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New island?

Discussion in 'General Suggestions' started by culpitisn'taword, Apr 25, 2026 at 12:25 AM.

  1. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Maro Peaks. Everyone's loathed isle. Requires a quest hat to access. (This could easily be fixed, no?) But it's full of metal. Three levels of metal; iron, silver, cobalt. Plus some level 1 copper that we don't care about.

    Durum Isles. Everyone's "where?" isle. Who even goes there? There's a Boss Altar, I guess. Plus it's full of crops. Three levels of crops; barley, oat, malt. Plus some level 1 wheat that we don't care about.

    You can imagine a pattern here, right? Why not add in Fishing and Woodcutting islands? Well, Woodcutting... wouldn't make much sense, it's an ocean. Also wood is usually plentiful; forests are kind of everywhere, you don't really need special places to get wood. There are Fishing spots all over the Ocean - Selchar has salmon, Half Moon has carp, Ice Islands have icefish, but I think a little tropical archipelago whose special island gimmick is Giving The Fishing would fit very well.

    The obvious counterpoint is that there's not really a need for a Fishing Island. Durum Isles is convenient for me, due to the massive number of crops in a single location, but that's because I do crop-gather guild objectives. Maro Peaks would be convenient for me, but quest hat and I can just go to Karoc Quarry resource tunnel instead. Also the metals are high-level and that means they're slow. Most fish are pretty well-distributed, ultimately; there's no glaring gaps, to my knowledge, like Iron. Still, I think it would just be neat to have a fishing village in the sea that is just ludicrously loaded with fish.
     
  2. TheLMiffy1111

    TheLMiffy1111 Previous Leader Of A Revived Wynn Community

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    isn't there already kinda a woodcutting island or am i wrong