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Why are the five elements never implemented well in attacks?

Discussion in 'General Suggestions' started by Hi35509, Sep 26, 2026.

?

Good idea?

  1. Yes, its great

    0 vote(s)
    0.0%
  2. Absolutely terrible

    3 vote(s)
    100.0%
  1. Hi35509

    Hi35509 Travelled Adventurer

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    I know mages have spells like ice tornado or ice snake, but in other classes, well-the elements don't really play a role in whatever you're doing. Sure, you can imbue your weapons with powerful powers, but that only goes so far. Even if you gain the special ability from having a bunch of those powders, I still think that the elements don't come into play a lot when you're actually fighting. This changes that. I propose that elements should have the ability to change spells, and what they do, via pure elemental essences, which could be obtained by completing raids, kind of like mastery tomes. These elemental essences would be able to change the capabilities, synergy, and nature of your basic spells. For example: you could imbue your dash spell as an assassin with air essence, making it take you further, or with fire essence, to make it so when you dash through something they take a small bit of damage that would scale with strength or level. Maybe you could imbue your meter with air powered as well, making it travel faster or making enemies that are affected levitate in the air for easy killing, kind of like wind prison for archers. You could imbue your ice snake with earth essence, making it do poison damage to enemies it hits. And, of course, imbuing spells with elemental essences would change however they look too. Maybe with the fire dash you could leave behind a trail of flames, or with a poison ice snake the spikes could give off a noxious green haze and be tinged with green, like lethal poison. I think this could just greatly improve the role of the five elements in wynncraft. (Well, seven, if you count light and dark.)
     
  2. Elytry

    Elytry Not Passive Only Aggressive

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    Wynncraft builds do NOT need another layer of complicated ability interactions :sob:
    The main way elements come into play is through building. Every mythic, you'll notice, fits into a broader pattern. Calling elements unimpactful while fighting is just plain wrong, their effects are just subtler than abilities and aspects, and that's okay. Also, a lot of what you described would either be too much work (cosmetics for each of the twenty spells x 5 elements = 100 reskins not even counting subclass spells like bamboozle and backstab) or already exists in a different, more sensical way (celerity + that one aspect for dash strength, the poison ID for poison, and pirouette MID for dash damage.)

    Onto the other bit, it is a common misconception that Light and Dark are elements (they are INFLUENCES)

    They're not. And you're probably gonna say wait what about AJB. And the answer is it's not canon because it doesn't make any sense (no items, no other game mentions, all influenced bring associated with thunder, 5 tunes, not 7, etc).
     
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  3. Hi35509

    Hi35509 Travelled Adventurer

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    Think about fruma. It took 7 years to build. That's serious dedication. I get what you're saying about complicated interactions, but hear me out: the more complicated the system, the more creative synergy is available to players. Wynncraft is expanding, and I think spells could expand with it. Like, adding a whole new mount system, feeding system, 3 new mounts, a whole different way to train them up was not complicated, but this is??
     
  4. Glacierz

    Glacierz bug

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    I feel like powder specials are the closest we’ll get to this
     
  5. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    Earth is Strength btw, Fire is Defence

    Light and Dark aren't elements that part of AJB is no longer canon
     
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