So, you’ve seen these posts, or experienced it yourself. You afked in a city without /class and now your items are gone with an untradable oak class weapon left. A lot is lost. This lost can cause people to quit, even forever. Cities should be safe spaces, and it should be changed to that way. They have been dangerous for so long, the community basically accepted cities as not safe and that you should know better. 1. Prevent Chain-killing. When a player dies, they will be unable to aggro any mobs if they stay still (basically afk), meaning that they cannot be afk chain-killed in a city. 2. City Regen (Suggested by @Bluescreen). While in a city, all players will have a minimum regen of 1%/sec, so that classes other than shaman and mage do not have to buy potions to regen. 3. Better Guards. Guards are terrible at what they do, protecting players. By making it so that guards redirect all aggro, like a magnet, to them, then guards can actually protect players. For example, a mooshroom charging into Detlas will change their target to a guard once they get in range of its aggro magnet, not like how currently that the guards have to attack the mob to aggro them. They also will have pull and push spells to control space (added by @bessons-flowers). A list of “I died and I lost my stuff” 1. https://forums.wynncraft.com/threads/got-spawn-camped-in-cinfras-while-afk.260488/ 2. https://forums.wynncraft.com/thread...hest-level-account-reset.260068/#post-3143628 3. https://forums.wynncraft.com/threads/can-hostile-mobs-spawn-in-lusuco.260757/ 4. https://forums.wynncraft.com/threads/lost-everything-please-help.260862/ Please ask any questions regarding possible flaws, or any confusion, so I can make the suggestion better.