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To The Community: Please Do Not Hate On The Ct.

Discussion in 'Wynncraft' started by Undyne, Mar 19, 2019.

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  1. Aya

    Aya Very Serious Gensokyo Journalist

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    Exactly, don't hate Poor CT
    Instead hate the cow, blame the cow for everything
     
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  2. the drink

    the drink the CHAMPION

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    I was never concerned about their work or what they did. My concern is pointed behind the attitude some of them have shown and their reasoning for some changes.
     
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  3. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    If you are hating on the CT, I could do nothing about it. What you said about CT saying terrible things is quite true, but here ima cut them some slack because everybody has their opinions. What they said was considered terrible, but they put a lot of effort into it so, well
    ahem the tldr post is walls of text sry to be rude. Anyway I think the CT need to give more constructive responses unlike "It will be fixed in a soonTM update".
     
  4. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I reacted to something I didn't like. They dismissed a player's feedback and I was in agreement with some of the player's points. That's not the effort I want to see, regardless of how dedicated they were to digging their own hole, an effort to inform rather than ignore should be made. Sometimes an image of an item isn't enough to sway a discussion. Again that's the past, so moving on:
    Just this part is the tldr at the end of the mythics section
    The Market is doing the same thing with uniques, rares, and legends to the new craftables. I'd say we're seeing the same thing again, but that's not a clear enough picture to paint the comedy here. Craftables are cool and add a new aspect to the game, but only dedicated players, players that have been playing long enough to have mythics, actually have access to the higher level crafting recipies. SHOCKER I KNOW. Stop using the same solutions. They didn't work before, they don't work now, they won't work again. Just stop and listen. Drop rates are fucked. It's that simple. By giving the most active and dedicated players access to the best items in the game, you're forcing everyone to spend exorbitant amounts of time to get to 100+ in professions. I'd argue that's worse than hunting for mythics because it has the same problem: only the most dedicated players get the best tier of items in the game. You've made the same situation as before, except you added an amount of time for completion, rather than an arbitrary drop rate. That's the only option right now: play till you drop dead like the top profession runners pulling 24-48 hours play sessions. That's just not how games should be made. That's how I feel about it: Grinding is a tool to indicate progression, but wynncraft uses it incorrectly.
    Roughly a paragraph for a quick review of craftables vs mythics comparison. It could have been longer, so I cut out as much as possible, so yes that's a tldr for a more complex topic, even if it's not down to 3 sentences.
    Agreed, but how they'll fix it is the part I really want to know. Apparently introducing craftables was the CT's fix to mythics, but I'm struggling to believe that. Fixes should also make sense. Wanting to fix something and actually having an impact are different things. I think craftables are cool additions, but don't fix the mythic problem.
     
    Last edited: Mar 25, 2019
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