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More Major Ids

Discussion in 'General Suggestions' started by epicwynkrafgemr, Aug 6, 2020.

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  1. epicwynkrafgemr

    epicwynkrafgemr Skilled Adventurer

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    When they came out I was excited as this was something I was always hoping for. Don't get me wrong the ones we have are great, however we only got a small handful of them, and it was kind of underwheling in general.

    Feel free to experiment and don't be stuck to a handful of items. Almost all of the ones we got are just for legendary and above. I'm not saying that we need some crazy stuff like "Madness" on a level 17 unique helmet, all i'm saying that something about as minor as "5% chance for a mob to drop double xp" or something like that will make the game overall more enjoyable to all levels of wealth throughout Wynncraft.

    So here are a few of my suggestions for Major IDs;

    "Morale" Rare items and above - If at 30% HP or above, you cannot be one-hit-killed, instead you will be put to 5 HP.

    "Assault" Unique items and above - If an enemy is stunned, they will take 5-20% more damage from ALL of your attacks (damage depends on rarity).

    "Revenge" Rare and above - If you are about to die, you will be put to 5 HP, become immortal and super fast for 3 seconds and then blow yourself up, killing yourself and deal massive damage (this one is mostly for coolness, but can be used to grab a bit of xp, I guess)

    "Fortify" Unique items and above - Your arrow shield will have 4 arrows instead of 3, Last longer and stun hit enemies for a very brief time (1.5s)

    "Giant Killer" Legendary and above - If an enemy has 15x HP of your own, you will get double XP by killing it and you will also deal 15% more damage to them.

    "Oasis" Unique and above - Your totems will heal you 25% faster than usual.

    "Chain explosion" Fabled and above-Mobs killed by an explosion can also explode depending on your current explosion chance.

    "Last Stand" Legendary and above - If you are at 15% HP or below and have full mana, you will unleash a massive flurry of melee attacks and random spells, if it kills the thing it targeted, you will start regenerating health quickly. If it fails, your mana and sprint will be depleted to 0.

    "Improved Multihit" Set items only - For each set item equipped, assassin will gain +1 hit for multihit.

    "Roulette" Rare and above - Mobs killed by the user have a 1-100% chance to drop 1%-300% the emeralds they would usually do. (Yes, this means you can get LESS emeralds)

    "Stronger Symptoms" Unique and above - Poison does all of its damage in 2s instead of 3s

    "Bandit's delight" Rare and above - Every time you get a successful steal from a mob, you will get +1 emerald for the next one (with each hit, the chance of stealing decreases, caps out at 32 emeralds)


    Let me know what you think about this suggestion.
    Feel free to add your major ID suggestions.
     
    Last edited: Aug 6, 2020
  2. Yraw

    Yraw Water Fountain

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    Major IDs are only supposed to be on Legendary+ items
     
    TrapinchO likes this.
  3. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    Unique and Rare items cannot have Major ID's on them, so this fatal flaw of this suggestion aside, I'm going to review each Major ID as if they were on a Legendary+ item:
    Boldface is my comments (and changes).
     
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