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Dungeons Raid Battles/dungeons (30 -ish People Like)

Discussion in 'General Suggestions' started by FRANCISS, Apr 29, 2017.

?

Guchi?

  1. NONONONONNO

    4 vote(s)
    8.7%
  2. It could be added

    15 vote(s)
    32.6%
  3. good idea but probs not added

    7 vote(s)
    15.2%
  4. YESYESYEYSYEYYSYEYSYS

    20 vote(s)
    43.5%
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  1. FRANCISS

    FRANCISS voice HERO

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    I believe I made this thread before that.. Criticism on how I can improve is helpful. Not saying it was a waste of braincells..
     
  2. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    They literally just added those.
    Raids have been a part of MMORPGS since before pokemon no existed.
    ________________________________
    By the way no it wasn't you need braincells to waste first.
     
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  3. Pokextreme

    Pokextreme Avos Air Archer HERO

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    I've always wanted something like this in wynncraft, but there is a pretty major issue right now. Players can beat anything the game throws at them? Outside of a flatout/kill. The game lacks the kind of balance to do these kinds of things, and a code rework will make bosses difficult, as opposed to just a kiting fest.
    Your final boss seems like a buffed up bob. The issue is I can no damage bob in ~1 minute with any class, and upped stats would not change that.
     
  4. FRANCISS

    FRANCISS voice HERO

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    There would be at least 10 people for the final boss, all people with end game builds. The point is, it is something for higher levels to do, that can keep on being released - as new items would be revealed from the dungeon (raid items,) and more of these raid dungeons would be released, and in that meantime, new updates would come out.
     
  5. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Thing is. I could solo this as it is now if the puzzles could be done alone. We need that code rework first
     
  6. FRANCISS

    FRANCISS voice HERO

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    Puzzles are made for multiple people to be involved, similar to those in ???.
     
  7. Pokextreme

    Pokextreme Avos Air Archer HERO

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    I'm aware. I'm saying that,as is, it would require a miracle to create an engaging, yet difficult boss, for multiple people. With you current setup, you got 1 invincible warrior tanking, 3+ mages spamhealing, and everyone else just ganking the boss from behind, taking little damage
     
  8. FRANCISS

    FRANCISS voice HERO

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    bumped. need feeback
     
  9. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Detail. Detail. Detail. Detail. Detail. Detail.
    Even though this suggestion is more detail than in most suggestions, you're missing many stats for mobs and their AI too, such as Gravity (how fast they fall, or float up for that matter), Knockback Taken, Hit Rate (how fast they'll hit) to name a few. Here is a link for future reference. Also the "speed" stat and the "range" stat don't help the CT in any way in how fast it is.
    Next up: your class limit. HOW CAN YOU DO A RAID WITH 30 PEOPLE IF YOU CAN ONLY HAVE 5 OF EACH CLASS. sry
    Puzzle time:
    No, just no. You think this won't turn into a mess? People are going to be spamming the buttons so hard, the puzzle will be impossible. And what are the other 25 people going to do, just stand there?
    I think you should do something that is friendlier to a mass of players, here's just a rough sketch I made:
    You find yourself in a huge, empty room, the floor is divided into 9 parts, each of another colour. After a while a colour will be shown on the screen (with the /title command) and said colour will light up on the ground, everyone will have to stand on that colour. To increase difficulty there could be multiple colours at once and it will switch colour faster, when there are 2 colours asked, at least 25% of the players will have to stand on each colour, otherwise it won't be valid and the puzzle will be reset.

    Now for the main part: the Bosses.

    You really are missing out on potential, every single one of this bosses is just a bullet sponge, even the elemental stages on the final boss have been used many times before. If these raids truly want to be special they've got to be unique. Aside from adding the proper stats, you could also add a gimmick for each boss, here is an example:

    The Possessed Minotaur:

    The fight would take place in a huge, circular arena. On the very tip of the circle in the north and south direction there's a huge statue.
    For the first phase you would have to lure him under 1 of the statues, this one will look more brittle or something, when he's under the statue, it will fall on him (I'm positive that this is possible since there has been mob detection before, such as in Undergrowth Ruins). Everyone will be teleported to the next phase (which takes place in a replica of the first arena, except the statue will be on the ground, which creates access to the first floor (It's like the colosseum, the arena in the middle, statue falls, and you can climb up to the seats, though there's no statue in the colosseum :\), one part will have to lure him under the statue, while the other part of the players goes up to the first floor (as opposed to the ground floor, Americans, so the first floor is up 1 floor), there there will be pressure plates behind the statue, you can use these to make it fall. The goal is (again) to make it fall on the Minotaur, which was invincible to normal weapons fire the entire time btw. When you've succeeded in breaking the Minotaur's armour you'll be teleported to a replica of the arena again, this time with 2 statues on the floor, however these won't be needed to kill it anymore. The last phase is just a good ol' fighting phase with 300000 health and the stats you mentioned above.

    I hope you found this feedback useful, sorry that I could not add more boss examples but I already did like 3 of them for another suggestion so that's a thing.

    EDIT: and what, a boss that one shots you and is fast, really? This shouldn't exist, it will only make tanks more op and completely rek every archer ever. It should be a boss fight where EVERYONE is almost dead, just barely alive, but here it's just people who already did 2 extremely tedious bosses aaaaaaaand they're dead, and the problem is: he's fast too, as opposed to death metal for example, with a 1 hit multihit. 15 of the 30 players dying doesn't compensate for an intense fight, where everyone has a chance of dying and just barely survives.

    EDITEDITEDIT: sry about the amount of players thing, I just realise that's the amount of people that liked and not the recommended amount of player, derpity derp.

     
    Last edited: Jun 26, 2017
  10. Commando1111

    Commando1111 Well-Known Adventurer CHAMPION

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    wuuuuuuuuuuuuuutttt....
     
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  11. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    June 12 -> July 18 Necro?
     
  12. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    June 26th, not necro.
     
  13. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    wat i can't read
     
  14. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Not even 15 people could survive this. I know my suggestions are bad, but....... 1 shot multiple people each attack, so min thats 1 attack per 2 seconds, so multiple is at least 2, so maximum time taken to lose would be15 seconds to lose
     
  15. FRANCISS

    FRANCISS voice HERO

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    Classes do have defensive spells, and elemental tanks would be able to with stand this. It was only an example.
     
  16. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Did he say that there would be no cooldown?
    Have you ever even played a real MMORPG?
     
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