1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Dungeons Mythic Gaining Change

Discussion in 'General Suggestions' started by Kraetys, Jan 25, 2017.

?

Idea

  1. It makes more sense and I like it. +1

    44.1%
  2. It doesn't make sense but I like it +1

    5.9%
  3. It makes sense but you could... +0.5

    11.8%
  4. It doesn't make sense but you could... +0.5

    0 vote(s)
    0.0%
  5. MehYow +0

    5.9%
  6. It makes sense but I don't like it. -1

    20.6%
  7. It doesn't make sense and I don't like it. -1 (...?)

    11.8%
Thread Status:
Not open for further replies.
  1. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    And that's exactly the problem. You can't let the entire server get a chance so long as nobody succeeds. It's first come, first server. Otherwise, the whole thing because a mess of people crowding up the place and generally not having a good time.

    The much bigger issue is that 15 seconds, and even using time at all will break mythics.
     
  2. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    I changed it to 1 second, 15 seemed kinda arbitrary.
    ________________________________
    Also, only people in a party/solo could enter, and if too many people at once try to enter it won't allow it, probably with a message.
     
  3. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    1 second is even worse. Let's say there's a (low) average of about 20 servers running at any given moment. With a chance every 1 second, there would be 8 average in less than two months. All you'd have to do would be wait around.

    As for the second part, that's literally one of my points.
     
  4. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    Wait first the you cant do a chance per server and now that's one of your complaints?
    Tf?
     
  5. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    what

    what does this mean

    Previously, you were saying "Chance per server." That's not a thing; it's a chance per second/minute/hour/time period. I never said it was a good idea. I have previously stated that there are no good ways for the chance to be activated; one of the biggest flaws in this suggestion.
     
  6. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    I've been thinking on how to trigger it currently, at this point most of your issue is with my chances, and tbh i'd be tickled pink if the team took my numbers and straight out used them.
    There is a 99.99% chance that they will balance it to fit their server if they add it.
    ________________________________
    Now assuming that each Wynncraft world has it's own chance to post a message/spawn a mythic.
    The chances should be 7 * t/1,000,000 * m * s.
    Where t is the time based trigger.
    And m is the amount of different mythics.
    And s is the amount of servers currently running.
     
    Last edited: Jan 25, 2017
  7. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    Suggestions are to be made fully, not be a skeleton and have the CT do the rest. As for what you highlighted; I stand by every bit of it. Nothing contradicts anything.

    In using the "20 actives servers," that does not mean "chance per server." It means the chance of it happening, within each server, multiplied by the amount of servers, for the total rate of how many times it would happen in whatever period of time.
     
  8. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    That is what I mean by chance per server dangit.
    ________________________________
    Using this ^ math at lets say 1 second.
    the chances would be 7/1mil * 29^2 (29 seemed like a good server average, also I like squares).
    7/841,000,000
    Meaning that every 841,000,000 seconds 7 mythics would be on the server.
    That's 7 mythics every 26 years whoops.
     
  9. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    Well, then it was just a language mishap. Because "chance per server" being a simple % doesn't make sense; it has to be a % over a period of time, while it sounded like you mean "<insert chance> per server."

    Anyway, the chance being time-based at all is still an issue. Unfortunately, so is the alternative of having a chance every time somebody enters the general vicinity.
     
  10. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    Now lets try to fix this.
    ________________________________
    Okay let's cut this down. Lets take out m.
    7/29,000,000
    That's about 7 mythics a year actually.
    ________________________________
    How's this.
    7T / 1,000,000S
    Where T is the time interval between chances and S is the amount of servers running at the moment.
    ________________________________
    If i'm not too sleep drunk no matter how you plugin the numbers that's about a mythic every two months.
     
    Last edited: Jan 25, 2017
  11. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

    Messages:
    3,276
    Likes Received:
    2,200
    Trophy Points:
    125
    Guild:
    Minecraft:
    Higher level elemental dungeons? sure
     
  12. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    That only open 7 times a year and drop mythics? HECK YA!
    ________________________________
    Why the heck do I feel like I'm forgetting something in all that.
     
