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New Class Idea: Shield Hero

Discussion in 'General Suggestions' started by pesto, Feb 20, 2021.

?

Would you like to see this class in Wynn?

  1. Yes

  2. Yes, with some changes (Lemme know what you would change!)

  3. Maybe, needs quite some changes (Lemme know what you would change!)

  4. No

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  1. pesto

    pesto Can has cookie? HERO

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    Listen, I can hear you grumbling and groaning already but please just hear me out.

    "But, pesto! If they're a shield user, how do they deal damage?"
    Fret not, I say, for I have come up with a way for you to still deal damage whilst mainly being a defensive character.

    P.S: This is my first suggestion after being a lurker here for a while and commenting on stuff so please forgive me if I've left out any important details. I think I've covered everything, but knowing me... I'm forgetful of quite a bit lmao


    !!Disclaimer!!
    This class is meant to be more defensive than offensive! I also don't really know how to balance numbers and stuff so if any of that seems out of place, please forgive me.
    I'm also open to any and all ideas you may have for changes! Please keep the discussion civil.


    With that out of the way, let's get onto the class suggestion!

    Class Name:
    Protector
    Reskin Name: Crusader



    Base Stats
    Damage: 3/5
    Defence: 5/5
    Range: 2/5
    Spells: 3/5


    Weapon:
    Shield


    Crafting:
    At the weapon smithing table. This then balances out the 2-3 with woodworking.
    The crafting recipe would be
    2 ingots 1 oil


    Spells
    All reskinned spell names will be marked with a + symbol
    Spell 1: R-L-R Boomerang
    + Heaven's Rebound
    -Throw your shield in an arc parallel to the ground in a 4x4 radius, damaging those it hits.​

    Grade 1 (Lv. 1) -> Mana cost: 6
    150% damage
    20% Air damage

    Grade 2 (Lv. 16) -> Mana cost:6
    150% damage
    20% Air damage

    +Crippling Blow: Stuns enemies for 1 second
    Grade 3 (Lv. 36) -> Mana cost: 6
    150% damage
    30% Air damage

    +Batter Up: Hits mobs for an extra 5% of damage


    Spell 2: R-R-R Shield Warp
    +Transport of Protection
    -Wherever you toss your shield, you'll warp to it-- max range is lesser than Mage's teleport but greater than Warrior's charge. Alternatively, if you throw your shield at a mob, you'll warp to the targeted mob.
    Grade 1 (Lv. 11) -> Mana cost: 4

    Grade 2 (Lv. 26) -> Mana cost: 4
    100% damage
    20% Water damage (Upon hitting a mob with your shield)

    +Stall for Time: Slow enemies by 20% for 1 second
    Grade 3 (Lv. 46) -> Mana cost: 4
    100% damage
    20% Water damage (Upon hitting a mob with your shield)
    25% Fire damage (Upon explosion)

    +Holy Smokes: Warping to your shield now creates an explosion, dealing 150% damage for 2 seconds


    Spell 3: R-L-L Shield Bash
    +Holy Thwack
    -Rush forward to smack your foes with your shield, dealing a great amount of damage.
    Grade 1 (Lv. 21) -> Mana cost: 8
    Duration: 3 seconds
    350% damage
    15% Thunder damage
    Grade 2 (Lv. 36) -> Mana cost: 8
    Duration: 3 seconds
    350% damage
    15% Thunder damage

    +Glare: Blind enemies for 1 second
    Grade 3 (Lv. 56) -> Mana cost: 8
    Duration: 3 seconds
    350% damage
    20% Thunder damage

    +Head Trauma: Enemies hit with Shield Bash take 25% more damage for 2 seconds


    Spell 4: R-R-L Tower Shield
    +Ascending Cover
    -Buffs defense. That's it. This is the utility spell, after all.
    -Duration of the spell: 1 minute
    Grade 1 (Lv. 31) -> Mana cost: 7
    30% defense buff
    Grade 2 (Lv. 46) -> Mana cost: 7
    Defense buff increases to 35%
    125% damage (Due to
    Encasing)
    10% Air damage (Also due to Encasing)
    +Encasing: Send out a ring of protection in a 3x3 radius for 3 seconds. Any allies inside will receive a buff to defense of 25% for the allotted time.
    Grade 3 (Lv. 66) -> Mana cost: 7
    Defense buff increased to 40%
    125% damage
    10% Air damage
    5% Fire damage

    +Restoring Faith: Defense is raised by 30% after Encasing ceases. Duration of the defense raise is 8 seconds. This is only given to the caster of the spell.​



    -Animations-

    **ALL RESKINNED VERSIONS HOLD THE SAME ANIMATION JUST CHANGING THE COLORS TO WHITE WITH SOME YELLOW**


    Melee is pretty obvious-- just punch things with your shield

    Boomerang: Grey and purple particles in the shape of a flattened disk will emit from the player and trail along in an arc parallel to the ground.

