Note: All of these are from the perspective of a very rusty player. In-Game Bestiary Having an in-game bestiary would be really nice for various reasons. Adding lore on the various Bosses and enemies Letting players access more information in-game, because having Wynndata and Minecraft running at the same time can feel pretty inconvenient sometimes (never open Wynndata = can't check a monster's stats, but have Wynndata open for too long = you die to mobs that spawn nearby) It'd be a cool idea to have "you" or a fortune teller or something who predicts what resistances/weaknesses are good in certain regions () Spoiler: Implementation Notes An NPC in town/by the Bank will identify the stats of a mob if you give enough of that mob's drops to them (or once you've killed enough of that mob) Each Bestiary Point grants you a permanent EXP boost from every source and Loot Bonus for every mob (EXP boosts are shared between your Classes; you can toggle off the boost if you want to) Weapon Weathercast Program run by an NPC on certain days of the week that makes random Weapons from each region more likely to drop Weekends boost the chances for ALL Weapons to drop (does not include Legendaries/Mythics) Chest Refresh Tokens Dropped by mobs Can only be used in the regions they were dropped in Items obtained from Boosted Chests cannot be Auctioned or traded with other players; this mechanic is supposed to help casual players get through the grind a bit faster Quest Points Gain Quest Points by clearing Quests Quest Points can be spent on various little upgrades (EXP, Sprint, Second Spell Distance, etc.) More Damage Noises QoL for combat Crits should have their own sound There should be a unique (and HEARABLE) sound effect for when an attack does less damage than usual (IE: the victim has significant Elemental Resistances) If possible, having 5 different noises for Element-based hits would be nice, too (not getting distinct feedback from Elemental attacks is a big reason why elemental damage feels like stats on a stick; Neutral damage can remain the same) Toggle Between 2nd/3rd Person Makes cutscenes slightly less awkard (what is this, a Minecraft MMORPG or an old Undertale fanfic? XP) Some Dungeon Masters refer to the character in question as opposed to directly addressing the player controlling their victi-AHEM, D&D character; it'd help a bit with immersion when Example using my own name: "You were knocked out..." -> "Acadee was knocked out..." Spell Cancelling Switching to a hotbar slot without your Class' Weapon type instantly cancels the casting process IE: Wand -> Wand as Mage keeps the cast, Unlock Abilities Early Spend extra AP to skip the pre-requisites of an Ability Don't have the previous Ability () This doesn't work for things such as getting Escape Artist without Escape, but it will let you override X/Y Archetype Points needed Disable/Skip Abilities Right Click to Disable an Ability, letting you skip it entirely Only costs 1 AP, but you don't get the benefits of the Disabled Ability Classic Classes Would be available to everyone, so that anyone can appreciate the old days Gives you your Class' old Spells, pre-2.0 graphics and all (though emulated using the 2.0 combat program) The Pre-2.0 Classes' Spell-sets are more versatile, but the Ability Tree is better for specialization and forced playstyles If you don't like Archetypes, you wouldn't need to use them; they have their ups and downs Cannot access or activate Abilities in the Ability Tree when using the Classic Spell-set Allow Spell Spam (...With A Catch!) Consecutive Spells don't cost more and more Mana... ...For Ability Tree users, that is! If you're using the Classic Spell-set, the increasing costs are still in place! (Balances out how versatile the Classes get + encourages them to use more of their set at once) Crate Drops Super low chance (at least < 0.5%) for a Tier 1 Cosmetic Crate to drop from mobs Combine Crates at the Powder Master for the higher Tier Crates! This chance is increased for Bosses near your level to make them more worth your while Chance for mobs to drop Store Crates also increases based on Rank (y'know, since they're purely cosmetic) F2Ps deserve shinies, too! I figured I'd start small since it's been a long time since I made a suggestion post and the big ones are always tough to make and polish.