Hi! Recently a friend (Atiro) and I have been getting back into Wynncraft, but of course we've come along a few challenges, as well as formulated some ideas for the game. We do realize that exp is not too hard to come by in the lower levels, but once you've reached 50+ it start's getting fairly grindy. Our solution to that doesn't seem too complicated to put into place, and would also bring together a much more involved community! Now, what is it that we were thinking of? Well, for a lack of better words, "periodic quests". This could mean a variety of things of course, but here are some ideas: Extremely generic quests such as: Defending a merchant on their supply run (Daily quest which can be found at every (or some) major city(s). Kill quests that are also daily (Could be a sort of bounty board found in some cities) Server-wide events such as: A boss escaping their dungeon with a notification telling everybody on the world, or people nearby at least (Could be rampaging through a nearby city) Corruption spreading which requires players to destroy By now you should get the idea. Some small short event, or quest that is in large abundance, and offers a sum of exp in return for completing it. As it stands, Wynncraft is very static, and once you've completed all the quests, there's not much more to do. There is plenty of expansion to be done with this idea. If you have any other ideas for this, please tell me! I'd love to hear them, and I'm sure the devs would too!