Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Silent killer change

Discussion in 'General Suggestions' started by Daktota, Sep 21, 2022.

Thread Status:
Not open for further replies.
  1. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    110
    Minecraft:
    i really like your idea for damage boost cooldown melkor, and theres actually a second fix to this too, stacking vanish charges.

    like you can have up to 2 charges of vanish and the cooldown remains the same, but silent killer will trigger one cooldown only. so this way you can go in, hit, run easily, yes you would have to be more patient but this is just a straight up buff and i dont think it would be very negative
     
    Melkor likes this.
  2. strikeflame5356

    strikeflame5356 what do I write here VIP

    Messages:
    387
    Likes Received:
    444
    Trophy Points:
    83
    Guild:
    Minecraft:
    I would be in support of this as long as it still works if you kill a mob by another means, for example on heavy melee, also I don't want to terribly nerf builds that have vanish and may use silent killer but don't have backstab, I don't want to just force everyone to use the specific 1-shot shadestepper playstyle while making combinations of the archetypes inviable.
     
Thread Status:
Not open for further replies.