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World Virtual Armour Health! [currently 17 Supporters]

Discussion in 'General Suggestions' started by Fread, Jan 30, 2016.

?

Like it?

  1. Yes, It's a very good idea!

    12 vote(s)
    48.0%
  2. It is a decent idea

    8 vote(s)
    32.0%
  3. No i don't like this idea

    5 vote(s)
    20.0%
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  1. sorae

    sorae drifting VIP

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    Honestly, I think using percentages of current health would make the system a lot less confusing.

    Example: Say you have 100/1000 health and you put on something that gives another 1000 health. Instead of having 100/2000 health, you will instead have 200/2000 health.
    However, when you take your armor back off, it decreases back to 100/1000.

    Basically, the amount of current health vs max health is proportional to what your new max health will be.
     
  2. Fread

    Fread Well-Known Adventurer HERO

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    but if it is like that, people can use it as an exploit
     
  3. sorae

    sorae drifting VIP

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    How would it be an exploit? Your current health decreases when you put your armor back off.
     
  4. joshua123_4

    joshua123_4 Lord of Chaos, Master of Destruction

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    Okay. Now I understand it.

    + ! Supp0rt
     
    Fread likes this.
  5. Fread

    Fread Well-Known Adventurer HERO

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    let say a person has 50/1000 health, after he take off the armour he would have 1
    /10 instead of 0.5/10 which is impossible. And then when he wear his armour back, he will be 100/1000
     
  6. Bebinson

    Bebinson Well-Known Adventurer

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    I know what you mean but it will be confusing for new players
     
  7. (Meric)

    (Meric) No longer edgy

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    this is very confusing for newbies. if u want to take off armour, just ask a Mage to heal you
     
    Bebinson likes this.
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