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New Class Idea

Discussion in 'General Suggestions' started by MintIceCream57, Apr 11, 2016.

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  1. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    So today seems like a good time to release class ideas, seeing as there were two other class ideas released today. So why not? This class is a little complicated to explain, so... Here it is.

    Gunslinger
    Attack-4/5
    Defence-3/5
    Range-4/5
    Spells-2/5
    Weapons: pistols, rifles. (And not modern ones)

    The class is based off of powering up your basic attacks rather than dealing direct spell damage,
    Basic attack:
    The basic attack is pretty... interesting, to say the least. The attack itself is a straight shot, that travels a maximum of 32 blocks, does not ark, and hits one mob at a time. It can be stopped by walls. However, the attacks speeds don't actually affect the attack speeds. Rather, it affects the amount of shots that the weapon can fire before needing to reload. All guns fire once every second, and guns take 3 seconds to reload. The amount of shots per round is as follows:
    Super Slow: 2 shots
    Very Slow: 3 shots
    Slow: 4 shots
    Normal: 5 shots
    Fast: 6 shots
    Very Fast: 7 shots
    Super Fast: 8 shots
    The basic attack is an enderpearl that travels at 32 blocks per second
    load your weapon with special bullets. attacking in succession powers up your basic attacks.
    % damage calculation:
    +300*(N/R)
    N= how many shots fired in the round WHILE THE EFFECT IS ACTIVE
    R= how many total shots in the round
    Effect last for 1 round

    Upgrade 1:bouncy bullets: each bullet ricochets twice
    % damage calculation:
    +300*(N/R)
    Effect lasts for one round

    Upgrade 2:stacking: this effect can stack twice
    % damage calculation
    +200*(N/R)
    +15% fire damage

    Adds a fire trail to your basic attack
    Travel 7 blocks foward, 2 blocks right, and up two blocks

    Upgrade 1: Wild Shot: while strafing, fire 5 shots in random directions, then reload. The shots are effected by any boosts active

    Upgrade 2: Refund: after reloading, you gain mana. The amount of mana is equal to the amount of spells that have been stack. So lets say you've stacked two combo attacks and you use strafe. You get two mana back after reloading.
    All shots will fire in the direction of the closest enemy in range, but lowers the firing speed to 1 per 1.5 seconds. Increases damage by 200/Amount of shots in a round

    Upgrade 1: Luckshot: Hitting an enemy has a:
    60% chance to do nothing
    38% to make the enemy drop an emerald (NOT AFFECTED BY STEALING)
    1.5% chance to drop a unique weapon
    0.499998% chance to drop rare weapon
    0.0000019% chance to drop a legendary weapon
    0.0000001% chance to drop a mythic weapon
    Not affected by loot bonus

    Upgrade 2: Rapid fire: increases the firing speed to once every 0.25 seconds

    Add a bone meal effect trail to the basic attack.
    Throw a bomb that, when hitting the ground, blinds and deals damage to all mobs in a two block radius. The bomb deals damage based on how many boosts are active, how many mobs are in the vicinity, and how many shots you have in a round.
    % damage calculation:
    150+10(B*M/R)
    B=# of active boosts
    M=# of mobs in the radius
    R=Amount of shots in a round

    Blinds enemies for 4 seconds
    Upgrade 1: Napalm Flash: Sets the ground on fire, dealing an extra 10% fire damage per second for five seconds
    % damage calculation:
    150+10(B*M/R)
    B=# of active boosts
    M=# of mobs in the radius
    R=Amount of shots in a round

    Blinds enemies for five seconds

    Upgrade 2: Aftershock: After five seconds, the bomb explodes again, dealing 125% damage
    % damage calculation:
    150+10(B*M/R)
    B=# of active boosts
    M=# of mobs in the radius
    R=Amount of shots in a round

    Blinds enemies for five seconds

    Yep. This is very complicated.

    Sniper Scope
    Minimum Level: 60
    Intelligence Minimum: 32
    -10% Walk Speed
    -15% Defence
    -15 Defence
    Sniper's Vest
    Minimum Level: 61
    Dexterity Minimum: 40
    Intelligence Minimum: 20
    -5% Walk Speed
    +5 Dexterity
    +5 Intelligence
    Hunter's Rifle
    Minimum Level: 63
    Dexterity Minimum: 30
    Intellegence Minimum: 15
    Agility Minimum: 30
    -3% Walk Speed
    +15% XP Bonus
    -20% Loot Bonus

    Set Bonus: Two Pieces:
    -2% Walk Speed
    +3 Dexterity
    +5 Agility
    +10% XP Bonus

    Set Bonus: Three Pieces:
    -10% Walk Speed
    -20% Strength
    +10 Dexterity
    +5 Intelligence
    -20 Defence
    +10 Agility
    +15% XP Bonus
    +5% Stealing
    So yep. So many numbers. Also, if you're doubting this class idea, the earliest gun was made in the 13th century. It is technically medieval.
     
    Frevan likes this.
  2. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Sounds like a aim bot archer with a bit of assassin mixed in.
    also, it makes no sense whatsoever that shooting a mib will make it drop a mythic or legendary
     
  3. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    It was partly inspired by an assassin class in another RPG, where the focus of the spells was to power up the basic attacks. And as for shooting a mob and making it drop a legendary, the mobs have to have a legendary somewhere in the first place for it to drop, sooo...
    As for the aimbot archer, I personally feel like the basic attack is basically a longer ranged mage
     
  4. Untitled Doc

    Untitled Doc 1 man robotics team

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    Hmm interesting idea.. with the reloading and such... I don't know how they will code this but would be... interesting to see in game.
    I was wondering.... may I use this idea and tweak the skills and talents a bit decent amount?
    I will give you credit in the title of the thread and mention you in a note at the beginning of the thread.
    I will also link this in my thread
     
  5. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    Sure! Also, I tend to have a lot of ideas that would be hard to code :P
     
  6. Frevan

    Frevan Wheres the lamb sauce

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    Yes i see all the thought put into this ;3 This is just my opinion. Still love this though no hate.
    I dont think spells would fit well with guns since wynncraft is always magical. And i dont think magic fits well with guns. You can imagine bows, swords, spears, and obviously wands with magic. but guns..... Meh, but It would be a great idea.
     
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  7. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    Don't think putting magic into guns.
    Instead, think of putting it into the bullets
     
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  8. Frevan

    Frevan Wheres the lamb sauce

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    ooooh bby now yur talking
     
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