Title. Way too many newbies (even level 75 ones) get confused by mob levels not being in line with recommended player level. Can't really blame them because the "level = level" precedent is set from the very start. It's just a simple QoL fix. And it would also fix the ToA grinding exploit. That too. Edit: Okay apparently the levels are actually based on the baseline for mobs (wtf) so uh can the signs be changed at least? Edit 2: That baseline argument really holds no water, they're obviously not on the level of lv90+ mobs. Adding a few levels makes sense, adding 20+ doesn't.