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Warrior Kind Of Sucks, Let's Fix That. [93.1% Approval.] [189 Support.]

Discussion in 'General Suggestions' started by JaydonTheWarrior, Nov 28, 2019.

?

Do you support these changes?

  1. Yes

  2. No (Explain)

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  1. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Bump. I’m happy with the current state of assassin, so now it’s time to get these changes to the forefront
     
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  2. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    @Sunshine_Sammy
    @Vbn5202
    Explain?

    (Still waiting for someone to actually say something,)

    Well if they can't answer maybe I can @Selvut283

    I realize you were against the idea from the start, because you think warrior is good as is.
    At the very least can you tackle my arguements against current warrior? If not, then provide the changes you would make.
     
    Last edited: Jan 12, 2020
  3. Shamos200

    Shamos200 Famous Adventurer HERO

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    add charge surfing as a feature or riot

    basically, charge surfing is a decrepit art known pretty much exclusively by vets. via extreme skill/luck, you can press spacebar right as you touch the ground and somehow manage to trick the game into thinking you havent touched the ground/cancelled charge, while getting the vertical boost from jumping. particularly skilled players, such as igbar who managed to get a 6 charge surf combo in one of his vids, could combo these small jumps into the aforementioned art of charge surfing. it was insanely fun, not to mention rewarding, as you grazed the surface of the jungle paths like it was naught but water in the ocean. im like 90% sure this was removed with the addition of novals spell reduxes. adding an extremely small window of time where you land on the ground but dont cancel charge would pretty much add this back.
     
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  4. H0Y

    H0Y H0Y HERO

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    Nice bump.exe
     
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  5. H0Y

    H0Y H0Y HERO

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  6. Yethatain'tright

    Yethatain'tright Well-Known Adventurer HERO

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    Bumptenchar
     
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  7. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Can I see a video of this?
     
  8. Shamos200

    Shamos200 Famous Adventurer HERO

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    afaik this is the best video of a charge surf in action
    if the timestamp dont work its 8:26
     
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  9. Epicness937

    Epicness937 Thesead water god. HERO

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    Love the uppercut and bash changes cause they actually make sense. The charge changes as well seem nice. The only change I'm not personally a fan of is war scream as I like it how it is and would just like a small amount of health Regen to come with the current version.
     
  10. Yethatain'tright

    Yethatain'tright Well-Known Adventurer HERO

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    Bumping again Because Admins need to see this

    WARRIOR MASTER RACE BABY
     
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  11. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    bumping this
     
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  12. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    @Mox gang uwu
    Please give some reason, litteraly no one has yet.
     
  13. Yethatain'tright

    Yethatain'tright Well-Known Adventurer HERO

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    Re bump again
     
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  14. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    Free bump, warrior needs fix. Look at it, stare at it, love it.
     
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  15. Xeabia

    Xeabia A creative mind who's clumsy as heck HERO

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    (Idk if I'm nercoing this, but as a warrior main, I feel like I need to put some input/opinions from the perspective of a normie warrior)

    So, as a casual who has been playing warrior for about mostly 2 years of Wynn, I can definitely say, that Warrior is an... interesting class. I have never used a mythic on warrior(In this economy? Ha, no.), or used a build nor crafted items. And despite being a Rainbow Warrior, I still die pretty often and have to be carried in order to do some quests or fill half of my inventory with pots. I shouldn't have to look for a build, and go out of my way to find the best gear just to survive SE. I never knew Uppercut - Bash Comboing was a thing (even then, idk how someone would find out that's a thing on their own). I always thought Charge was a good movement spell since I don't have to be spamed by having to move farther way with teleport, and I thought it was intentional that sometimes Charge sometimes makes you jump upwards then Charge. I also thought that Charge basically gave you I-frames since I almost never got attacked while using it, the more you know. Uppercut? I hardly used it, since I thought Bash was far superior since I can still wail on an enemy and was faster, meanwhile when I use Uppercut, bosses normally regen to no justify the mana cost. (Also, I didn't even know Bash slowed enemies down, they would mostly teleport anyways) War Scream is honestly not that good of a spell, since despite giving Strength bonus, a lot of late game bosses(heck, even some mobs) can apply weakness your character, and that means your strength buff is gone, meaning you have to keep reapplying it. The only time I remember using it as an actual attack spell, was to attack Golden Avias without having to climb the nearest tower and use Charge and constantly falling to the ground, and making a hole the shape of your body, i.e Wile E. Coyote style. Also, in terms of crowd controlling, if you've ever did wars for guilds, for warriors, it basically boils down to Bash Spamming, and just giving up if your dealing with Lv. 100 Snipers and Honor Guards. All while Archer, and Shaman Crowd control better against fodder mobs, and
    despite being the class with supposedly more HP, high defense, high melee and spells designed to be crowd control; die from doing piffle damage while bosses laugh at you while regenerating. Getting owned by push spells, and Charging to DI through the attack so the boss doesn't regen that last 3 Bashes you did. Getting hit by attacks that deal like 2k - 5k damage all while having to chug HP pots. Spaming mana pots to get rid of those critters swarming you since Bash is the only thing knocking them away while being an AoE as they eat you alive as if your melting in lava. Feel regret falling into the pit in thinking "Warrior looks cool and looks like a balanced melee class. That'll be my first class" only to learn it has some big issues. And last but not least, feel like dead weight in any party/war/EO run know that you are objectively flawed far more by design, functionality and the game fighting against you being the "crowd control" despite being lowest in spells, and where DPS reigns supreme, all while you fail to kill the Wrench and you party is nuked back into EO and for some odd reason, your teleported to Eltom.

