Archer and Mage are missing because I already made threads for those. Warrior Stone Edge: Bashes second bash would raise stone walls on its perimeter, which bars outside mobs from entering the radius. Echolocation: War Scream richochets back to you when it hits a block. It also moves slightly faster. Lava Geyser: Instead of Uppercut doing damage in 3 hits, it will instead do it in 10 hits, which would keep the target in the air longer. Bounce: Hitting a mob with charge doubles the range of it, but you do reduced damage. “Oh but Potatomancer, what if bounce and rally are both used at the same time?” I’ve got questions like this in the other two posts. Simply add a mechanic that makes it impossible to use both major ids at once. Assassin Beyblade (Placeholder because I cant think of anything): Spin Attack now spins 5 times with each spin doing 25% of the original spells damage, resulting in 125% damage. X-Slash: Multihit instead does all the damage in 2 hits, but does decreased knockback. Chaos Bombs: Smoke bombs now bounce everytime they hit a mob. Ok I can’t think of anything for vanish, so if you have an idea plz tell me. Shaman: Attacker Totem: Totem now shoots projectiles, which do 10% of your spell damage. Carousel: Haul makes you spin around it, knocking back anyone hit. Whirlpool: Aura instead repeatedly knocks around any mob in it’s radius for 10 seconds. It’s overall damage is spread across the 10 seconds. Magnetic Pulse: Uproot instead brings mobs to the totem. If the totem is the target, it brings it to the nearest mob.