Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Reflection ID Buff

Discussion in 'General Suggestions' started by AcadeeAlkana, Sep 4, 2024.

Thread Status:
Not open for further replies.
  1. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    349
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Take this with a grain of salt, as I haven't been playing much recently:

    I think that Reflection being buffed to make it worth considering on midgame items would be really nice. This can be done in a few ways:
    • Make proccing Reflection reduce the damage taken by a fixed amount (25-35% sounds fine)
    • Make each % of Reflection increase the damage attackers take from the effect (mobs only/nerfed overall for PVP; also not very practical but it at least does something)
    • Some other way I haven't thought of yet
    • If it's going to be a lightweight or secondary ID you focus on getting alongside the important stuff, double the ID's effects (50% Reflection having the same effect as 100% isn't gamebreaking)
    Honestly, it's a pity that most midgame items, in their current state, treat Reflection/Thorns/Exploding as stats you want badly enough to give away the Steals or Regens for it, only for their effects to barely have an impact. I have a bone to pick with how gimmicks like to send your important stats into the negatives; stuff like Elem. Def, Walk Speed, and Health Regen.
     
  2. Deusphage

    Deusphage but a beast Modeler Builder

    Messages:
    3,013
    Likes Received:
    4,931
    Trophy Points:
    215
    Creator Karma:
    Guild:
    Minecraft:
    first one is a big no
     
Thread Status:
Not open for further replies.