applications are finally opened up in Wynncraft, answering the dreams of everyone who said “Where do you apply for mod?”
    • June 30th: Season 4 of Featured Wynncraftian begins, this time it is solely hosted by Pretzule.
    • July 14th: Wynncraft Wiki moves over to Gamepedia. Many people are annoyed by this, because it means the wiki now has ads.
    • September: The Item Team is created and the first IMs are chosen. However, this is kept a secret from the rest of the community for a few months.
    • October 2nd: AFK grinding boss mobs becomes bannable. AFK grinding was used at the time on mobs such as Shadow Amadel's minions in order to easily farm mythics, and a lot of the community thought this was very unfair.

    Standout Threads - 2017:
    • Through 2017, Pretzule hosted many mini-events which would be posted in this thread.
    • Yuno F Gasai made a thread with the intent of getting people to vote for Wynncraft on a minecraft servers website. Please vote if you haven't already!
    • The madman Motoki1 managed to figure out how damage was calculated that year...
    • ...which led to Dukioooo creating Wynndata: a way to calculate your build's stats and look up items. This is a 3rd party tool, but it's an extremely popular and useful one that even the official Item Team apps recommend using.
    Guild Updates and Potatoes
    In February, jpresent fixed several bugs relating to guild wars and added minor improvements to them as well. It's around this time where Guilds start becoming revitalized among the community, along with warring itself. Guilds could now be considered the server's true endgame content.

    [​IMG]
    A 2018-era guild war (From PikaLegend)

    Around the same time, mysterious potatoes started to appear in each territory all around the map. What did they mean? It turns out that they were some strange ARG event that ended up being a teaser for the guild banners you probably see around the map.³ It was still an interesting idea though, but probably very confusing for new players.

    [​IMG]
    This is what the potatoes looked like at one point.


    The Factions...
    In July, Trial Community Manager Pepo hosted (part of) Wynn's most bizarre event yet. It was an ARG even bigger than the Potatoes that will take forever to explain... so I'll just talk about what we ended up with. Eventually, it was revealed @The Phone (account that ran the ARG) was Pepo's alt, and it was a set up to The Factions event. This event, which never actually took place, involved splitting the community into four teams that would do tasks to compete against each other.

    Despite countless people signing up for The Factions, it kept getting delayed. One day, an active discord user named jptheflip decided to post "The Factions" in #the-factions discord channel, and for whatever reason the rest of the community did the same thing. As of right now that channel is closed, and saying "the [insert whatever here]" over and over again has become a meme.

    The Factions actually returned for a bit with more ARG stuff after 1.18, but now that Pepo is no longer the event manager, the event is in limbo.


    No Road to Dern
    For the entire year so far, we thought that the next update (1.18) would be Road to Dern. On September 2nd, we learned that wasn't the case.⁴ RtD was delayed in favor of the Economy Update, but the community didn't know that at the time. All we knew was that it had been nine months since a major update, and we had no idea what was coming instead of Dern because the admins were intentionally being vague. The good news was that the community took this change of events in a generally calm manner, and more teasers for the economy update came in following weeks.


    Sources:
    ¹ - https://forums.wynncraft.com/threads/look-what-i-found-in-the-guinness-book-of-records-2019.234721/
    ² - https://forums.wynncraft.com/threads/an-update-on-the-1-17-update.194506/
    ³ - https://forums.wynncraft.com/thread...so-stop-making-threads-about-them-ffs.218900/
    ⁴ - https://forums.wynncraft.com/threads/announcement-regarding-the-next-update.233594/

    The Economy Update
    After a very, very long wait, the next update was revealed to be the Economy Update in a trailer. It's an absolutely massive update too, with the addition of professions, crafting, a redo of most of the map, cool new mobs, and long-awaited features like Molten Heights quests.


    The update changelog was posted December 3rd, and a HERO Beta arrived shortly after. The beta lasted for a pretty long time, so the HEROs were able to get a good grasp of crafting and find all the cool ingredients for it. Despite that, we still had no clue what the secret feature was...

    [​IMG]
    1.18 had countless cool and interactive new features.


    Other Events in 2018:
    • January 6th: Wynncraft finally gets a revamped lobby, which is currently in use.
    • January 14th: Salted hosts an AMA on the Wynncraft subreddit. (Yes, we do have a subreddit)
    • February 13th: Item Team (IM) becomes a public rank on all of Wynncraft's platforms.
    • March 20th: In patch 1.17.5, Wynncraft rebalances the Heal spell and Regeneration IDs to what they are today. Four new mythics are also added.
    • April 30th: Wynncraft turns 5 years old!
    • June 29th: Item Team applications are opened to the public.
    • July 17th: Pretzule steps down as Wynn's community manager. :(
    • September 20th: The 1.17.7 patch is released, which features many QoL imprrovements to the class selection screen as well as three additional class slots for HEROs.

