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World Making Cities Safe And Better (130+ Supporters)

Discussion in 'General Suggestions' started by H0Y, Dec 28, 2019.

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Cities Should Be Safe?

  1. Yes

    143 vote(s)
    92.9%
  2. No

    3 vote(s)
    1.9%
  3. Yes, but not in this way

    8 vote(s)
    5.2%
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  1. H0Y

    H0Y H0Y HERO

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  2. H0Y

    H0Y H0Y HERO

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  3. H0Y

    H0Y H0Y HERO

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  4. H0Y

    H0Y H0Y HERO

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  5. H0Y

    H0Y H0Y HERO

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  6. H0Y

    H0Y H0Y HERO

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  7. H0Y

    H0Y H0Y HERO

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  8. H0Y

    H0Y H0Y HERO

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  9. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    Is it possible to just make it so that when a player dies, they can't aggro mobs until they move themselves?

    Because while regen and the guard stuff would be nice, if it breaks other areas around it, it's much harder to just fix or change. Perhaps just a simple thing like this could prevent afk dying without harming the areas around it?
    Can't really be abused, because you'd respawn in the city anyway, and would have to walk to get back to the areas with mobs or whatever.

    Don't know how easy something like this is to code, but I'd imagine it also would be a bit easier than trying to navigate around everything else? Just my thoughts on it all
     
    Hesnilo, Poker, H0Y and 1 other person like this.
  10. H0Y

    H0Y H0Y HERO

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  11. H0Y

    H0Y H0Y HERO

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  12. H0Y

    H0Y H0Y HERO

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    ________________________________
    Thats basically the 1. of the suggestion

    2. Is just a QOL

    3. Is meant for basically when your in action and trying to get to a city with mobs chasing you


    Technically 1. is all thats needed to prevent afk chain killing but the other stuff is nice to make cities better.


    wow how did i not see this
     
  13. H0Y

    H0Y H0Y HERO

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  14. H0Y

    H0Y H0Y HERO

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  15. H0Y

    H0Y H0Y HERO

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    Tttttttttt bump
     
  16. Poker

    Poker Heir of Void ♋

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  17. H0Y

    H0Y H0Y HERO

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  18. H0Y

    H0Y H0Y HERO

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