  13. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    Why is it 7 in everything?

    The point at which the time interval becomes balanced is essentially the same as when it becomes broken again due to it being to easy to get mythics.

    If this were to be added, it would have to be something that's not random time-based chance, and not spammable vicinity-based chance. Thankfully, I thought of just the thing; determine a good rate per year or month that they open, and then use that. Not probability, exactly, but still not predictable.
     
  14. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    7/1mil is the current chance for mythics to spawn.
    Once a month is probably enough.
    Maybe once every two months.
    ________________________________
    I forgot to do something with the server number in the original chances. I just don't know what.
    ________________________________
    Okay so 7 * 1 / 1M * S.
    I hate calculations with fluid numbers.
    Lets make it 7/30M.
     
  15. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    I know 7 in a mil is the normal chances, but I thought the point of this suggestion was to change up the way they're done. Once or twice every month is a good idea in theory, which is where we reach our final issue; community backlash. Mythics being reduced in quantity is a good thing, but the people won't give two shits. They'll revolt and then we'll end up having to switch back.

    Nerf the rate, wynn gets shit on, buff it and that'll destroy the economy in an instant. However, if we keep the typical way of getting mythics but make them rarer, yet add the new way, it's possible to get the best of both worlds.
     
  16. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    That's a good idea, but I still don't like the idea of regular mobs dropping things.
    I actually fixed the chance issue I'm working on it now, assuming my calculations are correct it should be the same as normal mythics.
    No chance in how many there are just how they're obtained.
    ________________________________
    WAIT NO at the end I have to multiply the amount of mythic entering the server by S right?
    I'm re adding M int0 the equation.


    7T/1MS*10^6

    assuming we're back at the 841million again lets recalculate.
    7S mythics every 27ish years
    Assuming S is an average constant of 29 like we did in the fraction that makes it 203 mythics every 27ish years.
    7.5 mythics a year I'VE DONE IT WOO!
     
  17. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    Regular mobs dropping things doesn't seem right, I agree. But, perhaps instead of simply Mythics dropping randomly, a random chance for a Mythical creature to spawn, hence earning yourself a mythic in killing it.

    Simply doing this would eliminate the lore-based issues. Hell, even doing this and not the dungeons would get rid of the space and entrance issues.
     
  18. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    OH btw the point of the suggestion was to make it a more in game realistic as to how they're dropped.
    ________________________________
    Yes but if you place the mythic mobs in their lore areas without a dungeon there's the issue of letting the dungeons have a chance to be activated when near. 1 - abuse 2 - think of the children doesn't weathered come from time valley.
    And if you don't put them in their lore area there's no change at all just a mob chance again.
    ________________________________
    I fixed it.
     
  19. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,282
    Trophy Points:
    229
    Minecraft:
    Yes, I figured. That's the part of the suggestion I enjoyed. Still, changing drop rates by a small bit while adding in a new way to get them would be a great way to sneakily reduce the amount of mythics being created.
    ________________________________
    "Without a dungeon..." "letting the dungeons..." what?

    As for there being no change in chances;
    I was giving this as an alternative, since having a proper suggestion using what you want will be tough to do.

    As for fixing it; 7.5 mythics a year is good lore-wise, but how do you think the community would react if an update came out, essentially saying; "There will be an average of 7.5 mythics a year."
     
  20. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

    Messages:
    2,342
    Likes Received:
    2,220
    Trophy Points:
    175
    Guild:
    Minecraft:
    Well you don't tell them that, just tell them you're changing the way mythics are created.
    The math can be increased or decreased easily just add fractions in front of the non constant numbers.
    Ex. if you wanted to double the chances.
    7T/(M * 1/2S) * 10^6
    If you wanted to half them.
    7 * 1/2T/MS * 10^6
     
Thread Status:
Not open for further replies.