    Standout Threads - 2018
    • Have you accomplished something in Wynn that no one else has? If so, you may have earned a spot on GalaxyStrike55's Wynncraft World Records thread.
    • Salted posted some very strange 1.18 teasers, and this one could truly be mistaken for a shitpost.

    1.18's Release
    After a month of beta testing, we finally got to see 1.18's secret feature: an ingame marketplace!
    This confirmed several theories the community had about the feature being an auction house or something economy-related, and the marketplace would hopefully solve issues such as inflation and difficulties in buying the items you need. 1.18 itself released a few days later too! This was Wynncraft's biggest update in a long time, and many players returned for a bit (or longer) to check out the new professions and quests. A few days after the update, there were 2000 players online at one point!

    There was a significant amount of grinding added in 1.18 due to professions. Sure, you could craft cool stuff that might rival mythics, but you needed to spend a lot of time leveling up your professions to do so. There is a way to sort of alleviate this though, and that's by using profession XP and speed bombs. Those two bombs were added along with the secret feature, and if you use both of them you can level up your professions at a 4x rate. With enough motivation, you could get to level 100 in a profession very fast. Karen_Kujou, the first person to reach level 100 in any gathering skill, did so in around 48 hours! But to be fair, Prof Bombs were a lot more common at the update's launch.

    Players started reaching level 100 in crafting skills a bit later, mainly because they needed to gather the ingredients first. Many strong items were crafted in the first month, and the strategy of flipping (using ingredients with -100%+ effectiveness to negate or reverse material effects and durability) was a popular way to make crafted items. For weapons, players were able to use powders to craft gear with ridiculous amounts of damage. In the end, the IMs deemed both of those crafting strategies to be too overpowered. Flipping has already been nerfed, and the change to crafted items will come a bit later.


    Feedback and Frustrations
    1.18 is was a massive update that changed a lot of things, added a lot of things, and removed some things too. The Wynncraft a lot of players were used to since Gavel came out became altered, and not everyone was the biggest fan of 1.18's grindiness.

    The biggest criticism came from the fact that your XP gained after level 101 would only take you to level 102, and no further. If you spent hours upon hours running CSST, a majority of these hours would be all for nothing. Some people argued that there was never intended to be a reward after level 101, while others said that time and money was wasted. In the end jpresent decided to add a star next to the names of everyone who got Level 101 before 1.18, and that discussion pretty much ended.

    Then, a few days later, former IM bloww posted a thread titled "Wynncraft isn't what it used to be". It mainly criticised the divide between the CT and community, and the fact that long awaited features (stuff teased in 2015, endgame features) still aren't out yet. Other things were discussed in the main post and comments too; such as the community and whether or not Wynn should be treated as an Indie or AAA game.¹

    Eventually, Salted himself finally replied to the thread. He explained all sorts of things, like why it takes so long for updates to come out though, and why the Gavel update wasn't as grand as everyone expected.² He also said that the team is trying to improve responding feedback, which is evidenced by the new #feedback channel on Wynn's discord.


    The Second Trailer
    Remember that trailer shown at the start of this thread? It's horrendously outdated, so Salted went and made a new one.

    It was well received among the community. But not much happened, at least at first...

    Then, youtube started showing the trailer to more people on youtube. That gave us some publicity, which let to more players and a Russian youtuber named MrUnify doing a video on Wynn. Our playercount jumped by quiet a bit. But those two things weren't nearly as impactful as Grian showing it to his youtube audience.

    If you don't know, Grian has a huge youtube channel, where he does non-Wynn related videos like building tips and the Hermitcraft Minecraft SMP. In one of those Hermitcraft videos, he showed the Wynncraft trailer to a massive audience, giving us ridiculous publicity.³ As of April 6th we've hit 3750 Players and the Trailer almost has 500k views.

    [​IMG]
    So many players online!

    As of may the player count has returned to normal, but many of these new players are continuing to play and new people are still joining. Say hi to them!

    However, the spike in players sadly came with a downside. To accommodate having more normal servers, war servers had to be shut down. Much to the communities frustration, they remained down, along with the marketplace (see "other events in 2019".)