    Shield Warp: Grey and purple particles in the shape of a shield will emit from the player and launch forward before landing on the ground, momentarily marking where the player will warp to.

    Shield Bash: Grey and purple particles in the shape of a shield will emit and rush out from the player, dragging the player with it to hit enemies.

    Tower Shield: An explosion of colorful particles will emit from the player when cast. With Encasing, the ring shall be created with teal or red particles.





    Conclusion
    If you've made it this far, congratulations! Here's a free cookie!
    [​IMG]

    Please let me know what you think of this idea in the comments down below and in the poll up above!
    PLEASE REMEMBER TO KEEP IT CIVIL IN THE COMMENTS!

    Also remember that I am open to any and all ideas you may have for change!
    Just please be nice about it!

    Hope you guys are having a good d
    ay! Cya :handok:


    [EDIT]: This class idea is currently being reworked however I'll leave up what I have here for now until I edit everything. Once that happens, this message will be deleted from the post and a new edit will be placed here as a sort of change-log. Thanks for your patience!
     
    Last edited: Feb 23, 2021
    starx280 and Bixlo like this.
  2. Dio

    Dio Thrower of Bombs CHAMPION

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    It’s real tank hours
     
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  3. StormDragon4

    StormDragon4 Assassin main HERO

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    This a cool idea but the 4th spell feels like warscream and damage immunity is pretty op. Also this class should not have healing, it already seems like it can do plenty without it.
     
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  4. dr_carlos

    dr_carlos Morph Gang!

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    Sorry I cannot read this the grey text hurts my eyes.
    (25 Days of Craftmas if you wanted to know)
     
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  5. pesto

    pesto Can has cookie? HERO

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    I changed it from immunity to to just buffing defense. However, I'm open to any ideas you might have!
    ________________________________
    Sorry I wrote this in dark theme. I changed the text to white so hopefully you're using some sort of dark theme to read it :)
     
    Last edited: Feb 20, 2021
  6. dr_carlos

    dr_carlos Morph Gang!

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    Just change the text colour to 'none' so that it will be white in dark mode, and black in light mode.
     
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  7. StormDragon4

    StormDragon4 Assassin main HERO

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    one other question I have is where does the damage in 4th spell come from. It says 125% damage but it is unclear what part of the spell deals the damage.
     
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  8. pesto

    pesto Can has cookie? HERO

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    Done! Didn't see that earlier lmao
    ________________________________
    Ah, my bad I should have clarified that. I was going along the lines of Encasing doing some damage while it was up instead of knocking things back and just becoming another version of arrow shield.
    However, I can see where the damage might not make sense... hm. Should probably think about that one for a lil bit.

    I'm also working on changing the healing to something else. I just have yet to find what I should change it to.
     
  9. StormDragon4

    StormDragon4 Assassin main HERO

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    perhaps you could consider CC resistance.

    Also how long is the defence boost for tiers 1 and 2?
     
  10. pesto

    pesto Can has cookie? HERO

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    Mm.. I would say for a minute after casting the spell.
    With Restoring Faith on the third tier, that extra buff to the already implemented buff only lasts 8 seconds since, adding those together, you'd have a 70% buff to defense which is pretty crazy to have for a singular minute (also hence why you would get this last and later in the game). This short buff, however, only applies to the caster as I feel it would be way too OP if given to allies.

    And I was thinking for Batter Up that, instead of healing, it would deal an extra small percentage of damage to mobs? Although that still seems a bit OP so I'm not quite sure on it.
     
  11. LordRotharoth

    LordRotharoth Well-Known Adventurer VIP+

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    Pretty decent class idea, I feel like it would probably be kinda challenging tbh +1
     
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  12. pesto

    pesto Can has cookie? HERO

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    Bump10char
     
  13. pesto

    pesto Can has cookie? HERO

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    buuuuuuump
     
  14. Bixlo

    Bixlo Got drip like pablo VIP+

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    This imo should be its whole theme. Like rn all the classes get tossed like rag dolls in boss fights. Having a class that can just up and say hah nah fam to a boss is great. The idea overall sounds like better warrior so gg, also SHIELD HERO LETS GOOOOOOOOOOOOOOOOOOOOOOOOO

    seriously tho good suggestion looks nice and flows well, only suggestion is try and work the spells around CC(crowd control) for allied players, for instance maybe R-R-L gives CCI (cc immunity) for like 5 seconds? that would be awesome for assassins who have to get up close.
    +1
     
  15. quick007

    quick007 Master Adventurer

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    Guys how about we just copy all the skills from legend of a shield hero
     
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  16. pesto

    pesto Can has cookie? HERO

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    I'll have to go around the ol' brain noggin and figure out what's up there about CC stuff and see what I can change about stuff around this.
    Thanks, mate. Cheers
     
    Bixlo likes this.
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