After more thought, I have changed some of the major ID ideas I had for the earth mythics, while keeping others. Alkatraz + Prisoner's Arm Dexterity soul points behave like strength soul points in buffing damage of each hit rather than giving a chance for double damage Gaia + Triple Snake Ice Snake casts three adjacent snakes at slightly different angles Grandmother + Looting Urge Negative health regen becomes positive health regen while the player is looting a chest Grimtrap + Tempered Chains Smoke Bomb gives 80% slowness instead of 60% slowness Toxoplasmosis + Heal Monopoly Health potions in loot chests are replaced with other loot Further Explanation: The proposed major ID for Alkatraz would not increase average damage; it would only make damage more consistent when using dexterity. The major ID for Alkatraz would NOT make Dexterity buff earth damage elementally; it would only buff damage the same way that strength buffs thunder damage. Regarding Gaia's Triple Snake, the ice snakes would all move the same way when changing their course with Mind Control. Grandmother's Looting Urge would make lootrunning without health regen easier with Grandmother. If one had positive health regen while using Grandmother, it would not become negative. The other ones are decently self-explanatory. Comment any questions below! Tell me what you think of the IDs in the poll!