Ok so I know the mechanic where any war mob can teleport towards a player if enough space is but between them, and was meant so that players cant just run away from everything and regen/camp. Well anybody who's done guild wars since the recent updates knows that this mechanic is HILARIOUSLY broken, and mob very often warp away right in front of your face all the time, so often when the mob is just about to die. This is super infuriating especially since my close-range/tank builds are the only ones that can consistently survive with in guild wars, and it makes even small amount of mobs (especially ranged ones) so hard to chase down and kill, making them take way too long and driving many to reaching the time limits. Fixing this stupidly broken line of code regarding mobs teleportation is not much to ask from the server developers. I'm 150% sure that mobs right in your face warping away is an intended byproduct. I've seen many people complain about this, and so I'm joining their ranks to push for this change. This is my new top peeve with guild wars today, moreso than even the other issues I've ranted about. This has to stop.