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Rebalancing Tcc

Discussion in 'Feedback' started by Bixlo, Feb 22, 2021.

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  1. Bixlo

    Bixlo I maybe am funny sometimes

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    The issue with golem room is it’s really teadeous and it can break too. Almost every time I’ve done that room it’s broken and made it impossible to go past (golems starting with half hp, too many mobs, etc) the theme is fine and the classes are aight too. The issue is the amount of mobs that spawn and the buggy stuff.

    Also this post is old since other mods reworked TCC some more. The info here may nolonger be accurate
     
  2. ron111701

    ron111701 proffa CHAMPION

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    other than the bugs, tcc is fine. infact i think it should be harder. (i do not use mythics)
     
  3. CrunchyCol

    CrunchyCol CrunchyCOOL CHAMPION

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    craftsman btw
     
  4. Bixlo

    Bixlo I maybe am funny sometimes

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    since the overall difficulty from TCC is something i hear alot of ppl say 1. to easy or 2. its too hard (I have a mage that can honestly solo TCC but my assassin dies all the time, so i can see both sides) Heres my idea:
    Difficulty selection:
    A party can select the difficulty of a raid before they enter. This means if a party cant complete the raid on normal )now) they can go to easy and do the raid for tomes or whatever reason they are doing it. If a party wants more challenge, they can bump it up to expert. Changing the difficulty would affect mob dmg and mob HP
     
  5. ron111701

    ron111701 proffa CHAMPION

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    while i would love an expert mode, i think having an "easy" mode defeats the entire purpose of the raid being a challenge, especially if youre still able to get the rewards.
     
    TMoney1909 likes this.
  6. Bixlo

    Bixlo I maybe am funny sometimes

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    Its still a challenge, its just more obtainable for ppl who cant afford mythics to get them thru a raid and 2 simply don't have enough skill. It lets all players get thru a raid. If its just one set difficulty the tryhards will get bored and ppl who are not as good will just quit.
     
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