    An Arrival and a Departure
    Wars weren't the only thing shut down in early Spring. The marketplace had been temporarily shut down for undisclosed reasons, and as weeks passed both features weren't coming back. This became a dark time for the Wynncraft server. Not only had many of the new players left, but high-leveled players were leaving too due to some of the only endgame content being unavailable.

    Then one day, Crunkle returned. If you've been reading this guide for the past few hours, you probably know who he is. If not, jump back to the "Early Era" section. As a developer, he quickly brought back wars and added 1.14 compatibility. Given that Crunkle got his red name back, I'm assuming he'll be around for while longer.

    Unfortunately, we also learned that jpresent is... gone. To quote Salted "I wasn't hiding it, him quitting wasn't originally planned and is fairly recent" [Source]. The community misses him dearly, considering how much work he put into Wynncraft.


    Looking for a Challenge?
    With Crunkle returning, the market place returned as well. They hosted a few hero betas to test it out, and on June 7th it finally returned. Hooray!

    But that's not everything 1.18.1 added (although technically, the marketplace wasn't a new addition). The update brought the command /skiptutorial, a way to please all the players who were sick of doing the new King's Recruit quest countless times. Considering how newcomer-centered and time consuming it was compared to all other quests, King's Recruit quickly got repetitive.

    The other new feature were gamemodes. Here's a link to a description of them in case you don't know what they are. This was a relatively simple addition, but it proved to be a good feature for many players who wanted a greater challenge or something new to do. The point of these gamemodes was to make the game harder, and there was no better way to do this than to make a class with all three gamemodes active. This became known as the HIC Challenge (Hardcore/Ironman/Craftsman), where you have one life, can't trade, can only use crafted items, and you only have access to 29 inventory slots and 8 armor and accessory slots.

    A player by the name of Yorgose was able to level up his HIC class to level 97. For a while he was leading the pack, until he died. Then a player named CowsHateMoos made it to level 103 a short while later, fulfilling one part of a challenge Salted set for HIC players. This challenge required you to reach level 103, complete all quests and dungeons, and finish LI while dealing with the insane conditions of HIC. After Cows hit level 103 the challenge sort of died out for a few months, but if you continue reading you'll find that it was recently revived...


    The Elemental Revamp
    In June, the IM team started teasing their biggest item update yet. As it turned out, "biggest" was an understatement.

    On June 28th, the IM team announced a revamp of pretty much every piece of armor and many weapons too. Most armors would now fall under 10 tri-elemental build archetypes, hive items would be reworked, certain playstyles would be more or less viable, and items would give less skill points and mana regen.

    5 mythics would also be added, but for the first time ever the community really didn't care about that. They were all talking about the possibility of change to items that had remained the same for a while. There were many differing opinions regarding these changes, and because of this the IM team aimed to release a changelog as soon as possible. After all, this was a pretty controversial update. Some people thought this would usher in a new era of buildmaking and fix current issues with the item system. Other people didn't want the build they spent money on to be ruined.

    On July 8th the changelog was released, and the community was able to state their opinion in a google form. The feedback they gave probably doesn't matter anymore, because the Elemental Revamp ended up cancelled.⁴


    1.19 Hype
    When the Elemental Revamp was cancelled, we also got our first piece of information about 1.19. The update will add "Major IDs" to certain items, which are basically passive abilities like a stronger arrow storm. People seem to like the teaser a lot though, since it's a cool addition and we finally learned something about the next update.

    The next teaser, called "Noisy Silence" was a lot more cryptic. It shows a player walking through an eerie landscape, where they discover an armorstand mob is a chasing them. Many theories were posted about the video, and like usual, many of them were not right.


    Legends of 2019
    Professions had been out for many months by now, but it took over half a year for a player to reach level 130 in any of them. On August 22nd, a player named awesommme got level 130 in farming. There's no real use for this level other than bragging rights, but he won't be dethroned from his #1 farming leaderboard spot anytime soon.

    While awesommme was farming crops, another player named YYGAMER was leveling up multiple professions in his HIC run. He was taking the challenge very slowly, and was determined to complete all of Salted's goals. As a player with level 100 professions on another class and countless LI runs under his belt, he had a lot of experience with the game. And finally, he beat LI as a level 103 HIC class. The community celebrated his victory, and Salted even gave him a special forum rank.

    [​IMG]
    Join HIC Gang
    The Road to Dern (with a cooler name)
    Just like with 1.18 which came before it, 1.19 got a trailer that showed all the numerous features the update had. And boy, that was one hell of a trailer. It not only showed the new endgame content, but it also gave us new fabled items and a very large rat. The endgame content seemed really cool, with creepy new armorstand mobs, a giant eye perched on a tree, a new dungeon, and a much more eerie name. Oh yeah and a 5th class was announced.

