Hello everyone! As a result of the community feedback and other issues we found, we've decided to revert the elemental revamp plan we shared a month and a half ago. The disruption it caused was just not worth the changes after some good amount of thinking. And in the end, we were already working on something major for items in 1.19 that wouldn't be breaking everyone's current build. I've also heard lately that you guys wanted some teasers for 1.19, so today I'll show you what we've been working on for items. Keep in mind this is all unfinished and is subject to change. We also invite early feedback if you have any. These are called Major IDs, and they have special effects not seen anywhere in the game. They add new abilities, or change how your spells work. Here's another: (50% is a bit high and is likely going to get reduced, otherwise you'll end up dying because of your friends quite often) This one is surprisingly good in some situations: Yes, it means EVERY spells in the game, not just the ones from your class. Be careful when traveling in the Sky Islands with this item. Here's the last one I'll share today: Nothing groundbreaking, but it's quite fun to walk around killing things and have a long line of items and emeralds following you. Those are not all of them, but we don't want to spoil TOO much yet. For the cooler ones, you'll have to wait for 1.19. The update is not quite ready yet, but it's getting there! We think these IDs will bring some very unique build types, and open the door to a lot of funky/OP strats. The update will also come with new regular IDs, we hope you're looking forward to all that! We also want to thank everyone for the feedback on the elemental revamp. We'll be more careful about your builds in the future. See y'all next time!