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World Making Cities Safe And Better (130+ Supporters)

Discussion in 'General Suggestions' started by H0Y, Dec 28, 2019.

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Cities Should Be Safe?

  1. Yes

    143 vote(s)
    92.9%
  2. No

    3 vote(s)
    1.9%
  3. Yes, but not in this way

    8 vote(s)
    5.2%
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  1. H0Y

    H0Y H0Y HERO

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  2. H0Y

    H0Y H0Y HERO

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  3. H0Y

    H0Y H0Y HERO

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  4. H0Y

    H0Y H0Y HERO

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  5. H0Y

    H0Y H0Y HERO

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  6. LordNavarre

    LordNavarre Newbie Adventurer

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    Please no, there are already way too many afk players standing around,m this will add more.
     
  7. H0Y

    H0Y H0Y HERO

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    Sounds like a you problem.

    Sorry man, I think that to protect people from losing items, I'm sure it is better to slightly bother some people with more afk people, than preventing a loss for afk people.
     
  8. H0Y

    H0Y H0Y HERO

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  9. H0Y

    H0Y H0Y HERO

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  10. StormKing3

    StormKing3 Famous Adventurer

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    I like idea 1 and 3, idea 2 is a bit weird but I suppose that could work although it would encourgae idling which isn't too good an idea. I just do /class anyway whenever I afk and I don't see why others can't do the same. +1 for ideas 1 and 3 though
     
  11. H0Y

    H0Y H0Y HERO

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    Idea 2 is basically so that no regen builds can fill their health without paying for potions

    QOL for classes that cant self heal.

    And others don’t just class when afking because they expect a city to be actually safe or don’t know they can do that.
     
    Last edited: Jan 24, 2020
  12. StormKing3

    StormKing3 Famous Adventurer

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    "because they expect a city to be actually safe" - Many people know you can die in a city, hence the articles complaining about it. They've lived and learned
     
  13. H0Y

    H0Y H0Y HERO

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    Yes, which this suggestion is trying to make them safe. Also just because many people know, many other people don’t know.
     
  14. H0Y

    H0Y H0Y HERO

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  15. H0Y

    H0Y H0Y HERO

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  16. H0Y

    H0Y H0Y HERO

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  17. H0Y

    H0Y H0Y HERO

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  18. H0Y

    H0Y H0Y HERO

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  19. H0Y

    H0Y H0Y HERO

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  20. kojirobin

    kojirobin ♧ the local (broke) emerald dealer VIP

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    Adding pull or even push spells to guards and then reinforcing civilised locations more would make a great impact.
    Guard mobs (blue tagged mobs) should be able to auto-aggro hostile and neutral mobs towards them (with priority over player or passive, such as the Key Guardian section in Overgrowth Ruins)
     
    H0Y likes this.
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