    That's right. After roughly 6.5 years of Wynncraft, we would finally be getting a brand new class: the Shaman. This came completely out of the blue, as Salted had said earlier that adding a new class would be extremely difficult, and worth an update in it's own right.² New classes have been suggested since the dawn of Wynn, and there was even a very popular Shaman suggestion on the forums.⁵ The excitement for this addition may have exceeded that of the silent expanse, but it's worth noting that the community still did not know much about this new class.

    Fun Fact: 1.19 was the first update to ever get an entire part of the website dedicated to it: https://wynncraft.com/1.19


    The Silent Expanse:
    The changelog for 1.19 dropped not long after the trailer, and it had many surprises. All classes were getting reworked in one way or another, and their spells would also get updated effects, courtesy of player Novalescent.⁶ The update also would add eight new quests, and a special PVP mode unlocked after completing one of them.

    The HERO-exclusive beta launched a few days later, but not with every feature. New mythics and droppable fables weren't in the game yet, and two of the highest-level quests couldn't be played yet. But why would the beta-testers need to play them, when there was already so much new content? Quickly, players started doing a variety of activities (usually beginning with a run of A Journey Beyond). Class changes were tested, shaman playthroughs began, and feedback about the new quests and dungeons were presented.

    Beta testing lasted for almost an entire month, making it one of the longest testing periods in Wynncraft's history. And the month was put to good use too. Countless bugs were fixed, and the power levels of classes were re-adjusted. I think pretty much every aspect of Shaman got buffed at one point. The beta was also opened to the public several times, usually for testing lag or whatnot.

    1.19 officially launched on December 8th, and with a special new feature too: player ghosts! These "ghosts" were basically players from other worlds that you could talk to. It was a pretty unexpected feature, and also one that was very interesting. Player worlds had a cap of 50 players for the past year, so ghosts helped make the world feel more alive.


    Genesis of the Endgame:
    As expected, it didn't take long for players to reach the end of the silent expanse. After several ordeals (including the meme-fuel that is Aledar's cart), players found their way to the Eldritch Outlook, where they fought none other than The Eye. Yes, that eye that's been on the logo since 2013. It wasn't just some normal mob either - it was a true battle unlike any others added to the game.

    If the Eldritch Outlook didn't interest you, there were many other things to do. 1.19 added mythic reliks and new mythic boots, and players quickly scrambled to find them. It didn't take them long to find both them and all of the new fableds. There was also a brand-new class to level up, new ingredients to find, new discoveries to discover... and players to fight.

    Probably one of the most interesting additions of the update is the Hunted gamemode, which boosts combat and profession XP in return for enabling PVP. PVP has always been a minor part of the server, with duels not being too important, and nether declining to the point of removal. But with the Hunted gamemode, Wynncraft PVP has become a larger part of the endgame.


    Other Events in 2019:
    • February 10th: The shoutbox is removed from the forums to make way for a community video spotlight. If you don't know what the shoutbox was, it's a public place on the forums where you could post something and potentially start a conversation with someone, similar to discord except a part of the forums. Many people used the shoutbox back in the day and it is now missed by many.
    • May 26th: 1.14 Compatibility is added to Wynncraft!
    • June 28th: A patch is released which features many build-related QoL changes and balancing, such as making defense and health regen more viable.
    • December 20th: After 3 years, the Wynnter fair temporarily returns! With new minigames and cosmetics, players had another reason to visit Lusuco.
    Standout Threads - 2019
    • Community member Druser decided to create a second Wynncraft meme thread! This one isn't full of dead memes... for now.
    • Kokaga has made a very handy guide that compiles locations to grind materials for professions. It's been viewed almost 100,000 times, and you can find it here.

    Welcome to the New Decade:

    Wynncraft was in an interesting spot after 1.19. For years, we had awaited the arrival of RTD, but now that it's arrived, we have 0 clue what will come next. Hell, as of late March, we haven't even gotten any item changelogs! Still, the playerbase has been able to stay entertained through new endgame content, and community events such as Wynncon 2020.

    The Eldritch Outlook proved to be a challenge on par with the Legendary Island, so naturally people started doing all sorts of challenges there. Many players also tried out HIC + Hunted runs, and YYGAMER managed to complete one of those as well.⁷

    Speaking of Hunted mode, gathering professions suddenly became a lot easier to complete. Combine this with level 110 resources, the fact that T3 gathering resources are pretty profitable, and many more players started to reach level 100+. A player by the name of Pododang has almost reached the maximum total level for a single class!


