Smoke Clouds: when you vanish, allies within 2 blocks vanish with you, too. Has 12 seconds of cooldown. -helmet or chestplate However, it comes with major downsides: Agility min: 60 +2 2nd spell cost Assassin always lacked of team support abilities. But with this id, you become one of the best supporters. You can hide vulnerable players, or boost damage to nukers. Transmutation: All your spells use melee damage modifier instead. It scales according to your attack speed bonuses. -likely to be on leggings It means instead of raw spell damage and spell damage %, raw melee damage and melee damage % will take effect on spells. However, it will get affected by attack speed bonus. Unlike actual attack speed, which is stuck between super slow~super fast, it will take the bonus literally. (Ex. Stinger -69 tier attack speed: super slow attack speed, but -69 tier spell damage scale. However, the scale is gonna be curved, so if attack speed goes like -108 tier, it won't reduce that much) No more melee = no skill. Use high cost spells as finisher, or be weirdest hybrid. These two will enable completely new playstyles. What's your thought? Update: Transmutation now scales with attack speed bonus.