1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Guilds Rural Player Discrimination Aka How To Fix Sniping

Discussion in 'General Suggestions' started by Ascended Kitten, Jun 30, 2020.

  1. Ascended Kitten

    Ascended Kitten Her Imperial Majesty HERO

    Messages:
    3,338
    Likes Received:
    13,276
    Trophy Points:
    217
    Guild:
    Minecraft:
    Aight so yall remember that last thread. Thanks to the Content Team listening that was resolved quite neatly, which is why we are gonna build on this newfound trust and try it again!!

    As Wynncraft has grown in popularity, the guild community has increased in size as well. In today's competitive scene, a single guild, taking at minimum 2 minutes to claim a territory that has a non-zero defence, is worthless in large guild wars. Therefore, the fate of the entire guild community falls onto a mechanic called "sniping", which is completely and utterly broken, both in game design, and in breaking the server itself. In this thread I'll explain what sniping is, and my solution on how to patch it. The solution isn't perfect, but it would be an easy implementation that significantly improves things till a proper rework can be released.

    So any territory taken has a 180 second grace period timer. After that, whoever is first to issue a /gu attack or click the respective banner button gets to either confirm the attack, or instantly takes the territory in case there are no mobs defending.
    On paper there's no problem with that. However, when an alliance defends against a bigger-scale raid (which, given guild history is a pretty common scenario) a lot of guilds will resort to territory feeding.
    By not defending a territory your guild reclaims, the intended owner can instantly take it back without having to go into war. It's most frequently used between allies or subs to keep an area under a main guild's control.

    That mechanic is generally seen as a counter-balance to a war system that inherently favours the attacker, as one guild would by default always lose against multiple attackers, even given a much higher count of online members.
    Issues arise when multiple guilds try to attack an undefended territory at the same time, as it ends up becoming a pure ping & click-rate gamble. To make matters worse, on a territory with a banner one can spam numpad buttons while hovering over the attack option to send upwards of 400 /gu attack commands in a second when quick enough. Trying to get a territory this way is referred to as "sniping".
    [​IMG]

    Not only does that make bigger wars even less fun than they already are given various other glitches and repetitive gameplay (topic for another thread), not even the server seems to keep up properly.
    [​IMG]
    While, as a rule of thumb, the last guild displayed gets it, the banner and display often desync showing two different guilds afterwards. The API gets messed up so bad, you might end up taking territories from yourself.
    [​IMG]
    This design flaw breaks one of the few competitive elements in guild wars entirely, usually awarding territories to those with the best location and ping.

    Now, how does one go about fixing this issue? The problem is that, without a full war rework, most "fixes" will at best minimize the odds of the problematic scenario occurring. While discussing this topic with several other guild community members we've found an option to cut short the territory cooldown to be the best solution: /gu cede

    Sample scenario: Fox takes a Light Forest territory and shortly after uses /gu cede while standing within the respective territory. That would instantly set the grace period timer to 0, allowing everyone to take it as if it ran out naturally. That way, the guild ceding the territory can coordinate with the intended receiver and get people ready to take it the moment it's activated, adding back some strategy to feeding while minimizing the odds of multiple players sniping.
    To balance things out a bit, the remaining cooldown would carry over to allow the attacking side to take it back earlier should they not manage to intercept it. Of course they can still spam attack and use player ghosts to figure out if someone is getting ready to claim a ceded territory, hopefully making for a few more sophisticated mindgames.

    In the end it's not a perfect solution, but one that requires minimal dev input till a proper rework can be put into place.
     
  2. Goden

    Goden Viceroy of the Foxes HERO

    Messages:
    1,050
    Likes Received:
    1,715
    Trophy Points:
    153
    Guild:
    Minecraft:
    not the best solution admittedly but pretty good considering we wont be getting a revamp that would be appropriate for something bigger anytime soon, neat work

    also the whole carryover part of the time lost by ceding is a nice touch for balance purposes
     
    Lev98bug, Pally, mehv and 10 others like this.
  3. Nitrogen2Oxygen

    Nitrogen2Oxygen Some Random Cloud HERO

    Messages:
    1,001
    Likes Received:
    874
    Trophy Points:
    130
    Guild:
    Minecraft:
  4. scottmad

    scottmad The Council will see you to you later....

    Messages:
    95
    Likes Received:
    108
    Trophy Points:
    35
    Guild:
    Minecraft:
    Yea this is a problem, please fix this.
     
  5. MysticStrider

    MysticStrider Well-Known Adventurer HERO

    Messages:
    527
    Likes Received:
    91
    Trophy Points:
    60
    Guild:
    Minecraft:
    I think this change would be good because rather than giving an overwhelming advantage to players sniping territories over other players because of where they live and nothing else, it equalizes it by giving a better, well coordinated defense/offense a chance at fighting back.
     
    Lev98bug, mehv, TheEpicCajun and 5 others like this.
  6. Newracket

    Newracket Chief of Avicia :) HERO

    Messages:
    128
    Likes Received:
    23
    Trophy Points:
    37
    Guild:
    Minecraft:
    I completely agree with this. This system is biased towards people with good ping, so people (like me) who have bad wifi and/or live far away from a proxy are at a severe disadvantage. That's not really fair at all. Also, it would fix all the glitches displaying who owns the territory. Please fix :(
     
  7. ItzVmark03

    ItzVmark03 Monster man and IBT leader yet again

    Messages:
    4
    Likes Received:
    24
    Trophy Points:
    47
    Guild:
    Minecraft:
    yea pls quickly fix it thanks <3
     
  8. Anbu

    Anbu yeet these squares! HERO

    Messages:
    247
    Likes Received:
    1,636
    Trophy Points:
    75
    Guild:
    Minecraft:
    Yeet these squares!
     