    Other Events in 2020:
    • January 8th: Salted puts Wynncraft's original OST (the one with instruments, not noteblocks) on Spotify and Apple Music!
    • March 5th: Wynncraft's advertising rules are updates, an event which is notable for making it so that Discord server invites can no longer be advertised on forum threads or in shouts.

    Sources:
    ¹ - https://forums.wynncraft.com/threads/wynncraft-isnt-what-it-used-to-be.243357/
    ² - https://forums.wynncraft.com/threads/wynncraft-isnt-what-it-used-to-be.243357/page-7#post-3000678
    ³ - https://forums.wynncraft.com/threads/the-history-of-the-wynncraft-server.240983/page-3#post-3030184
    ⁴ - https://forums.wynncraft.com/threads/elemental-revamp-update-1-19-teaser.254141/
    ⁵ - https://forums.wynncraft.com/threads/✧-class-idea-✧-the-shaman-now-in-the-game-but-only-by-name.120801/
    ⁶ - https://forums.wynncraft.com/thread...deo-demonstrations.254610/page-4#post-3115511
    ⁷ - https://forums.wynncraft.com/threads/hich-challenge-completed-hich-legendary-island-eo.261588/

    A huge thanks to @JuicedBananas , @Glitch496 , and @PikaLegend , who all let me use their screenshots in this thread.
    All other images are from me or were taken from Wynncraft's twitter. Some of the images in this thread may have been cropped, but they haven't been edited in any other way.

    If you have any questions, criticisms, or just general stuff you'd like to point out, don't hesitate to let me know. (That includes suggesting any events or threads you think I should add here!)

    I hope you enjoyed this thread, and a huge thank you to the Wynncraft team for making this server!
     
    Last edited: Mar 27, 2020
  3. yellowscreen

    yellowscreen Certified Lurker

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    Great job on this!
    Nostalgia is deadly...
     
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  4. Shots

    Shots Yellow Rose Enthusiast HERO

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    Thank you @Aarontti, very cool!
     
  5. <div>

    <div> i will kill again HERO

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  6. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Still sad I couldn't help with the end of this since I was away on holiday. Still happy that we could all enjoy that moment together and see how our community can work together with a similar goal. :)


    You did an incredible work with this thread, I feel like this should be pinned just to give an easy access to people of how the server became what is it now. Great job :D And Happy New Year to all of you !
     
    WithTheFish likes this.
  7. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    Great job!
    Written in such a way that it is really interesting, I really hope many more find this thread!
     
    WithTheFish likes this.
  8. A Human

    A Human Definitely not an alien. VIP+

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    This is absolutely amazing! Good job writing this!
     
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  9. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    This is fantastic! I feel like the VSS Seaskipper deserves a mention though, before then, ocean travel was horrible XD
     
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  10. Gigavern

    Gigavern Giant Fern VIP+

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    Amazing thread just one thing: change "1.18" to "1.19" in this quote.
     
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  11. PL_ADI

    PL_ADI Well-Known Adventurer VIP

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    After All, CSST is courregated Stainless steel tubing... right?
    Also... i still have a spider key. From before 1.14.
     
  12. H0Y

    H0Y H0Y HERO

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    Dude, that joke is dead, and repeating it doesn't make it funnier. Also keep that spider key, its a nice souvenir.
     
    mouldy likes this.
  13. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    No, it's short for Centre of Society Studies Toronto.
     
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  14. Cruuk

    Cruuk yopyop HERO

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    Impressive thread. Hard to believe that once July rolls around it's gonna be my 6th year on this server.
     
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  15. CountBurn

    CountBurn Hackysack? HERO

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    why does it have powder slots if it was before the gameplay update
     
  16. PikaLegend

    PikaLegend Shocking VIP+

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    Nice thread! I joined about September 2015, which is around the time of the Gavel Hype and stuff lol

    I really remembered the time when we would hang on to endgame quests at the time to turn it in when a DXP event happens, then we would grab an EXP set and get Level 75. Nostalgic!
     
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  17. Riuzake

    Riuzake 9 month waiting room VIP+

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    Has it really been four years since I've last played seriously? Time flies.

    Also, that's me in the third 2013 screenshot! Don't know why I kept that Kirito skin for such a long time.
     
    WithTheFish likes this.
  18. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    Powder slots were present on items before the gameplay update, but they didn't have any use then.
    By 1.18 I meant the gameplay update, not the update coming out after that.
     
  19. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    something is wrong here
     
  20. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    Fixed, thanks for pointing that out!
     
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