Welp. Here we go. *sigh* Y'all are going to hate me for this one. I know people have suggested mythic major IDs before, but I've got 24 suggestions right here. I'm sitting over here thinking every mythic weapon should have a major ID. After a ton of thinking (that I maybe shouldn't have done?), I thought up what I think are fitting major IDs for all of the non-rainbow mythics. Don't get me wrong, I don't think rainbow mythics shouldn't get major IDs, I just thought that since they seem distinct from other mythics, and since none of them have a major ID yet, I would leave them alone for now. Some of the suggested major IDs below might be underpowered. Some of them might be overpowered. Some of them might be so, ridiculously overpowered that I should be scolded for ever suggesting them. But mythics were meant to be special. Here they are: Az + Blood Conversion: Neutral damage converts into fire damage instead of air damage for Escape and Arrow Storm Archangel + Engagement Take 10% damage on dodged hits, but deal 20% more damage Aftershock + Shell Shock Mobs hit by Uproot are stunned for one second Apocalypse + Demolition Explosions deal double damage Olympic + Repulsion Haul sends you away from the totem instead of towards it Alkatraz + Prisoner's Arm Dexterity behaves like strength Hadal + Brutality Powder specials do 30% more damage Grandmother + Victimhood Damge is buffed by the percentage of health missing Idol + Water Cry War Scream can bounce once Sunstar + Dry Heat Neutral damage converts into thunder damage instead of water damage for Aura Grimtrap + Equipment Penetration Damaged mobs do 20% less damage for 20 seconds Cataclysm + Potent Stinger Spin Attack stun lasts twice as long Thrundacrack + Static Release Main attacks have a 5% chance to stun Lament + Distant Cry The range for healing is doubled Toxoplasmosis + Heal Monopoly Health potions in loot chests are replaced with other loot Divzer + Phazer Dodge chance is increased to 10% Inferno + Degree Burns Each successive melee hit within a second of the last does 10% more damage than the last Gaia + Triple Snake Ice Snake casts three adjacent snakes at slightly different angles Absolution + Restoration Soul point regen is doubled for all players inside Totem Spring + Rebound The player will shoot into the air after falling from a height of 10 blocks or more Monster + Depravity Heal hurts enemies for 10% damage Stratiformis + Reversion Escape goes forward instead of backward Fatal + Hypercritical Every attack has a 1/10000 chance of doing dectuple damage Warp + Flash Reset Spell cost resets every minute P.S. The major ID I thought of for Az has no effect if fully powdered with T6 powders. It would need buffed neutral damage. ________________________________ Also, forgive me for that disaster of a poll I created, it was a great concept but it kind of fell apart when I realized I could not input 24 different options. I just tried my best to group up semi-similar major IDs together, I'm sure most of you will look at a few of the options and go "I like this one but not that one, and I have to vote for both or neither." Honestly, I might delete that disaster of a poll, even though it took me like ten minutes to make. Tell me what you think about the proposed major IDs! The poll can only go so far.