General: Pain Cycle: Every second you lose 5% of your health, but every 5 seconds your damage is thrice as much. Chain Attack: Mobs around the damaged mob take 30% damage. Life Barrier: gain 1% damage reduction for every 5% health you’re missing. Committed: Does more damage to damaged mobs: max 75% more damage. Alchemist: Drinking health potions activate random buffs. Gives at least 3 buffs; does not stack. Assasin: One with the wind: Vanish no longer ends as long as you have mana, but you no longer gives strength. Backstab: Does 50% more damage if you are behind the enemy. Stand User: Multihit lasts twice as long, but does half damage. Slimeballs: Smoke bombs now stick to enemies Archer: Precision Shot: Arrows do 50% more damage if the target is within 5 blocks of you. Bonus Shot: Main attack shoots another arrow at the nearest enemy. Neutralizing Gas: Bomb spawns a poison cloud on the first hit; Enemies within take 10% bomb damage and are slowed a bit Warrior: Counter: You gain strength 3 for 1 second after being attacked by an enemy. Projectiles do not activate the id. Fissure: Bash creates a fiery fissure in the ground, doing 10% bash damage to nearby mobs Boulder: War Scream’s air shout becomes a gravity effected boulder, exploding on contact to enemies or the ground. Mage: Leeching: Takes 1% of the health of nearby mobs and adds it to heal. Max 10%. Homing: Ice snake loses mind control but instead homes in on the nearest mobs. Reality break: Teleport makes you invisible and gives speed I for 3 seconds. Shaman: Turret: Totem now shoots projectiles, doing the same amount of damage totem area damage does. Wave: Aura travels twice the range and damages twice as fast, but no longer bounces back. Gravity: Uproot instead pulls enemies toward the blast point. Might add spoilers later, made this on an ipad.