@oinuk Oh goodness please, don't make a built-in alliance system into the game. That's pretty much gonna force feed every guild to have to do it to succeed in the game (there have been independent guilds in the past who spent significant time with terrs alongside the main alliance on map) and would open the door for tons of quickfire loopholes. They are a community construct and should be kept that way, and it would create more issues than it would solve. Also the queue system would be a train wreck, I actually agree with Cath's response on that. Though personally for me I don't see feeder sniping as a big enough issue to warrant *any* of the systems changes im seeing proposed in this thread. 0mob feeds been a tactic used for years by nearly all alliances who've been in power, and there was never a real uproar about this until just yesterday after, go figure; the first organized map raid in awhile. I think we're all over complicating this in general. Some players are gonna have different connection strengths than others, but that can be made up for by other competitive factors that several people here, including some of my opponents like hora, have pointed out (such as playercount, guildcount, and organization.) That's how prior allianes have risen and toppled is it not? It wasn't lost due to difference in internet pings! Difference in internet connections is just a fact of the online gaming life, and if this was such a intolerable, dramatic issue for so long, suggestions to make some sort of compensation should have been made years ago, when Wynn did not have ap roxy system but only 2 access points, a time when lag and ping was even worse for many people than now! But even then, there are much bigger factors than internet ping and it shouldn't be the trump-all catalyst for inciting guild war changes. Resources and strategy are the trump-all factors at the end of the day, and there's plenty of both to go around rn.