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World Raid And Dungeons Aftermath

Discussion in 'General Suggestions' started by Potatomancer, Mar 12, 2021.

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Good Idea?

  1. The DS and IP one

    0 vote(s)
    0.0%
  2. The LS one

    8 vote(s)
    50.0%
  3. The UC one

    8 vote(s)
    50.0%
  4. The UR one

    7 vote(s)
    43.8%
  5. The NoG one

    2 vote(s)
    12.5%
  6. The GG one

    9 vote(s)
    56.3%
  7. The FF one

    4 vote(s)
    25.0%
  8. The TCC one

    9 vote(s)
    56.3%
  9. none of them

    1 vote(s)
    6.3%
  10. needs changes first

    6 vote(s)
    37.5%
Multiple votes are allowed.
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  1. Potatomancer

    Potatomancer Budget Wither

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    I remember someone (I think TrapinchO) suggesting that the all the dark decay stuff in ROL would be removed after completing ONOL, so I'm just building on to that but with other dungeons and raids. Like what the person said, this would give the player a sense of accomplishment, and encourage them to go forward.

    1. Completing DS and IP results in all the corruption spikes being removed in Emerald Trail and Nivla Forest, respectively. Also for IP, the webs in front of the entrance will disappear and the amount of spiders would noticeably decrease.

    2. Completing LS results in creepers populating the bridge, kind of showing that, now that Garoth has been killed, it allowed the creepers that had been tortured to thrive again.

    3. Completing UC will turn the red crystals on the skull blue, and white particles will be appearing all around Ancient Nemract, to show that the land is healing now that undead isn't everywhere.

    I can't really think of anything for SST and IB.

    4. Completing UR will remove the slime blocks in the sheep sacrifice cave, and remove the slimes from the Great Bridge, making it safer to go through. The amount of slimes that spawn in the jungle will also be noticeably decreased.

    5. Completing NoG will result in the holes in The Worm Holes to disappear.

    6. Completing GG will result in a pile of gold behind Marston. He will explain he followed you in there and had gotten the treasure himself. He gives you a fraction the treasure, equating to 1le.

    7. Completing FF will result in all the scrap piles around Corkus to disappear. The amount of robots around Corkus (except for the ones in the grind spots) are noticeably decreased.

    8. Because text isn't enough, completing TCC will result in a shortcut to be opened between Kandon-Beda and Thesead, and multiple caves would be revealed, and a grind spot (probably not possible but who knows).

    Also, there would be text after completing a dungeon/raid explaining all of this, either via gray text or npc.

    EO technically has one, basically giving access to AHC, Bottomless Pit, and the Dern Portal, and the guy who made the ONOl suggestion already gave one for that.
     
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Not me, I care about a whole bunch of other stuff

    Wouldn't work, as neither of the bosses caused the spikes to be there. They quite surely had no control over them.

    Too big, might cause issues.
    Also the hole won't fix themselves just because you killed few worms...


    As for anything that affects mob spawning:
    This is probably not possible and even if then it would almost surely break too much stuff
     
  3. Samsam101

    Samsam101 Star Walker GM

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    t'was me
     
    TrapinchO likes this.
  4. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    Not exactly sure if completing FF would exactly be canon, since in AHC, the Antikythera Supercomputer states, "IT WAS A GOOD THING I HAD BACKUP CORES PREPARED," although this does presumably take place in an alternate future, so it might not be canon that Antikythera has backup cores, but there is also a chance it does.

    As per what TrapinchO said, Witherhead was corrupted, but is not really like Bak'al or Corruption itself. Think of her more as a commander, and Bak'al the leader of the armies. It also still doesn't change the fact that Corruption still exists in the Ragni Plains, and as per Arakadicus, Arakadicus wasn't really tied to Corruption in a major way, due to how hazy the lore is around her. We don't know if she serves Corruption and spiders or serves the spiders only.

    And for NoG, killing the Wyrmlings doesn't change the fact that there are still worm holes across the Olux Swamp. Think of that like an old, sickly man building a house, and he tragically dies, but the house (either completely or partially made) is still there.

    Otherwise, this seems to be a very good suggestion. There might need to be some changes to some of them, but otherwise, these are pretty good ideas.
     
    TrapinchO likes this.
  5. Potatomancer

    Potatomancer Budget Wither

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    Yeah, couldn't really think of anything for that.
     
  6. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Quite sure she has nothing to do with the Corruption, she only wants some meat for lunch.
     
  7. alexphilgab

    alexphilgab The Godsent

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    Its a good suggestion but I dont think it some with will be possible, also some other stuff arent lore exact.
     
    dr_carlos likes this.
  8. Melkor

    Melkor The dark enemy of the world

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    The main issue with this besides the lore stuff, is just that this wouldn't really work i a lot of cases. They can't customize the experience of every single player. They can do a few minor tweaks, like making trees invisible when you harvest them, but making mobs spawn that only you can see or changing mob spawn rates wouldn't really work, especially the latter because that affects the entire server. Even the ones they could do might get annoying; the blocks that would be invisible would still be there, so if you hadn't done a discovery yet, you might end up getting stuck on invisible blocks and very disoriented, and the same is true of other events where something vanishes for you after you do it.
     
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