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World Mythic Major Ids For Level 90+ Earth Weapon Mythics

Discussion in 'General Suggestions' started by i1i1wow, Apr 13, 2020.

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What do you think of these major IDs?

  1. I like Prisoner's Arm for Alkatraz.

    4 vote(s)
    28.6%
  2. I dislike Prisoner's Arm for Alkatraz.

    7 vote(s)
    50.0%
  3. I like Triple Snake for Gaia.

    7 vote(s)
    50.0%
  4. I dislike Triple Snake for Gaia.

    4 vote(s)
    28.6%
  5. I like Looting Urge for Grandmother.

    0 vote(s)
    0.0%
  6. I dislike Looting Urge for Grandmother.

    13 vote(s)
    92.9%
  7. I like Tempered Chains for Grimtrap.

    9 vote(s)
    64.3%
  8. I dislike Tempered Chains for Grimtrap.

    2 vote(s)
    14.3%
  9. I like Heal Monopoly for Toxoplasmosis.

    2 vote(s)
    14.3%
  10. I dislike Heal Monopoly for Toxoplasmosis.

    11 vote(s)
    78.6%
Multiple votes are allowed.
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  1. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good HERO

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    After more thought, I have changed some of the major ID ideas I had for the earth mythics, while keeping others.

    Alkatraz
    + Prisoner's Arm
    Dexterity soul points behave like strength soul points in buffing damage of each hit rather than giving a chance for double damage

    Gaia
    + Triple Snake
    Ice Snake casts three adjacent snakes at slightly different angles

    Grandmother
    + Looting Urge
    Negative health regen becomes positive health regen while the player is looting a chest

    Grimtrap
    + Tempered Chains
    Smoke Bomb gives 80% slowness instead of 60% slowness

    Toxoplasmosis
    + Heal Monopoly
    Health potions in loot chests are replaced with other loot

    Further Explanation:

    The proposed major ID for Alkatraz would not increase average damage; it would only make damage more consistent when using dexterity. The major ID for Alkatraz would NOT make Dexterity buff earth damage elementally; it would only buff damage the same way that strength buffs thunder damage.

    Regarding Gaia's Triple Snake, the ice snakes would all move the same way when changing their course with Mind Control.

    Grandmother's Looting Urge would make lootrunning without health regen easier with Grandmother. If one had positive health regen while using Grandmother, it would not become negative.

    The other ones are decently self-explanatory. Comment any questions below!

    Tell me what you think of the IDs in the poll!
     
  2. Matrina

    Matrina Hello HERO

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    Minecraft:
    Question Why is 2 of the major ids bascilly for loot chests? There isn't any really loot chest based major ids ingame right now Also does Toxo or Grandmother has really any massive coralations with loot chests?
     
  3. Blastbasher

    Blastbasher You don't remember me HERO

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    Many of these are just from your other thread
     
    Saya likes this.
  4. i1i1wow

    i1i1wow 5th ID of Altum Spatium was good HERO

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    Yes, but I couldn't provide a good poll on that thread. That poll was a train wreck. This thread has a poll that is functioning exactly as it is supposed to.
     
  5. _Dazzle

    _Dazzle Survived 50 man EO, 5 Mythics found VIP

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    Because Alkatraz definitely needed more damage.
    This kind of benefits the ETA/ETFA builds that tend to be associated with tierstack, giving Alkatraz plenty of DPS potential. Changing Dexterity from crits to damage boost is a good idea.
    Effectively increases the Ice Snake AoE, which is nice, giving Gaia some degree of higher control.
    To be fair, it could also be used on some of the Legendary/Fabled wands.
    Why.
    This Major ID makes absolutely no sense, and may as well shouldn't exist. This Major ID only benefits lootrunners, who typically use Warp or Stratiformis anyway for their dramatically increased mobility. Not Grandmother. If you're going to capitalize off of Grandmother's high damage (which is already stupid high, second only to Divzer) and put it to the "list of competitive mythics", its Major ID would most likely be something that gives this abomination of a bow some degree of -HPR mitigation. Not this.
    Seems a bit too simple for a Major ID. Simplicity aside, increased slow is definitely a lifesaver and acts as an excellent control boost.
    I don't like this either. It doesn't fit thematically, not to mention Toxoplasmosis having one of the best damage kits in the game. You can build heavy melee, cancelstack, poison etc. and it will fit like a glove.
    This Major ID simply seems bizarre for Toxoplasmosis.
     
    Verle, Saya and Epicness937 like this.
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