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Dungeons Semi-randomly Generating Dungeons

Discussion in 'General Suggestions' started by Kuba, Feb 12, 2018.

?

Is this a decent idea and would you play it?

  1. 11/10 would want it in a future update.

  2. Yes.

  3. Wouldn't mind it if it's added, might play it occasionally.

  4. No, not interesting. Wouldn't play it

  5. No, doesn't fit with stuff (pls comment what would cause problems so I can think of workarounds)

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  1. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Maybe if they had better computers though?

    I forgot about computer limitations.
     
  2. captainganon

    captainganon God of k | Derpalope VIP+

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    That costs money, so if you want a glitchy, unorganized mess in return for prices all going up, sure


    the payoff isnt worth the investment in this case
     
  3. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    That makes sense.
     
  4. Kuba

    Kuba Well-Known Adventurer VIP+

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    So for a general thing I'm gonna be testing this myself with a bunch of my friends in singleplayer to see just how much it takes. But in general if we calculate the efficiency of it via how often it uses the /clone command, it'll only be as often as how many rooms there are, for picking what room it'll again be just as efficient. The most tasking part will of course be the clone command and putting all those blocks in place, but something I'm looking to compare to is the Antichamber map by Bassintag551, whos map changes fairly often extremely quickly when blocks are out of view. The map accomplishes all this extremely smoothly, therefore it appears to not be too high demand on the computer. Again, I'm gonna be testing all this for myself and will either have something people can use, or a total laggy mess for me to complain about in my free time.
     
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