Ill do it straight forward: Warrior got its Taunt major ID, Assassin got Roving Assassin and Transcendence, mage got Entropy, Archer got Hawkeye. But shaman got no unique to its class major ID. Ever since major ID came to wynn... its bothering me (also because shaman is my favorite class), why all classes got at least one major ID dedicated to its spells while shaman got none? Anyways, here's few of my ideas +Multishot : Shaman melee will now shoot 5 beams, each one doing 1/4 of showed damage stats of the relik this would increase the reward of shamans getting close to get full melee damage. +Focused Beam : Shaman melee beam would now be a singular beam that does 5/6 Damage of damage stats, but beam would get more range (like extra 33%-66%). also i think the Armor/relik that have this ID would give like +10-35% melee damage and -1 tier attack speed (just feels right to me) +Strong Roots : for the price of uproot no longer reseting timer of totems, uproot will now stun for 1 second longer and deal more damage + Dense Totem : Less range to totem range and aura, but Damage would greatly increase for both, as well of that, moving the totem with uproot would trigger again the totem to smash (less heal too maybe?) It's the ultimate glass cannon!