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World Polymorphic Mobs

Discussion in 'General Suggestions' started by Computekk, Jun 28, 2020.

?

Polymorphic Mobs?

  1. Sure, sounds fun!

    60.0%
  2. Nah, sounds bad (Please explain why)

    40.0%
  1. Computekk

    Computekk Omnipresent being Media

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    It would be cool if there was a class of mob known as "Polymorphic" mobs, who can change their element randomly to become weak/strong against different elements in a pinch.

    These mobs wouldn't be necessarily prevalent throughout the world, but rather pose as incredibly strong rare mobs as well as maybe some mini-bosses that can appear throughout the world.

    ~Here are some examples of a Polymorphic mob~

    1. Polymorphic Assailant
    Changes Strength/Weakness every 7 hits of damage
    HP: 200,000

    2. Polymorphic Paladin
    Changes Strength/Weakness every 10 hits of damage
    HP: 400,000

    3. Polymorphic Scout
    Changes Strength/Weakness every 3 hits of damage
    HP: 110,000

    Now these mobs, to prevent lag from switching element so often, wouldn't spawn commonly at all. The chance of finding them would be about 0.5% spawn rate per chunk of mob spawns (if that's how it's calculated at all, fix it if I'm wrong). The polymorphic mobs would drop more emeralds than regular mobs, and have a higher chance of dropping ingredients, armor, and weapons.



    LORE:
    The ancient ability of polymorphism is one that you are born with. It was the result of a random mutation that occurred within a specific breed of monster indigenous to the Canyon of the Lost. It is unknown how monsters are born this way, as there have been no studies on their DNA, as they are too dangerous to try and pursue. Polymorphism has been speculated to be an automatic defense mechanism that protects these monsters from specific elemental harm.
     
    Last edited: Jun 28, 2020
    Dwicey likes this.
  2. Dwicey

    Dwicey I don't know, I just build a lot now VIP+

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    Minecraft:
    Actually pretty cool idea. Could maybe change element when you deal damage to them instead though? I feel like that would make them possibly slightly less laggy, though if you're using faster weapon speeds with a melee build it may problematic.
    Either way +1, I like this
     
    Iboju likes this.
  3. Computekk

    Computekk Omnipresent being Media

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    I changed it to be per hit of damage so it works with lore
     
    Dwicey likes this.
  4. Qzphs

    Qzphs not relevant atm i'll be back later

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    shift o bot exists
     
    ILikeCola77 likes this.
  5. ILikeCola77

    ILikeCola77 One day I will be rich

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    you can just make a mob resistant to all elements, like qira
     
  6. Computekk

    Computekk Omnipresent being Media

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    Yes, but that's not as fun
     
  7. ILikeCola77

    ILikeCola77 One day I will be rich

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    i dont see anything fun in mobs that change their ele abilities
     
  8. Emogla3

    Emogla3 nerf shaman

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    This could be made with just phases, and since it's about the amount of hits taken, Heavy Melee builds will be able to get a large chunk of the enemy's hp/kill it before it transforms, but fast melee builds will have a lot more trouble with the elements. Still a decent idea.