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Game Mechanics RNGMETER for Lootruns(revised version)

Discussion in 'General Suggestions' started by Necroknight_010, Jul 21, 2024.

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How should we implement the RNGMETER for Lootruns?

Poll closed Aug 12, 2024.
  1. Make a dry streak of a certain amount before they get a RANDOM mythic(i.e. 5000 pulls).

    3 vote(s)
    37.5%
  2. Make a dry streak of a certain amount before they get their CHOSEN mythic(i.e. 5000 pulls).

    1 vote(s)
    12.5%
  3. Add a pity feature similar to the Forgery to obtain a RANDOM mythic.

    4 vote(s)
    50.0%
  4. Add a pity feature similar to the Forgery to obtain a CHOSEN mythic.

    0 vote(s)
    0.0%
  5. No, I like the randomness of Lootrunning! Don't make any changes!

    2 vote(s)
    25.0%
Multiple votes are allowed.
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  1. Necroknight_010

    Necroknight_010 Well-Known Adventurer

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    Hello, I know this is a duplicate of my previous post on Lootrun RNGMETER, but I want to try multiple suggestions on how to implement this feature. This feature is for ALL players as a quality of life change!

    Most of the time when people do lootruns, it usually takes two hours at most to get a full run of challenges before finding out you didn't get any mythics while having a 5,869 dry streak on you. However, I have different approaches on how to tackle this situation for all players trying to lootrun for a mythic.

    There's of coarse the set Dry Streak, where this x amount of pulls will eventually reward a mythic. For example, we can use 5,000 pulls as the base model until somebody gets their mythic. Additionally, there could be an option for somebody to get a mythic they selected as their chosen item, but I'll leave this as a personal response along with the guaranteed mythic to be random type.
    The next suggestion for eventually getting a mythic for somebody that is incredibly unlucky is to implement a feature similar to the forgery, where you'll get your mythic chances increased by a certain amount after reaching a milestone(in the forgery chest case it's to clear every single dungeon before you get the increased amount). Maybe every 50 challenges a person completes will increase their mythic chances by a certain amount.

    Overall, people have different opinions on how mythics should be obtained. In fact, some people like the pure randomness regardless of how unlucky a person is. That's why I want people to vote for the best suggestion of how we implement this feature. By the way, you have unlimited selected responses if you find another suggestion appealing.
     
    starx280 and KaiserSpin like this.
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