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World Make the cutscene for A Hunter's Calling's final boss skippable on latter attempts

Discussion in 'General Suggestions' started by strikeflame5356, Sep 1, 2022.

?

Should the cutscene be changed?

  1. Make the Cutscene skippable/not play after you see it the first time

    12 vote(s)
    80.0%
  2. Keep everything the same

    3 vote(s)
    20.0%
  3. undecided

    0 vote(s)
    0.0%
  4. other

    0 vote(s)
    0.0%
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  1. strikeflame5356

    strikeflame5356 what do I write here VIP

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    Aledar and Tasim is at least in my opinion certainly a contender for hardest boss fight on the server, the only class I've leveled to 103 is warrior and I've attempted this boss over 20 times on several different builds (including recently in the 2.0 public beta using both straight bonk and fallen-bonk), and even now I haven't beaten it solo (I beat it once in a 2 player party although it wasn't exactly fun and itself took multiple attempts), which is why it's quite infuriating that this boss has what I'd argue is a contender for the worst walkback of any boss in the game. I haven't timed the length of the cutscene you have to watch but it always feels like it takes hours, every time you die to this boss (which like I said before will be a lot) you have to spend several minutes watching slow-paced combat between bak'al and some random dudes from Detlas, followed by repeated spamming of the minecraft portal sound while bak'al blows up the city, all the while you have to be holding down shift so it's not like you can get up and get a sandwich or something like you at least used to be able to, this is not enjoyable to go through and wastes a lot of time and to put it bluntly kinda ruins a fight that seems like it would otherwise be pretty fun.
    Tasim's aggressive spell combos and Aledar's moveset really do work together nicely the few times I've been able to stop panic spamming charge and actually focus, but frankly this damn cutscene is annoying enough that I do not see myself ever doing this boss enough times to beat it at least until/if this cutscene is made skippable, every time I decide to go back and give it another shot I come quite quickly again to the conclusion that it just isn't worth the hastle. Whenever I come into this fight I usually end up spamming charges like a chicken with it's head cut off barely aware of what I'm doing because I'm so worried by the prospect of having to sit through this damn cutscene again, in a boss fight this difficult players need to be able to focus without constantly dreading what will happen after they die.
    My suggestion is to either add a /skippcutscene command or something like that, or to make it so that the game will only show you it the first time and after that entering the TP spot will just take you straight to the boss.
     
    Gogeta likes this.
  2. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    I like the idea they did with 2.0 Galleon's Graveyard where the first time you run through it on a class it plays normally, but the second time you have the choice between "Story Mode" (dungeon with cutscenes) or (insert name of other mode because I already forgot) where you can run through the dungeons without cutscenes. Something like that would be nice for people who have already done the quest on another class (I'm looking at you Realm of Light 3) who don't wanna sit through all the cutscenes again
     
  3. strikeflame5356

    strikeflame5356 what do I write here VIP

    Messages:
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    shoot did not mean to attach files
    oops
    ________________________________
    ok it's fixed
     
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