  9. minecraftelfs

    minecraftelfs Skilled Adventurer VIP

    Messages:
    4
    Likes Received:
    9
    Trophy Points:
    29
    Minecraft:
    anything that makes wars more fun is a win in my book
     
    Pally, StormKing3 and BasicAly like this.
  10. TheEpicCajun

    TheEpicCajun The one true EpicSex2

    Messages:
    84
    Likes Received:
    166
    Trophy Points:
    37
    Guild:
    Minecraft:
    When guild wars end up falling to someone's ping and location, you know guilds need a rework. The current system is just so irreparably broken that there will always be new flaws found in the ancient code, and guild wars (at least from a gameplay perspective) keep becoming less and less fun than they already are.

    I agree with this change as it will help contribute to fixing the problem until the entire guild system can be reworked in hopefully one hundred years. It will also make warring more fun and increase the mind game aspect of it.
     
  11. Haisay

    Haisay The Black Reaper HERO

    Messages:
    147
    Likes Received:
    351
    Trophy Points:
    61
    Guild:
    Minecraft:
    I knew you were making a thread about a solution to this, but I didn't know what the solution was going to be, this is pretty epic ngl. I like how it would make it so the new owner of the territory is determined by strategy rather than the loser that lives closest to Wynncraft's house
     
    Sethi20, Pally, mehv and 4 others like this.
  12. _Eth3real

    _Eth3real Titans Valor [ANO] Staff Member Moderator HERO

    Messages:
    90
    Likes Received:
    81
    Trophy Points:
    49
    Guild:
    Minecraft:
    This is interesting, but what would /gu cede just give up the territory entirely or just make it attackable?? And if you gave up the territory entirely by doing /gu and nobody was there to attack it, would the territory remain without a guild that owns it???
     
    mehv likes this.
  13. sandra_bagel

    sandra_bagel imperial egirl

    Messages:
    30
    Likes Received:
    101
    Trophy Points:
    53
    Guild:
    Minecraft:
    i agree im fairly new to warring but have been in plenty of snipe wars. pls fix so we can y e Ee t thE se swq Uar Es
     
    Ascended Kitten, Anbu and BasicAly like this.
  14. hora6112/gaidg

    hora6112/gaidg hora6112 HERO

    Messages:
    197
    Likes Received:
    332
    Trophy Points:
    67
    Guild:
    Minecraft:
    Nope, perhaps "cede" is a bad word to use. Doing the command simply reduces the cooldown in the territory you are standing on to 0 at that moment (obviously,, only the guild that has the territory can use the command, and it would be captain+ only). Therefore, instead of every territory having a cooldown of 180 seconds, a guild has the option to end that cooldown early.
     
    Sethi20, AlphaVaithex, Anbu and 5 others like this.
  15. AmbassadorArt

    AmbassadorArt Protesting bad changes since 2019 VIP+

    Messages:
    1,473
    Likes Received:
    623
    Trophy Points:
    117
    Guild:
    Minecraft:
    sounds like a good way to lopsidedly benefit one particular mapholding alliance.,.. and also make subguild use more chaotic in general.

    As well as quicken the pace of the already unstable war system that can barely handle the rate of attacks we get to as is. There wre multitiple war glitches occuring today. Changing anything coding wise about the guild system is unwise when the current code can't even handle a real multi-dozen guild showdown. It's far from time for any internal systems that would quicken the pace of guild warring to be changed.
     
  16. HungryAfrican

    HungryAfrican Best dad bod of 2019 VIP

    Messages:
    34
    Likes Received:
    24
    Trophy Points:
    49
    Minecraft:
    As an outsider, this is absolutely perfect. I love warring, but a very important issue with wars is stated above. This is an awesome fix to a game braking issue and I would love to see it introduced. :saltedhappy:
     
    Haisay, Pally, TheEpicCajun and 4 others like this.
  17. BasicAly

    BasicAly Commander of HackForums HERO

    Messages:
    43
    Likes Received:
    84
    Trophy Points:
    51
    Guild:
    Minecraft:
    I like this idea and I think this would hold us off for a while until they can give us a revamp we deserve :)
     
    Haisay, HungryAfrican, mehv and 5 others like this.
  18. XeraAndromeda

    XeraAndromeda Xera von Nemract, 1st Empress of Nemract VIP

    Messages:
    132
    Likes Received:
    94
    Trophy Points:
    39
    Guild:
    Minecraft:
    as a 200-300ping asian I can't still snipe 1 0 mob terrs help I only have 1.5k wars because lag keeps killimmg me stonks
     
    Vendenar, Asthae, Pally and 4 others like this.
  19. hora6112/gaidg

    hora6112/gaidg hora6112 HERO

    Messages:
    197
    Likes Received:
    332
    Trophy Points:
    67
    Guild:
    Minecraft:
    You do realize that over half the war/API glitches today were due to the sniping system correct? Obviously there is a problem with starting servers as well, but honestly wynn has been doing a really good job at keeping up with our attacks.
     
  20. Housewife_

    Housewife_ Unknown Person HERO

    Messages:
    53
    Likes Received:
    35
    Trophy Points:
    49
    Minecraft:
    Just remove sniping :D Or just fix wars? But that's maybe asking too much eh?
     
    Ascended Kitten and Anbu like this.