Alright, I know, I know, you read that title and instantly become nervous about what kind of asinine rant and OP or ridiculous suggestions will be included, but, hear me out. I've been pretty verbose on the discord about how Monster and Archangel are quite lackluster mythics (The latter far more than the former, obviously). As it stands, tanking-based mythics (Like Monster/Archangel) either need a powerful gimmick or an overall great damage baseline + plentiful supporting stats to really stand on their feet compared to their respectively-leveled mythics. Anyways, here's a few suggestions I've been meaning to write down onto the forums for a more permanent record than the discord rants I subject Major and Altakar to (Sorry guys) Spoiler: Monster Suggestion Monster, unfortunately, is pretty meh compared to the other Level 96-100 Mythic Wands. I mean, it's certainly workable - the reliable 16k meteors with a decent chunk of hp and acceptable lifesteal is nothing to laugh at. However, it doesn’t really feel too… interesting? Think about the other mythic wands - Pure, with its major ID, is a complete game changer, able to take any damage boosts thrown at it and essentially double them if you have the mana and ability to click that fast, Lament... Exists (That one has problems too but there's already a forum post on that) Fatal completely redefines the power of spell mage, with the ability to shoot well into the 20k+ meteor range, Singu and Gaia shape melee mage, whether that be tierstack or heavy, and Warp, well, warp is in a league of its own for creativity (Although maybe too much creativity- pretty hard to actually use, but that’s beyond my point). Anyways, Monster just suffers from being too much of a Jack-of-all-trades. It doesn’t have many notable downsides, but because of that, doesn’t have many incredible upsides either. Anyways, enough of my preamble, onto the suggestion. Monster could use a Major ID that would thematically fit and change the gameplay style beyond just doing what every other mage ever does. Here’s my idea: It's a simple change, especially from a coding perspective, but gameplay-wise, it enables more risky plays, while supporting tanking to deal damage. It's not too powerful, with these current numbers, but not too weak either- this roughly would translate to 6/4 Mana Regen, although you'll be sacrificing your health in exchange for more reliable Mana at your own choosing. I removed the Mana Steal from the weapon because the two in tandem would probably be too strong. Spoiler: Archangel Suggestion The Gamer Respect, the Harpangel, the Meme, the objective worst mythic in the game. Oh how I pity you Archangel. You don't even fall into the "Bad for a Mythic" category. There's just no use for you at all in an endgame setting. Slider's mere existence invalidates such a cool, aesthetically pleasing, edgelord-attracting scythe. Besides Slider's existence, there’s a *lot* that’s going against Archangel. It’s a low level mythic, so already, its baseline is worse than most endgame legendaries and even rares. It’s defensively-focused; never a good thing for mythics trying to be popular at endgame. (See- Boreal). And even for walkspeed. the one stat it excels at. The other air mythic just beats it at its own game. Roving Assassin is *so* busted. Honestly if it were up to me, Roving would belong on this edgestick and Weathered would get some other Major ID fitting to the “Time” theme (maybe… sorcery? don’t bully me It’s just a joke) But taking Weathereds shtick and slapping it onto this stick wouldn’t do much good, so let's think about what could work to make Archangel viable for level 90+. Hmm. How did pure manage to do it? I mean, it used to be the worst mythic, until it was graciously gifted a Major ID that didn’t overpower it at the level it’s meant to be, while also giving it a much-needed damage boost for endgame. Using that same logic, where a low-leveled mythic should not be directly powerful for where it is, but is able to increase its damage output more exponentially than other weapons as it scales with higher level armor, I thought of this (Also makes a lot of damn sense given that, well, you know, it’s a SCYTHE) Maybe this'd be hard to code. I dunno, doesn't seem to difficult, especially if it just affected spin/the basic melee (Although having a larger smoke bomb AoE would be really dope). As always, comments are greatly appreciated, I just want to see these two poor mythics brought into the places that they rightfully deserve, instead of standing at the bottom of the mythic price list for their respective classes.