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Game Design Manna And Alazarin

Discussion in 'Feedback' started by highbread, May 29, 2018.

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  1. highbread

    highbread highbread

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    owo what's this?

    manna vs alazarin
    manna, as i have been told, has low damage because of how it is a defensive item.
    but then alazarin is very clearly a defensive item as well, yet gets a passable amount of damage, as shown in the build below.
    https://wynndata.tk/s/51NGTL
    getting what is considered an "average" amount of damage, it also brings in a high amount of hp regen, also boosting elemental defenses.

    https://wynndata.tk/s/wMyfNX
    manna on the other hand, is getting far below average damage. it has less hpr, and while it has more hp it isn't even close to being considered enough to make up for the damage.

    when compared to alazarin, you can see less powerful defensive stats as well as weaker damage. manna is not a worthwhile option at all. not only that, but it's a dungeon legendary as well so it should be stronger than normal legendaries.
    meanwhile, alazarin is arguably a bit too strong. being capable of damage like that while having boosts in elemental defenses and high hpr is clearly a bit much.

    tl;dr: alazarin is too strong, manna is too weak.
     
  2. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Alazarin's damage is significantly below the baseline damage, with it only being made up by powders. Manna, however, has baseline damage as well as natural damage from its IDs, along with both high health regen and mana regen...so I'm not sure how Alazarin is possibly better, really.
     
    Dr Zed likes this.
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