Discussion in 'General Suggestions' started by AcadeeAlkana, Jan 11, 2021.
Thanks for the compliment, but...This is kind of a necropost.
just like old times lol
sorry about that
YES! This is the biggest problem that wynncraft has right now: a lack of mechanics-based choices you can make on each character, ways for two assassins to not just be different stat-wise, but in the spells they use to play. Currently, as a person who hates uproot, the only thing I can do is not use it, which makes the class feel stale and boring even faster. Yes, major IDs do change how some skills work, which is good, I'm glad that option is there, but making meteor fall faster is nowhere near letting me summon a wall of homing magical bolts. This also inadvertently does a lot to help out balance between the classes. One damage skill may be better than another, but with 2+ damage skills to choose from, only one needs to be on par. Some think that the solution is adding more classes, but there are at least three problems with that: it doesn't solve the issue that I'm never touching warrior again after I've done all I want with it, being forced to have spells you don't want to use sucks, and that's more work than just putting the same spells on an existing character because new classes need entirely new loot pools for weapons.
Huh, never thought of how these Spells would be better for the game than new Classes. Thanks for bringing it up, and I appreciate your support!
I guess it's time to make some new Spells, since this post is probably going to technically be non-necro for longer than I expected!
Hopefully this post will not be drowned in the sea of spell ideas because this one seems to have a lotta potential
they look all very good and well balanced but i think it is very important to keep things simpel.
you don't want hesetade witch spell to use if you only have 4 spells it is easy to choose, and with more spells the system would get allot more complex maby a little to complex.