Sorry, I missed the wood abilities. I'll address them now. Smaller health gain, or will I have to throw this out the window entirely? I'd also like to mention that 2 regular powders == 1 pseudo powder, so it may not be so easy. Maybe with a cap of 50% of the mana used? It will take defenses into account. It would have the upper hand against most other abilities if it were the only one that ignored elemental resistances. Would it be better if it only lasted like 10 seconds after reaching and then had a cooldown of like 30 seconds before it could activate again? I'll look at it again. kk. Just to make sure, you realize that this will calculate after the fire damage reduciton, right? Like if you have a 60% damage reduction for fire and take 5000 damage, you would take 5000 * 0.4 == 2000 and then that damage would be reduced more by the powder effect. If you did realize what I meant, any recommendations for fixing it? Perhaps something like a cap to the amount of damage it can prevent? So what I'm getting here is that I need to tweak the powders to prevent one from becoming meta enough to make everything else obsolete. ________________________________ I did some balancing to most of the powder effects. You may want to take a quick look and see what you think.