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World Sound Update For Weapons And More /toggle Ideas

Discussion in 'General Suggestions' started by CalAnders, Aug 9, 2016.

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  1. CalAnders

    CalAnders Keeps track of days - Like a calendar

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    Minecraft:
    SOUND UPDATE:

    What if... When you attacked a mob using a weapon with thunder, it sounds like a lightning bolt smashing into the ground. This would be the same with other weapon types as well. I think this would give Wynncraft a more realistic feel to it. Also, it would be cool to hear different sounds made by elemental damage. By doing this, Wynncraft would seem like a much cooler game in my opinion considering elements would make different sounds.

    /TOGGLE IDEAS:

    I have a few ideas for new /toggle commands. ONE: /toggle notifications. This would allow you to toggle off tips and other notifications you might get in-game. TWO: /toggle chat. This will toggle the ability to see player's chat. This would be useful in the situation when you're being spammed a bit in a server with a lot of people in your chat range. If it's annoying you just do /toggle chat! THREE: /toggle texture. By doing this command, you would be able to toggle the use of the texture pack. This would be fairly useful if your computer lagged while using the WynnPack for any reason. However, it would change your weapons to blocks which is a bit strange.

    Thanks for reading guys! I hope for some positive feedback!

    Your favorite calendar, CalAnders

    (hehe, see what i did there? ^ lol)
     
    Hexorcism likes this.
  2. captainganon

    captainganon God of k | Derpalope

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    Minecraft:
    /toggle chat is already a Minecraft feature.

    /toggle texture is not an option; playing without the resource pack is against the point of the game. Rather, without it, there's no point in playing.
     
    Hexorcism likes this.
  3. Hexorcism

    Hexorcism warrior class enjoyer CHAMPION

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    Minecraft:
    How about a /toggle attackeffect for people that don't want the attack effects?

    To reduce particles and lag, attack speed can also play a role: higher attack speed (fast) will produce less particles per hit and lower attack speed (slow) will produce more particles per hit. This will balance particles out throughout weapon speeds.
     
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