Wynncraft does a good job at teaching mechanics to players, but one mechanic that is barely explained is Major IDs. I think it's supposed to be introduced with the quest reward for A Sandy Scandal but it doesn't do an amazing job. So I have an idea. To intro players to Major IDs, make the breathing effect on the diving helmets be a Major ID instead of a passive effect. The dude who gives it to you could explain the concept of Major IDs. For obvious reasons, Breathing Helmet II would have ''Water breathing 2''. + Water Breathing: When wearing this helmet, your oxygen bar goes down much slower. + Water Breathing 2: When wearing this helmet, your oxygen bar goes down monumentally slower. Sayrr: Ah! Welcome back! Any luck with the fish? Sayrr: Great, and I'll thank you kindly. Here's your helmet, have fun with that. Sayrr: Oh, and one more thing! Sayrr: You see that on the helmet's description? Sayrr: That's a Major ID! A magical power granted to select items that gives them unique abilities! Sayrr: There really is nothing else like them, and they're fun to play around with! Give them a try if you find them. They are most commonly found on Fabled items! Sayrr: Anyway, good luck with whatever you need that thing for!