1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Soul Points replacement ideas

Discussion in 'General Suggestions' started by TheFrostB1te, Aug 1, 2022.

?

Which concept is better

  1. neither

    27 vote(s)
    84.4%
  2. 1

    3 vote(s)
    9.4%
  3. 2

    2 vote(s)
    6.3%
Thread Status:
Not open for further replies.
  1. Dr Zed

    Dr Zed Famous Adventurer HERO

    Messages:
    5,164
    Likes Received:
    6,489
    Trophy Points:
    194
    Minecraft:
    That still is a death penalty.
     
  2. alexphilgab

    alexphilgab The Godsent CHAMPION

    Messages:
    291
    Likes Received:
    240
    Trophy Points:
    72
    Guild:
    Minecraft:
    I am absolutely not ok with what you suggested (because I think its even worst than the actual SP system) however I agree that SP should be replaced by another death punishement.
     
  3. strikeflame5356

    strikeflame5356 what do I write here VIP

    Messages:
    386
    Likes Received:
    442
    Trophy Points:
    85
    Guild:
    Minecraft:
    Because adding hindrances in the way of people playing the actual game does not make the game more fun. I can only speak for myself but I play the game mostly for the bosses/dungeons/etc and any detour I'm forced to take before doing those things is largely a waste of time, time that I could be spending playing the actual game. Unless of course those things are actively enjoyable and break up the aforementioned things I like in a way that isn't intrusive (you have to do quests to progress through parts of the game for example, that's the kind of thing I mean by unintrusive since it doesn't actively prevent you from doing something you're already doing), but when dying, something that is pretty much an unavoidable step on the way to learning a boss/dungeon's mechanics when you get to harder content like AHC or EO, is universally punished across the whole game, that's very much an intrusive detour from the enjoyable parts of wynncraft.
    When you make a mistake in a boss fight, if it's a difficult boss you'll have to fix that mistake in order to get past the boss, that's what fair difficulty is, for me this process of making mistakes and then learning how to avoid them is very enjoyable, and it's ultimately quite satisfying to finally do everything correctly. So does adding an extra punishment for death make this more fun? no, it makes the game a lot worse when in between every few attempts on a boss I have to go through some BS be it waiting for SP to regen or any other activity, when I'd be better off spending that time fighting the boss.

    With regard to the suggestions you made, armor durability would just be annoying, and while it would finally provide a use for the cool ingredients you get from rare mobs for people who don't do profs, it's not the kind unique usage of them I'd want. Soul corruption just either increases the emerald cost of dying which imo is already unreasonably high for lots of content (LI probably being the worst offender), forces people to grind mobs for long periods of time, or makes people go through the same stuff we're having problems with now, that being soul point regen.

    Several people are describing soul points as somehow a good idea with bad execution, but different executions of the same idea have the same problems soul points have. I cannot express how much my enjoyment of the endgame would skyrocket if the emerald cost for LI was removed, the fundamental idea behind soul points was one that just does not work in an rpg like wynncraft, it's alright in a survival game like Minecraft which I'm pretty sure was the basis for the soul point system, but wynncraft is not a survival game.
     
    TheFrostB1te likes this.
  4. strikeflame5356

    strikeflame5356 what do I write here VIP

    Messages:
    386
    Likes Received:
    442
    Trophy Points:
    85
    Guild:
    Minecraft:
    If a system wastes hours of your time every time you make a mistake it will very much cause people to quit since it makes the game unnecessarily annoying.
    I've yet to hear an argument for why we need a punishment for death in the first place outside of having to start over whatever content you were doing, adding "stakes" to fights which people sometimes vaguely allude to as the reason does not make fights any more fun at least for me, it makes them more stressful and makes dying incredibly frustrating, that's not an improvement.
    Just copying what I said on a previous post because I think that's the best I can say it.
     
  5. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    Understandable, but the reason why I suggested these concepts in first place is because no1 really made any suggestions about this. I'm aware that these aren't god-like suggestions but it's hard to think about something that is possible, balanced and not too harsh without wasting player's time in terms of soul points and belive me or not, but I was thinking about better solutions and have yet (or not) to find one.
     
    alexphilgab likes this.
Thread Status:
Not open for further replies.