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Warrior Kind Of Sucks, Let's Fix That. [93.1% Approval.] [189 Support.]

Discussion in 'General Suggestions' started by JaydonTheWarrior, Nov 28, 2019.

?

Do you support these changes?

  1. Yes

  2. No (Explain)

Results are only viewable after voting.
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  1. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Its meant to be trivial, and bearly even notice.
    Its simply meant to act as an invincibility frame, nothing more, not buff like the current feature.


    You could have a point with it in its early game, but keep in mind, the spell has an overall decrease in damage, so after level 16, it will actually be a bit weaker on its own.
    Uppercut isn't changed because of the way I want it to be used in combat. Having the ability to spam a spell that removes mobs from combat, while still doing sufficient damage, would be a fairly bad thing.
    Finally, keep in mind, the two spells together may cost 14 mana, but it also has some of the highest damage in the game when used together, at 650%, not including the bonus 30% damage you get on the bash.
    For comparison, arrow shield, and arrow bomb together cost 18 mana and does 550% if you hit with all 3 arrows.
    I want you to try and think of uppercut canceling as a single spell, that cost 14 mana and then does a shit ton of damage.


    Warscream doesn't taunt, it simply applies blindness.
    The blindness is so you can control agro, not take it for say.
    Since the ability pushes mobs a great distance, you can easily give agro to someone else instead of yourself, and I did that on purpose.

    I wanted to design warrior to be the classes that decides, fundamentally, what enemies are attacking who.
    Think of my warrior more so as the leader of a party.

    The blindness isn't a permanent solution, its a bit abusable. However, until there is an agro system in place, blindness is the simplest way to get the effect I'm after.


    Charge doesn't cancel you're velocity, only bash does.
     
  2. HV_Metal

    HV_Metal Convergence VIP

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    Good to know it's supposed to be flawed.


    It's not weak enough to justify a decrease in it's cost. I'm not on the side of decreasing it's mana cost, at all.

    Uppercut costing 10 mana is much more impactful midgame when you can't max your intelligence and your mana sustain to support it. Perhaps a change then where every level increased it's mana cost by 1 starting from 8 could work if you insist to keep it as it is, however there is really no reason to keep it at 10. Additionally, your version of Uppercut removes mobs from combat for a whole 3.55 seconds. That is somehow hard to spam effectively, unless you mean spinning around in circles and Uppercutting mobs around you, which would cancel further damage dealt to mobs caught by your previous Uppercuts.

    If you want me to think of it as a single 14 mana spell, I'd like to point out a small detail: addition is commutative. So whether Bash costs 6 mana and Uppercut costs 8 mana or vica versa, the resulting "single spell" would still cost 14 mana (except Uppercut costing less would have more positive effects). Also in comparison, Arrow Bomb and Arrow Shield is a garbage combo. I only brought Arrow Shield into the picture, because it's a 10 mana spell that does not bear as much importance as Uppercut does.

    Finally, I don't remember mentioning Uppercancelling costing too much or not dealing enough damage. I said that reducing Uppercut's cost would be more reasonable than reducing Bash's cost, and even if you really insisted to go forward with the Bash change, you'd have to balance it in a way to not make it too spammable early game.


    Taunting is a form of controlling aggro aswell. With Strobelight you can just get the same effect you seem to be after:
    • If you want mobs to target you, cast War Scream.
    • If you don't want mobs to target you, don't cast War Scream (or don't use Strobelight).
    • If you want a specific mob to target someone else, but only that specific mob and specific someone else, cast War Scream then let your teammate take the aggro by attacking it until there is no tomorrow.
    • If you accidentally cast War Scream, your build is most likely designed around the taunting system, therefore it won't be that punishing (or alternatively there won't be any repercussions at all other than knocking mobs away if you don't use the necklace).
    Knocking enemies light years away is no problem with the current War Scream. The only difference is that your variant legit shuts down the entire battle for one second, which is a pretty interesting buff, but it has a few afforementioned issues.

    Also I can't think of your warrior as a leader of a party because somehow tanky healer classes fulfill that position better. Having a healer class in a glowbulb party is way more valuable than having a warrior with AoE blindness for a whole second. Someway, somehow, I couldn't keep my teammates alive with Guardian/Strobelight when the main healer died because of lag, I doubt my ability to knock away and blind shit would have improved said situation.

    And why would you even go forward with an easily abusable system just because "well, it does work for what I imagined".

    Alright, thank you for clarifying that.
     
  3. Ettrigar

    Ettrigar Wynn historian HERO

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    Could you change the poll to have a neutral option? I mostly agree with the concept, but would make a few changes. The first major change I would make is reducing the slowness time you recommend from 10 seconds down to 3. This still allows for some level of crowd control, but doesn't completely restrict someone caught by bash from moving, making bash require more use to completely stop something. If it lasted 10 seconds, then you could use bash once or twice in a battle and slowly pick everything off one at a time, at which point the warrior's defence boost is wasted. I would support having a lesser speed reduction lasting closer to 10 seconds, but 90% is a bit much.

