One thing I have to say is the idea that newer guilds should be able to beat old guilds with large amounts of people and a strong community is one of the strangest ideas I've seen and though there is much room for improvement but a method to cede territory can be used along with the same 180sec timer and still reduce a lot of rng. Again 3 people shouldn't be able to stop 70 it's like saying that small rebellions should be able to stop large governments even when completely outnumbered several thousand to one. r/place is a good example of initial chaos turning into groups working together. Alliances are kind of the same through limitations guilds are forced to strategise and cooperate to beat others and if anything if this gets implemented with certian limitaitons of cede; guilds would be able to use their power more effectively and as long as limitaitons properly balance it it can make it so guilds who can properly organise and strategise will be able to hold areas better with less RNG. r/place had many groups those with more people and those who formed groups and alliances were the ones who dominated thorough numerical force and planning not through RNG, and another thing nobody spams banners for 180 secs they only start in the last 3 or 5.