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World The Current Battle-exp Graph, Early Game Perspective

Discussion in 'General Suggestions' started by TurboJ, Feb 13, 2020.

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  1. TurboJ

    TurboJ Well-Known Adventurer

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    Alright. Let's start with the TL:DR, cuz it's kind of a lot of text:
    The current EXP requirements for leveling up your level goes way too quickly in the early game. This must be done by increasing the amount of EXP you need (Obviously).
    Ok... big statement but hear me out.

    The problem is that when you are level 1 to around level 20 will go way too fast.
    For the first fifteen levels you can just farm at the grinding spot at the emerald trial for about 15 minutes.
    Also, in comparison to later levels, discoveries give too much experience. And I think if you give the player too much freedom by making them able to go into the world too quickly, they will miss the full experience.
    I still feel this when I am replaying the game. I don't know what to do (as a casual player). It feels like this because it seems like the main goal of playing Wynncraft is leveling up. Is there even a main goal though? I suggest in the future this will be made clear too. Because players do not know what they are getting into.

    I think more time needs to be put into letting newer players learn the game.
    Downgrading the amount of exp you get is irrealistic because decimals are kind of ugly and unsatisfying.
    So I think the EXP curve needs to be edited. To something that realizes a longer early game experience. Note that the early game resembles the firsthand experience of newer players, so it must be done in a way that still encourages newer players to keep playing.

    This concludes my suggestion. Thank you for reading
     
  2. oinuk

    oinuk volcano spell :relaxed:

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    for one, players will quit if they have late-game levels of progress (thats why they level locked hhic)

    also, if im being honest with you, there really isnt much fantastic content before level 30 (some quests are good, like Misadventures, and secret discs are nice)
    dev time is lacking

    but having a longer early game would be fantastic if it slightly balanced out the curve
    on both ends
    so endgame doesnt just mean corr dungeon spam
     
  3. TurboJ

    TurboJ Well-Known Adventurer

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    About my point.
    so in short for level 1-25
    The starting area is too big.
    The starting area doesn't have a lot of content, even using up that big of a space.
    The starting area is out of level range way too early.
     
  4. RubyOnRails

    RubyOnRails Pro 360 WynnCraft no scoper VIP

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    Possibly increasing the xp curve between level 1-30 would make it more engaging. Recently we have had a lot of updates geared towards end game, maybe spending some time on early game and creating a system that encourages questing rather then just farming.
     
    TurboJ, Jbip, Emogla3 and 2 others like this.
  5. pooma

    pooma Noob HERO

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    The experience curve is perfectly fine. Only players who start a new character with prior knowledge of areas with which to level up quickly at will progress at a rate which will make it feel like it's way too fast. In reality, if you didn't know what you were doing, you'd obviously spend much more time leveling up. You will have plenty of time to do quests and explore. Ragni is not too big and we already have the ability to skip the tutorial (/skiptutorial if you're not aware).

    I do believe the level cap needs to be raised however, and the endgame experience curve needs to be adjusted. The game needs to be stretched out in a sense. I think it would be very beneficial to raise the level cap to 175 or 200, and lower the experience needed to reach 100 by about 25-30%. You can then adjust more engaging content to be more spread out and add lots of extra content across the board to make sure the player is never bored.
     
  6. Emogla3

    Emogla3 nerf shaman

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    I think that's way too much. For now they could raise it to maybe 125 if they want to add some content. And for the early game, yes, the xp requirements need to be higher. I'd love an early game multi-part quest, maybe about Ragnar at around level 15-30.
     
    StormKing3 likes this.
  7. btdmaster

    btdmaster Famous Adventurer

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    Problem with raising level cap is it makes the already fairly set-in-stone endgame shift. Especially mythics, any mythic would be terrible as there's like 25+ levels of items above them (minus major gimmicky ones like warp, disco, etc) to outdamage/outdo them in general.
     
    Stormarend and Emogla3 like this.
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