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You've Done Enough Damage. [93.8% Approval.] [195 Support.]

Discussion in 'General Suggestions' started by JaydonTheWarrior, Jan 12, 2020.

?

Do you support?

  1. Yes

    93.9%
  2. No (Why)

    6.1%
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  1. Mox gang uwu

    Mox gang uwu Professional Loser CHAMPION

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    How about you run LI solo, it's the fastest way to run it after all. (I've gotten fucked over by so many archers fucking me over during Orange Cybel pls help)
     
  2. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    It is good suggestion. I also just love reading through these to see how many times you'll put @Person "Why?" because I have no idea what it's about and that makes it funny @JaydonTheWarrior ! Anywhore, thanks for suggesting great things
     
    JaydonTheWarrior likes this.
  3. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    bump10char please this would be so nice bump10char
     
    JaydonTheWarrior likes this.
  4. Runaiic

    Runaiic t

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    that's a lot of damage!!!
     
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  5. brixt01

    brixt01 Well-Known Adventurer HERO

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    I have to say, I hate having to redo bosses multiple times when they don’t drop the items for one of us and then someone dying, etc.
     
  6. StormKing3

    StormKing3 Famous Adventurer

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    Would this be when they do the required percentage of the bosses' total health or total remaining health as in what is needed to get the token? I'm not sure I like this actually as it may encourage not fighting or not trying very hard and lying back whilst the others battle on when you are guaranteed the token, so 50/50 for me
     
  7. 777IAmLucky

    777IAmLucky Well-Known Adventurer CHAMPION

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    very interesting hmmm
     
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  8. Mimo

    Mimo Discord Moderator Discord Moderator CHAMPION

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    I really like this idea, would be very useful.
     
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  9. Torpid

    Torpid Torpid Torpedo HERO

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    oh my god yessss
    there are just tiny inconveniences like this throughout the entire game and if they got fixed the game would get so so much better
     
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  10. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    I'm sorry, the people in the 5.3% didn't hear you all the way in the back. Can you repeat again?

    @JaydonTheWarrior Also keep up your awesome thread you nerd, the percentage of support is climbing.
     
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  11. IceResistance

    IceResistance Titans Valor [ANO] Founder CHAMPION

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    I say no.
    The point of getting the token is for you to kill whatever it is that is dropping it..
    why would it tell say "you've done enough damage" so you can just stop and let others do the work?
     
  12. estevao107

    estevao107 AFK Master

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    This idea isn't good at all. Tbh, it would make ToA a pain, since it is meant to te done in level 75, but it has level 100 mobs. I mean, why would you want the Champion set in level 100? That's why ToA is meant to be done with groups/higher level players. Example: a level 75 assassin fighting Death in ToA would struggle a lot if this was a thing. You are also forgetting about support classes, wich don't need to deal a high amount of damage at all. By the way, this would be unfair to people without mythics or low DPS builds. People with mythics and damage builds would deal way more damage than players without, and this isn't good.
     
    Last edited: May 16, 2020
  13. _TheRealJesus

    _TheRealJesus ._. HERO

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    +1 was very frustrating for me with many boss fights as I'm a mage and a lot of the time i am just healing for all the archers that have that high DPS
     
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  14. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    as a player who exclusively plays archer, i can understand the reasoning behind your suggestion. ig even archers can sympathise when they lose kill credit to divzer users all the time

    but yeah it's a good idea
     
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  15. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    i feel like you're saying that so much on this thread it's almost a meme
    the thread's so easy to comprehend
    how does this happen
     
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  16. Ironraptor3

    Ironraptor3 Dragon Slayer, Sabre, CS/Game Dev VIP

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    Uh, did you even read the original post? This does not suggest changing anything about the current drop system, only making it more convenient and transparent to players.

    The system as it current stands requires players to deal a certain amount of damage or they will not receive drops from specific mobs. Your post attacks this idea as unfair to players without damage builds. While this may be true, it is completely unrelated to this suggestion, which only implies that players deserve to know when they've reached this threshold, which ALREADY exists independent on whether or not the content team acts upon this suggestion.

    Your opposition to this suggestion and reasons why you are opposed to it actually contradict, and simultaneously have nothing to do with this suggestion at all. I would strongly recommend actually reading what this post is suggesting before trying to comment your disdain/disapproval. Please do not attempt to negatively bias people to new and potentially helpful suggestions to the content team at random, especially suggestions that you are clearly not reading. Thanks!
     
    Essendale and JaydonTheWarrior like this.
  17. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    Might wanna update the support amount in title, lol. (Currently at 133 at time of writing, which is a LOT more than 80)
     
  18. Stonefriend

    Stonefriend Well-Known Adventurer CHAMPION

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    Ran Li with someone and they didn't get a token, really annoying. Plas wone
     
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  19. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    It's a good placeholder solution for a big problem, though it isn't a fix. Let's try and fix it.

    The problem here is that Tanks/Supports don't receive credit for killing bosses. This is a problem seeing that most (relevant) endgame content is boss killing. The credit for killing bosses is purely based off of damage. So, how about we add another credit for killing bosses? In guild wars, there's a score for how much damage a player has dealt. However, there's also scores for how much damage healed and damage taken. Simply implement that system into bosses (which will be difficult, I know), and Tanks and supports will be given tokens. Please let me know if I got something wrong or there was a misunderstanding.
     
  20. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    this makes sense but it's also harder to push for. the point of jaydon's suggestion is that there's virtually zero reason to oppose it, which is practically more sound for implementation.
     
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