    Second, could you clarify what you mean by "increase the time it takes for bash to reach it's peak"? If you mean make bash take 1.8 whole seconds to finish, then that would make it far less usable in faster-paced combat. I want you to get out a stopwatch or timer. You can probably find one online rather quickly if you don't have a quickly accessible one near you. Set it to 1.8 seconds (or round up to 2 seconds if it doesn't support decimals), then type as much as you can on your computer in the time it gives you. That is how much time someone has to see the attack coming and get out of the way. Just about any movement spell can save you from it. Yes, you could argue that a mage's meteor spell takes a little more than a second to finish, but it has a large, lasting AoE to compensate. And a shaman's aura may take a bit more time to finish as well, but that's because it effectively casts twice and is the most damaging spell a shaman can cast. And that isn't even mentioning that it pulls you into it's center and completely traps you there for the duration of the spell, making it's length it's strength. I would say slightly less than a second would work, maybe 0.8 or 0.9 at most.

    Those are the only two major changes I would make to this. Aside from them, I moslty agree with the ideas in this thread. Good job.
     
  4. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    Bumping because i'm suffering as a warrior purist.
     
    Last edited: Jul 7, 2020
    JaydonTheWarrior and Naraka00 like this.
  5. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    Hi, I just wanna give my 2 cents to this amazing discussion. These features should be more or less add-ons to what some people have already come up with.

    Bash - Pulls, then stuns enemies towards you on the second hit. I don't see Bash being a knockback spell since warscream exists and does a much better job at it
    Charge - Improved vertical movement and hyper armour while charging.
    Uppercut - 8 mana cost and make it apply weakness and damage vulnerability to enemies hit, while decreasing damage for compensation.
    Warscream - Stronger strength and defense buffs (30% on both maybe?) while granting allies the current warscream buffs to prevent it being too OP, also taunt on shift and fix inspire buff cancelling.
    ________________________________
    Also i didn't put too much thought into this as some people have :))))
     
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  6. Th0mas1

    Th0mas1 Gamer CHAMPION

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    I would go about Charge and bash slightly diffrently.

    Charge i think your suggestion makes a lot of sense, however, i think it still needs a bit more of a buff, its unusable on anything not flat, so i think being able to change the angle by looking up and down, would greatly improve warrior, something like up to 30degrees, instead of its constant 0degrees currently.

    Bash i think the earthquake effect from lvl 3 bash, would be great if it pulled mobs toward the center of the earthquake effect, similar to shaman aura spell, it will make the crowdcontrol function of the spell a lot more consistant, instead of completely scattering the mobs like warscream already does, it can gather them to prepare for a charge, or an uppercut.

    Edit:
    I would more so add these on top of your changes, more than replacing what youve already suggested. :D
     
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  7. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    Improved vertical movement means better upwards movement, so what you thought of was exactly in line with my idea as well. I like your bash idea more tbh, stunning and pulling enemies towards the center point of the second hit sounds like a better CC ability.
     
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  8. Th0mas1

    Th0mas1 Gamer CHAMPION

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    Yeah I've heard the same idea regarding charge a lot, with it needing some kinda vertical improvement, while I dont know what would be fair, I just wanted to give some kind of quantified example, which was 30degrees.

    And i just hate that pretty much all of warriors abilities makes mobs scatter, so i thought it would make sense having bash make them crowd together, after having tried shaman for a bit.
     
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  9. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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  10. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    This again.
     
  11. leeleeliv

    leeleeliv (she/her) trans rights VIP+

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    I used to be a Warrior main from ~1.4-1.19, but I only got to about level 87 before I just kind of gave up. I'm definitely considering making a brand new Warrior even in the class' current state--but with these changes I would Definitely become a Warrior main again.
     
  12. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    us warriors deserve better smh
     
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  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Warrior still sucks.
    Also, I've wanted to update this thread for a while but just haven't, I will do that eventually.
     
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  14. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    this comment is a necropost. Please do n- jk I’m not a forum nerd
     
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  15. dr_carlos

    dr_carlos Morph Gang! VIP+

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    It's their thread though.
    Even if the thread is closed they can just ask a mod to reopen it
     
  16. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    That’s why it’s a fking joke
     
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  17. DogeTennant

    DogeTennant Famous Adventurer CHAMPION

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    free bumpppp
     
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  18. Potatomancer

    Potatomancer Budget Wither

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    Rip war scream air shout, I kinda liked it.
    But overall great idea!
     
  19. GenuineOyster0

    GenuineOyster0 Well-Known Adventurer HERO

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    WHAT. ABOUT. MELEE. these changes would make spell warrior far far better than melee.
     
  20. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    You can still use spells in melee combat,
    Especially sense they have more utility now.
     
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