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Mount Breeding

Discussion in 'General Suggestions' started by Dushadow, Apr 22, 2026 at 9:53 PM.

  1. Dushadow

    Dushadow Skilled Adventurer

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    It is a disrespect to the player's time that when you're breeding two mounts their stats are random. "... and will have a chance to gain better stats. If the mounts bred had any previous training done, the offspring will inherit that as well."
    • To maximize potential gain for an offspring, you should feed both parents until their limits are maxed out, and minimize the limit difference between them. Breeding mounts with a large limit difference between them can result in an offspring that is worse than the higher-limit parent used to breed it.

      How exactly am I suppose to minimize the limit difference if the offspring's stats are completely random?
      240 + 240 = 440/456/473/430 ...
      If I keep breeding them, their stats are going to gradually become lower and lower than the actual potential of all of their grandparents combined, because the stats are random. Already I have a mount with 713 potential coming from 440 + 470. How does that make any sense?! So what, Is it going to keep decreasing the more I breed them? From 90% to 50% to 30%? Landing 713 + 740 to 740+246 = 986? Please just make it give 100% from both parents. And make stats redistribution not random either.

     
  2. Melkor

    Melkor The dark enemy of the world

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    I'm curious as to what you're saying here. 713 is higher than 440 or 470; the stats didn't decrease. The increase in stats doesn't increase, because the exponential growth would be absurdly overpowered.

    Also, the offspring's stats aren't completely random, they're within a range, which is higher than the average of the parents'.

    I think you're trying to say that the stats should be an exact doubling every generation, which is, to put it bluntly, insanely overpowered and would require either a hard cap or a soft cap so extreme it might as well be (which, in fairness, it sounds like already mostly exists). Going with the current formula, which seems to increase by around 240 potential every generation, a gen 4 horse would be about 960 potential. That's comparable to a chestnut pre-update. Using a direct doubling, it would result in a 1920 potential horse, which is about 60% better than a white horse pre-update. The exponential growth only gets more absurd after that; the next generation, with the current formula, you get about equivalent to a white horse. The next generation, with exponential growth, you get a 3840 monster. Realistically, I don't think this actually matters; over 1000ish you apparently really hit diminishing returns, this would only make getting to that point quicker and make the entire system less worth interacting with on a long-term basis.