I recently started the new Realm of Light quests, and upon encountering the Grootslang I thought of an idea. Throughout the battle the Grootslang remained stagnant, which kind of shattered the illusion of it being a living thing. So, what if for the penultimate boss of Wynncraft had custom animations? There are various cutscenes in the game that include animated parts, but as far as I can recall nothing on the scale of a massive beast with animated movement and attacks that loop! I of course don't fault the content team for not attempting something like this, seeing how it would be a massive undertaking- but for the final boss, it might be appropriate! If you are still confused as to what I am suggesting here, the boss animation would function like Pokemon in battle from games past 6th gen. The fight could play out in a few ways: one where the Player/Boss are stationary slinging spells at one another, or if Player tracking of such a boss is possible it could play out like any other normal battle in Wynn. Alternatively, the team could decide that we'll just fight the Enderdragon to the death and call it a day.