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Any Class Some Helpful Game Mechanics To Know

Discussion in 'Class Builds' started by RenZenthio, Aug 10, 2020.

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  1. RenZenthio

    RenZenthio Murder the gods and topple their thrones! HERO

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    (I'm making this thread to have a place to put my links, and as a thing I can link people to. Feel free to comment things I should add to this)

    Melee damage% is not calculated for neutral melee damage ID's
    Also how to calculate a weapon's base damage without ID's
    And Ele Def's are additive


    Why concentration isn't a flat damage multiplier
    (it's calculated at the same time as water damage ID's and does not affect healing)

    Some more in-depth information about how attack speeds affect damage
    (brief: only base attack speed affects spell damage, attack speed ID’s will affect melee damage. Attack speed multipliers are listed)

    Effective health
    (Why Defense doesn't have diminishing returns)

    The higher your attack speed the less chance you have per hit to trigger lifesteal or mana steal

    Spell damage % is more effective in high base damage weapons, and vice versa for neutral spell damage (Look at Endercomet's comment, it's the important one for this point)

    You get .5% healing effectiveness per 1% water damage up to 75% healing effectiveness (150% water damage)
    (Also, thunder damage isn’t special, lol)

    Where should I put my skill points?

    How to search forums/discord for builds

    (This is all I got for now, will update once I think of more stuff)
     
    Last edited: Aug 13, 2020
    Melkor, Endercomet, starx280 and 3 others like this.
  2. Druser

    Druser ele defs don't matter Featured Wynncraftian

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    My signature may have some relevant info.
     
  3. iTechnically

    iTechnically don't ask me for warrior builds CHAMPION

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    Quite nice, do note that This exists.
     
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