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New Gamemode (Hardmode?)

Discussion in 'General Suggestions' started by Coldpizza1567, Oct 14, 2026 at 11:49 PM.

  1. Coldpizza1567

    Coldpizza1567 Newbie Adventurer

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    A slower, more linear, gamemode should be implemented. I seem to be leveling up too quickly to meaningfully interact with the lower lever towns, quests, and dungeon rewards. By the time you complete a quest or two and maybe a dungeon in a low level area, you are now too overpowered to have any fun in the other low level areas.

    Also lower level dungeon rewards should be so much better than they are and shouldn't have level requirements. For example, Ribcage from decrepit sewers has a level requirement of 12, with how good regular loot drops are by the time you're level 12 you've most likely found 4 other better chestplates. Dungeons should be by far the most difficult thing in their area while also providing the best loot out of anything in its area.

    By far the most fun I've ever had in this game is finding people to team up to grind dungeons for juicy dungeon loot, the balancing of the loot in this game has made it so it's not very necessary to team up for dungeons and the loot that you do get isn't all that juicy. Yeah ik the title says I'm suggesting a new gamemode but I think this would be beneficial for the main game.

    I don't know if I was playing extremely inefficiently back in the day or if grinding decrepit sewers and infested pit was just the meta but holy zoo wee mama was that a lot more fun that being able to zoom through the game.
     
    Haml0rd and Elytry like this.
  2. Elytry

    Elytry Not Passive Only Aggressive

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    Very real problems, new game mode is not the solution
     
    Haml0rd and Melkor like this.
  3. TheAckening

    TheAckening Local High School Escapee

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    I'm going to guess you're in the minority when it comes to "leveling up quickly or grinding", I personally find any form of grinding mind numbing.