    (Anyways, rant over, but this is how it feels to play warrior, idk if this adds anything, but it's just from my perspective, and hopefully adds to why Warrior sucks and why it needs to be changes from my POV)
     
  16. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    @Mrussell75

    I was wondering if you could give a reason?
    No one has actually done it yet, which is rather annoying.
     
  17. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    Wait what do you mean with "still"?
    That's a thing? And nobody told me in the last 7 years?
    What the hell this is a thing and I just figured out now what
     
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  18. Aiyria

    Aiyria sad HERO

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    It was added in 1.19 dont worry
     
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  19. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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  20. HV_Metal

    HV_Metal Convergence VIP

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    The only reason I voted "No" is not because I don't want warrior to get some QoL changes, but because there isn't a third "Changes, yes, but not these ways" option.


    - Charge giving a 1 second resistance buff on landing is trivial. It should either be like 2-3 seconds or shouldn't be there at all. In some cases where a mob likes to spam the hell out of it's basic attack (Cow/MoW) it may come in handy to have a second of damage reduction, however if, let's say, you drag 20 snipers to yourself, may God bless your soul, you'll most likely suffer a horrible death because A) they deal some serious melee damage and B) they attack every 2 seconds, trivializing your 1 second resistance buff. So I can't really agree with this pull mechanic in the current way it's imagined.

    + Otherwise dealing extra damage upon landing (or as Selvut put it on another thread: Warrior getting Heavy Charge) sounds good.

    - If you insist to reduce Bash's mana cost to 4, you could change it to decrease from 6 progressively to 4 as you upgrade the spell. It is still relatively strong early game. Alternatively reduce Uppercut's cost instead (holy cow, 10 mana! Arrow Shield might cost 10 mana aswell, but at least it's not Archers' primary damage source).

    - War Scream taunting is a thing with Strobelight (and somewhat justified if you consider that people with glassier builds would prefer to not attract the attention of 100 mobs because they cast War Scream by accident). Otherwise it fulfills it's purpose of buffing yourself and your allies (the only other class that can give resistance is assassin and only for themselves during vanish for one hit) and giving a minor damage boost (which only archers and mages might take good advantage of, unless you have a shaman in your team).

    I wouldn't give blindness to War Scream. Imagine a scenario where a melee build user is fighting a boss head-to-head, no minions involved (although they are irrelevant now because the knockback). Blinding it constantly means that effectively it won't attack you, so you can keep it stunlocked for pretty long time (as the closer you are, the less knockback they'll take; aka none in a 1 block radius). Imo this feature should be rethought.

    + Bash giving a huge -90% slowness is fairly good. If I remember correctly, even now it's supposed to inflict slowness, however it never really felt significant enough for me to even observe it's presence. But it's easy to unintentionally disable the debuff, ex. some mobs having high knockback resistance and interfering with your attacks on your target or War Scream literally being a turn off button.

    + I'm pretty sure Uppercancelling is treated as an intended feature at this point. Bash giving a short 50% damage boost on it's second explosion should further prove that.

    - This might be a me problem only, but I like to use shift+Uppercut (+ Charge afterwards) sometimes in the middle of a battle to reach higher points and it'd be inconvenient for my vertical velocity to be canceled because my Charge spell hit by accident the mob I launched with Uppercut and slam me into the ground before I could reach my desired targets.


    Overall it's not a bad suggestion, but there are a few ? here and there.
     
    Last edited: Jun 9, 2020
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